Not in need of crazy tech support this should be fixable at least somewhat in our sandbox settings, but with the newest update last week (MP, 42.14.1) theres a huge change in how loud cars seem to be. A performance type car left on and outside would get swarmed very quickly, it seems to be pulling zeds from far away, and they seem to migrate pretty hard towards the car. Is this a bug, or a fix hahaha. Is this intentional or did something get changed around with how the zombies hear the car, how loud the car is, how theyre migrating or pathing? I wasnt initally seeing anything about this from my own research. Let me know if anyone is experiencing the same issues!
#Bugs with Cars / Noise Level / Zed Hearing
1 messages · Page 1 of 1 (latest)
Pretty sure it's unintentional as it overrides the sandbox settings for CarEngineAttractionModifier I set mine to 0.15 and there was no change.
Default is 0.5 but it acts like it's set to 10.0
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