#Claiming safe house not working since update?
1 messages · Page 1 of 1 (latest)
I had an invisible zombie in my home. once it became visible I was able to kill it and claim
i cleared all zombies with admin command. tried claiming safehouse, nothing pops up, dosnt show up in zone list, also tried manually making a safe zone with admin control, this is on a fresh wipe as well. server lua also has correct settings to claim houses and such
Is an error being thrown when you hit "claim safehouse" ? At bottom of screen?
it is not :/
Is it working with any other house when you try to claim?
Do you have "allow safehouses" turned on in Sever.ini?
sure do
hmm thats good be a crazy bug, ive never not been able to not claim safehouses unless the server.ini was not correct turned on, i say double check or send me file for me to look at
what file would you like?
server.ini file
when you say allow safe houses you mean
playersafehouse correct
hmmm Unmodded and cant claim gotta be something not properly on. Cause even in my tester world it was claimable.
Crazy test, turn on only admin allows, see if it works then switch it back.
https://theindiestone.com/forums/index.php?/forum/85-bug-reports/
if you can record a video and post it here the team will look into it.
Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.
" PacketTypes$PacketType.onServerPacket> The packet SafezoneClaim is not consistent: { "SafezoneClaimPacket": { "x" : 1505, "y" : 7829, "w" : 226, "h" : 235, "title" : "test" } , "PlayerID": { "playerIndex" : 0 } , "IDShort": { "id" : 4 } }"
idk if that helps at all but i get that in console when i try to claim something
This means this is an error, and its not properly claiming zone
[18-02-26 20:33:38.138] ERROR: General f:7565, t:1771468418138, st:6,867,537,318> GameServer.mainLoopDealWithNetData> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.gameStates.ChooseGameInfo$Map.getZoomX()" because "map" is null at SafeHouse.setLocation(SafeHouse.java:836). Message:
Stack trace:
zombie.iso.areas.SafeHouse.setLocation(SafeHouse.java:836)
zombie.iso.areas.SafeHouse.addSafeHouse(SafeHouse.java:75)
zombie.network.packets.safehouse.SafezoneClaimPacket.processServer(SafezoneClaimPacket.java:121)
zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:950)
zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1594)
zombie.network.GameServer.main(GameServer.java:896).
this is what my server throws
if im not mistaken this is an error where a safehouse cant be claimed because its considered non residential ? Or a tile set is making it seem as such. I know TIS pushed an updated that talked about fixing that.
Do you have "claim non residental on or off "?
its on false currently
make it true then try
the 'null' kinda seems more vanilla related then.
i feel like the zone editor had something to do with it. i tried to use that instead of the add safe zone option in admin options to test it out and everything went wonky
but whats weird is i have fully reset this server and it still does it
did you delete the world? or just do soft reset.
full reset of the whole server. not just pz. the whole server
Are you able to see the zones when you hop back on admin?
what about other zones does it show any in the admin menu
Can you try creating a zone manually and seeing what happens
nada, i get that error when i try
A tough one for sure.
thanks for taking the time to try
im having this similar problem, claim safehouse worked at the start and seems it bugged out.
ERROR: General f:257361, t:1771485741499, st:63,033,460> GameServer.mainLoopDealWithNetData > Error with packet of type: SafehouseClaim for 1143914524883408453 ERROR: General f:257361, t:1771485741500, st:63,033,460> GameServer.mainLoopDealWithNetData> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.gameStates.ChooseGameInfo$Map.getZoomX()" because "map" is null at SafeHouse.setLocation(SafeHouse.java:836). Message: Stack trace: zombie.iso.areas.SafeHouse.setLocation(SafeHouse.java:836) zombie.iso.areas.SafeHouse.addSafeHouse(SafeHouse.java:75) zombie.iso.areas.SafeHouse.addSafeHouse(SafeHouse.java:103) zombie.network.packets.safehouse.SafehouseClaimPacket.processServer(SafehouseClaimPacket.java:99) zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:950) zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1594) zombie.network.GameServer.main(GameServer.java:896)
ah fixed it, occurs when custom spawn points are used
i was going to say i think it has something to do with spawn points being used, i set up a bunch all around the map and it stopped working, defiantly a good bug to find. hopefully they get it fixed.
does anyone know if there is a work around for that?
Ah I knew there was something created I just didn’t think spawn points stopped that for safehouses
removed them and indeed it did work. tried it this morning and was going to check in. but @rigid gust beat me to it lol