#SOME NEW THINGS

1 messages · Page 1 of 1 (latest)

lucid grove
cloud abyss
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Patch time 🎉

gentle viper
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Question to devs:

JS-14 Rifle – A 5.56x45mm rifle fed from a twenty-round magazine, and utilizing a scaled-down action based on the M1A Rifle, the JS-14 is extremely popular among civilians, and also used by some police and corrections agencies. It is robust and lightweight, although not well known for its accuracy.

JS-3T Tactical Shotgun – Often referred to as a “Riot Gun,” this 12 Gauge shotgun is the police model of the ubiquitous JS-2000 Shotgun, featuring a higher capacity with increased weight. Extensively used by police as heavy firepower for patrol officers, it is also utilized by the military for breaching and close-combat situations.

L92 Carbine – First designed in 1892, the tried-and true lever action has been a favorite of Americans since it was first introduced. The L92 is a modernized version introduced in the 1950’s, firing the smokeless .357 Magnum cartridge, rather than the original obsolete cartridge variants.

L94 Rifle – A classic “deer rifle,” the L94 and its .30-30 cartridge is one of the most famous and popular hunting and ranch rifles of all time. While the rimmed cartridge has seen limited adoption in other firearms, the L94 provides a handy, accurate, and lethal package.

MSR7T Tactical Rifle – Built on the ubiquitous short-action 788 receiver in 7.62x51mm, the MSR7T is specialized for police and military use, with an accurized barrel and heavy stock. While somewhat bulky, it is the preferred choice when long-range precise shots are required.

Trapper Carbine – Developed in the 1980’s, the Trapper Carbine was intended to provide a cost-effective, handy, versatile carbine for camping and wilderness use. Sharing the popular .45 ACP ammo and magazines with the 1911 pistol, the Trapper provides a compact weapon for mid-range use, although it has a reputation of being somewhat unreliable.

All of these descriptions, can they be added to the in-game text description when mouse hovered over the weapons?

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If not possible, can they be added in as a brochure or a flyer in a mailbox, so that new players or players who aren't used to using gun weapons in the game can read more about the variety of guns and ammunition?

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Another feedback, in the blog post:

The full Update Notes can be found HERE, detailing more new features, balancing changes, and LOTS of fixes for both Single and Multiplayer.

The HERE word is missing a link.

whole locust
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oh my

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more treats

mellow heath
gentle viper
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I felt like they can be added as a marketing flyer somewhere in the game.

mellow heath
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That makes more sense

gentle viper
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Doesn't have to be in a text info box.

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I just don't want these descriptions to only appear from The Indie Stone's blog post. I want them in the game, somewhere.

gentle viper
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You're the best!

stark basalt
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And we get another post!? Treating us too well

pale light
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Zombie Pop Loot. Can someone explain what this means

cloud abyss
random cosmos
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imagine if project zomboid had a submachine gun

silk robin
reef plover
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Finally ! Extinction sounds badass...

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Also, Finally new guns are being added, at least all that B41 money didnt get spent on booze and hookers....

lost warren
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This update is amazing

void flare
lost warren
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I was just talking about respawn in the discord yesterday and I thought to myself that it was kind of odd in the apocalypse game mode

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it's surprising seeing that change I like it

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the loot tables too, it's good they're putting attention on those things even if the current system works fine

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It's bold and shows creativity and meticulous thought into the game

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Thank you guys again, it's unfortunate to see backlash from one dude in the forum replies immediately

reef plover
lost warren
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Just know it doesn't reflect anywhere near what the popular opinion on this nice update is

gentle viper
# void flare your top 3 fixes/features?

Top 3:

  1. New gun descriptions for me to read about the lore. (And I truly wanted these descriptions to be in the game, so the players can stumble upon them and read about the weapons and how they came to be.)

  2. New default game modes. (I liked the new directions, so please keep them.)

  3. Bugfixes in general. Always welcome them.

idle laurel
merry prawn
unique sinew
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godly patchnote

violet geyser
pastel temple
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Love the update! Thank you for fixing the linux issues and mods! Love you long time

sterile bay
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holy update amazing

vapid mist
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Huge w, that's what I'm talking about sully.

pastel temple
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I didnt see this in the patch notes. id assume the issue with safehouse not working when setting up custom spawns is still a thing? anyone know? on MP

wind scaffold
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theres no way they intend for us to play with door openers

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sweet jesus

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guess il try it (im going to die immediately)

earnest fulcrum
echo elk
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Now you got me curious about these pineapples.

mellow heath
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Every item in the game needs lore

stark basalt
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Pat trying to give himself more work "how do I write about this pineapple?" 🍍

lucid grove
wind scaffold
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since when could you sniff correction fluid

echo elk
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Haha, it’s been a while

wind scaffold
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what does this even do??? 😭

stark basalt
echo elk
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Makes you sick / smells good

stark basalt
wind scaffold
viscid cave
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i wonder what the reasoning for setting the extinction day length to 1 hr vs an hr and a half

glacial peak
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its harder probably

mellow heath
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Yeah, a bit less game-y but makes sense for a lore accurate world

iron wave
broken ginkgo
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More good fixes and some really long standing changes.. but i really just cant get back into it until something is done about zombie behaviour/pursuit memory. Once you understand the lies going on under the hood its hard to keep playing..

iron wave
gentle viper
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The old settings don't really reflect well on XP gains, and they make the game more grindy than it needs to be. I like the new changes.

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Don't forget we have NPCs coming

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I'm sure there will be more preset changes then.

iron wave
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I think after some time some zone could be very boring after a long play through. May they will refine it later ☺️

stark basalt
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But now you could LIVE in the mall and no fear random respawns, and that makes me happy

iron wave
stark basalt
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not in apoc default

iron wave
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Well as everyone that’s my thoughts on this update I like it very much but this point need maybe to have some update later

iron wave
vapid mist
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Hm, regarding no respawn on apoc, because it's canon ™, would it be possible for the number of zombies to drastically increase (even in the peak ramp up period) to reflect the census at the time '+-' theoretical survivor (player + npc) counts

burnt mauve
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respawns off by default is a massive w

nova hamlet
dawn parrot
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This felt pretty quick

dawn parrot
nova hamlet
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just a lot of zombies to bonk

native wyvern
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As Apocalypse is the ‘Canon’ mode, elements such as loot tables, animal growth cycles, crop seasons, vehicle condition, and others are focused on capturing an authentic feel of 1993 Kentucky overrun with the Undead (for example: more plentiful firearms in the world). This means that certain ‘gamey’ features such as Zombie Respawn and Zombie Pop Loot Effects have been disabled. We have also adjusted certain gameplay elements based on playtesting, such as reducing the effect of Muscle Strain and Discomfort, making fences more vulnerable to concentrated Zombie attacks, enabling firearm jamming, and more.

This was the best update in this game in literal years. Almost everything I wished was added. Now I can finally play without spending hours tweaking Sandbox.

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We just need motorcycles now to feel like Kentucky

neat jacinth
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this is v promising

haughty galleon
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Guns are fun, is there a plan to improve close combat, blacksmith and things for ppl who love to play looong game or that will be delegated to modders?

spring depot
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oh wow, actual new guns? A surprise to be sure. Sadly, no 9mm carbines or alternatives than just the M9 feels a bit off.

spring depot
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yeah, looking at it now, its nice they're in but y'all gotta add more animations if we're gonna do levers. bit funny seeing the lever use a bolt action animation for each round. How a Camp Carbine showed up quicker than an MP5 or a .45 SMG is kinda crazy tbqh

native wyvern
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Add baseball bats with barbed wires and pry open doors with crowbars. It's what's left now

subtle stirrup
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Imagine doing that for all the other 800 or so items now

stuck canyon
subtle stirrup
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Funny that I forgot about that

topaz knoll
earnest fulcrum
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I actually wouldn't mind, as long as you could put in the Tags for each item in a natural way like "made of metal" for the isMetal tag.

mellow heath
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I actually made a mod for that at the beginning of build 42

calm monolith
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I feel like salvia only should be as Apocalypse default

broken ginkgo
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Hmm.. surviving while on Salvia probably would be harder

mellow heath
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Doesnt that just make it easier? Less likely to get infected?

stark basalt
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It does indeed

cloud abyss
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Saliva only probably would. Salvia only might make it harder

stuck canyon
stuck canyon
# mellow heath Doesnt that just make it easier? Less likely to get infected?

saliva: (n.) a slightly alkaline secretion of water, mucin, protein, salts, and often a starch-splitting enzyme (such as ptyalin) that is secreted into the mouth by salivary glands, lubricates ingested food, and often begins the breakdown of starches
salvia: (n.) any of a large and widely distributed genus (Salvia) of herbs and shrubs of the mint family having a 2-lipped open calyx and two anthers

mellow heath
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I didn't need a definition but... thanks?

scarlet hedge
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regardless if it would be easier or more difficult for some players, I don’t think “saliva/salvia/saliver only” on apocalypse mode would be lore-accurate since Knox spreads via fluids not limited to saliva

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haven’t checked out the settings for the new Extinction mode yet, but saliva only would probably be good there

cloud abyss
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Guys salvia is a drug that makes you hallucinate. That's the joke. It would be harder to play PZ while hallucinating

half flax
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Inst salvia a spice?

stark basalt
# half flax Inst salvia a spice?

There are many different salvia plants, some are used for spices yes. But when salvia divinorum is smoked, (usually in concentrated form) or made into a tea (or even chewed) it produces hallucinations

nova hamlet
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So we need that in game too

covert phoenix
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"...making fences more vulnerable to concentrated Zombie attacks" -What does this mean exactly? pz_thinking

stark basalt
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so we get mods instead

broken ginkgo
green stump
calm monolith
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I mean saliva not salvia 😭

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Two completely different things lol

stark basalt
frail saffron
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Joined the discord just to say I love the addition of lever actions, was thinking they would be perfect for the kind of firearms in the base game

reef plover
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youre gonna be disappointed with the lever action animations....

stark basalt
reef plover
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we should be getting more weapons from the 1980s..

tawdry cove
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Would be HAWT

stark basalt
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FN P90 please

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But that would be yet another ammo type I suppose

tawdry cove
stark basalt
tawdry cove
stark basalt
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spiffo ❤️

tawdry cove
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PZ and Tarkov need a crossover

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Let me find a rotten spiffo burger on customs

stark basalt
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Escape from Project Tarkboid

native wyvern
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I want more lever actions and revolvers

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More of those rustic civilian firearms, made of wood and metal

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Would fit a lot

wintry turtle
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I think we need more modern/military-grade firearms drunk

silk robin
wintry turtle
silk robin
wintry turtle
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Louisville falls between July 15-17, and the new towns maybe are fine but they could have been added to the zone a bit later on so idk

wintry turtle
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Yeah that's fair

silk robin
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It's kind of immersion breaking that its the same spawns every time