#Singleplayer world randomly started to crash

1 messages · Page 1 of 1 (latest)

dusk kiln
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Im playing on 42.13.2
Mod List:
[B41/B42] Rain Cleans Blood
Detailed Skill Tooltips
AutoMechanics
Fridges Off!

My game will crash within seconds of loading the save

I get this error:
[28-02-26 10:54:33.397] ERROR: General f:1492, t:1772301273397> RenderThread.renderStep > Thrown an java.lang.ArrayIndexOutOfBoundsException: Index 35 out of bounds for length 35.
[28-02-26 10:54:33.398] ERROR: General f:1492, t:1772301273398> ExceptionLogger.logException> Exception thrown
java.lang.ArrayIndexOutOfBoundsException: Index 35 out of bounds for length 35 at DeadBodyAtlas$RenderJob.calcModelBounds(DeadBodyAtlas.java:1256).
Stack trace:
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.calcModelBounds(DeadBodyAtlas.java:1256)
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.calcModelOffset(DeadBodyAtlas.java:1305)
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.render(DeadBodyAtlas.java:1123)
zombie.core.textures.TextureDraw$GenericDrawer.render(TextureDraw.java:1099)
zombie.core.textures.TextureDraw.run(TextureDraw.java:495)
zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1265)
zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1194)
zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:876)
zombie.core.SpriteRenderer.buildDrawBuffer(SpriteRenderer.java:411)
zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:469)
zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:446)
zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:290)
zombie.core.opengl.RenderThread.renderStep(RenderThread.java:251)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:137)
zombie.gameStates.MainScreenState.main(MainScreenState.java:308)
.

serene sequoia
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Seems like a problem with a corpse, I would suggest loading the save with a different charater and playing with that character for a while, avoiding this area

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Wait until this problematic corpse despawns

dusk kiln
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it would take a lot of time as I dont have much before the crash

serene sequoia
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Meaning the moment you would see it, you would crash

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And I do not think Debug has any options to delete corpses in an area, only specific corpses you can click on

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You could try editing the sandbox options through debug and speed up the corpse despawn rate?

dusk kiln
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I just zoomed out and I think I know which one it is

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I might be able to sit around zoomed in with the decay rate maxed

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I can use a seperate zombie to mark when its gone