#pterodactyl using mods help
1 messages · Page 1 of 1 (latest)
LOG : General f:0, t:1771685273926, st:1,806,321,446> AnimNode.Parse threw an exception reading file: /home/container/steamapps/workshop/content/108600/3611718925/mods/VFE/42.13/media/AnimSets/player-vehicle/actions/RackM1.xml
ERROR: General f:0, t:1771685273926, st:1,806,321,446> ExceptionLogger.logException> Exception thrown
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "steamapps/workshop/content/108600/3611718925/mods/vfe/42.13/media/animsets/player-vehicle/actions/loadm1.xml"
Caused by:
java.io.FileNotFoundException: steamapps/workshop/content/108600/3611718925/mods/vfe/42.13/media/animsets/player-vehicle/actions/loadm1.xml (No such file or directory) at PZXmlUtil.parseXml(PZXmlUtil.java:56).
Stack trace:
zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:56)
zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:75)
zombie.util.PZXmlUtil.parse(PZXmlUtil.java:385)
zombie.core.skinnedmodel.advancedanimation.AnimNode.Parse(AnimNode.java:225)
zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager.startLoading(AnimNodeAssetManager.java:14)
zombie.asset.AssetManager.doLoad(AssetManager.java:150)
zombie.asset.AssetManager.load(AssetManager.java:71)
zombie.asset.AssetManager.load(AssetManager.java:55)
zombie.core.skinnedmodel.advancedanimation.AnimState.Parse(AnimState.java:90)
zombie.core.skinnedmodel.advancedanimation.AnimationSet.Load(AnimationSet.java:65)
zombie.core.skinnedmodel.advancedanimation.AnimationSet.GetAnimationSet(AnimationSet.java:26)
zombie.Lua.LuaManager$GlobalObject.refreshAnimSets(LuaManager.java:5065)
zombie.network.GameServer.main(GameServer.java:864)
one of the example missing file
Good morning
I'm quite adept at using pterodactyl
Do you own the server hardware where pterodactyl is installed?
Hello, I don't own the hardware and it's my friend's.
my friend already told me that it has something to do with the xml pathing
What resources were assigned to the instance youre running?
RAM and CPU
8gb, not sure about the cpu it's 400% at max
How many mods are you attempting to run?
pretty much about 50, most were ki5 vehicles
Unfortunately you do not have enough resources to run that many mods
You need more RAM to even download and run them
B42+ is very resource intensive on the server side now, more than B41 was
You need 16gb+ of RAM, so coordinate with your friend to bump it up and then retry the mods
no, i already tested on my local dedicated server and it doesn't even use 3 gb, the problem is on the io error
I ended up renaming all the problematic files into lowercase and it fixes it but new issue came, this wasn't supposed to happen on my local dedicated server, it only happens on the server hosted at pterodactyl
@wintry condor Hoping you know something about this because I've already spent hours troubleshooting
I am not familiar with Pterodactyl, so I couldnt help with it, since you are adding another layer that itself can cause issues
Best to test for problems on bare metal servers
If the issues do not happen on it, but do happen on Pterodactyl, it would imply something is wrong with your Pterodactyl setup then
I only have experience with game server issues and not Pterodactyl problems, so I cannot help in those cases
managed to fix it by disabling lua checksum, yeah this thread and forum link definitely helps #1473452818022138104 message