#Connection lost on a modded server

1 messages · Page 1 of 1 (latest)

drifting pond
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The whole server gets kicked, even the owner himself gets kicked with the "Connection lost". I know that if it's modded server, then there's no point writing here, but the type of mistakes we get is "Vanilla". If its possible, can you inspect these?
=== Zomboid Settings ===
Version: 42.14.1 9ea90ad60acfb9137b5855f51f76d9ba56ecb16c 2026-03-03 11:14:11 (ZB) (Steam)
Mode: SINGLE PLAYER

[x1]
function: render -- file: ModInfoPanelInteractionParam.lua line # 23 | Vanilla

=== Zomboid Settings ===
Version: 42.14.1 9ea90ad60acfb9137b5855f51f76d9ba56ecb16c 2026-03-03 11:14:11 (ZB) (Steam)
Mode: SINGLE PLAYER

[x13]
function: render -- file: ModInfoPanelInteractionParam.lua line # 23 | Vanilla
java.lang.RuntimeException: Object tried to call nil in render
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:99)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:761)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1598)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:35)
at zombie.ui.UIElement.render(UIElement.java:1683)
at zombie.ui.UIElement.render(UIElement.java:1676)
at zombie.ui.UIElement.render(UIElement.java:1676)
at zombie.ui.UIElement.render(UIElement.java:1676)
at zombie.ui.UIManager.render(UIManager.java:366)
at zombie.gameStates.MainScreenState.render(MainScreenState.java:511)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:24)
at zombie.GameWindow.renderInternal(GameWindow.java:458)
at zombie.GameWindow.frameStep(GameWindow.java:828)
at zombie.GameWindow.mainThreadStep(GameWindow.java:580)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)

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I just wanna know the type of mods which can cause all of this. If it's not possible, sorry then.

harsh kindle