#pterodactyl using mods help

1 messages · Page 1 of 1 (latest)

sharp lily
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I'm using linux dedicated server that uses pterodactyl panel via eggs on unstable build, the server is able to start correctly but when i started using mods, it throws file not found error on most mods, I've verified that the file does indeed exists on the panel

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LOG : General f:0, t:1771685273926, st:1,806,321,446> AnimNode.Parse threw an exception reading file: /home/container/steamapps/workshop/content/108600/3611718925/mods/VFE/42.13/media/AnimSets/player-vehicle/actions/RackM1.xml
ERROR: General f:0, t:1771685273926, st:1,806,321,446> ExceptionLogger.logException> Exception thrown
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "steamapps/workshop/content/108600/3611718925/mods/vfe/42.13/media/animsets/player-vehicle/actions/loadm1.xml"
Caused by:
java.io.FileNotFoundException: steamapps/workshop/content/108600/3611718925/mods/vfe/42.13/media/animsets/player-vehicle/actions/loadm1.xml (No such file or directory) at PZXmlUtil.parseXml(PZXmlUtil.java:56).
Stack trace:
zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:56)
zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:75)
zombie.util.PZXmlUtil.parse(PZXmlUtil.java:385)
zombie.core.skinnedmodel.advancedanimation.AnimNode.Parse(AnimNode.java:225)
zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager.startLoading(AnimNodeAssetManager.java:14)
zombie.asset.AssetManager.doLoad(AssetManager.java:150)
zombie.asset.AssetManager.load(AssetManager.java:71)
zombie.asset.AssetManager.load(AssetManager.java:55)
zombie.core.skinnedmodel.advancedanimation.AnimState.Parse(AnimState.java:90)
zombie.core.skinnedmodel.advancedanimation.AnimationSet.Load(AnimationSet.java:65)
zombie.core.skinnedmodel.advancedanimation.AnimationSet.GetAnimationSet(AnimationSet.java:26)
zombie.Lua.LuaManager$GlobalObject.refreshAnimSets(LuaManager.java:5065)
zombie.network.GameServer.main(GameServer.java:864)

one of the example missing file

royal eagle
sharp lily
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my friend already told me that it has something to do with the xml pathing

royal eagle
sharp lily
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8gb, not sure about the cpu it's 400% at max

royal eagle
sharp lily
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pretty much about 50, most were ki5 vehicles

royal eagle
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B42+ is very resource intensive on the server side now, more than B41 was

You need 16gb+ of RAM, so coordinate with your friend to bump it up and then retry the mods

sharp lily
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no, i already tested on my local dedicated server and it doesn't even use 3 gb, the problem is on the io error

sharp lily
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I ended up renaming all the problematic files into lowercase and it fixes it but new issue came, this wasn't supposed to happen on my local dedicated server, it only happens on the server hosted at pterodactyl

sharp lily
# sharp lily

@wintry condor Hoping you know something about this because I've already spent hours troubleshooting

wintry condor
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Best to test for problems on bare metal servers

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If the issues do not happen on it, but do happen on Pterodactyl, it would imply something is wrong with your Pterodactyl setup then

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I only have experience with game server issues and not Pterodactyl problems, so I cannot help in those cases

sharp lily