Im playing on 42.13.2
Mod List:
[B41/B42] Rain Cleans Blood
Detailed Skill Tooltips
AutoMechanics
Fridges Off!
My game will crash within seconds of loading the save
I get this error:
[28-02-26 10:54:33.397] ERROR: General f:1492, t:1772301273397> RenderThread.renderStep > Thrown an java.lang.ArrayIndexOutOfBoundsException: Index 35 out of bounds for length 35.
[28-02-26 10:54:33.398] ERROR: General f:1492, t:1772301273398> ExceptionLogger.logException> Exception thrown
java.lang.ArrayIndexOutOfBoundsException: Index 35 out of bounds for length 35 at DeadBodyAtlas$RenderJob.calcModelBounds(DeadBodyAtlas.java:1256).
Stack trace:
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.calcModelBounds(DeadBodyAtlas.java:1256)
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.calcModelOffset(DeadBodyAtlas.java:1305)
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.render(DeadBodyAtlas.java:1123)
zombie.core.textures.TextureDraw$GenericDrawer.render(TextureDraw.java:1099)
zombie.core.textures.TextureDraw.run(TextureDraw.java:495)
zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1265)
zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1194)
zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:876)
zombie.core.SpriteRenderer.buildDrawBuffer(SpriteRenderer.java:411)
zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:469)
zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:446)
zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:290)
zombie.core.opengl.RenderThread.renderStep(RenderThread.java:251)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:137)
zombie.gameStates.MainScreenState.main(MainScreenState.java:308)
.