I am hosting a Project Zomboid server under CGNAT, so we are using ZeroTier to connect. My friends can join the server, but while playing they suddenly get disconnected with a “force-disconnect” error. It doesn’t happen to everyone at the same time. All of us have ZeroTier set to Private network profile.
LOG : Multiplayer f:351184, t:1771429592095, st:11,717,938> connection: guid=427841969832505860 [force-disconnect] "exit"
LOG : Multiplayer f:351184, t:1771429592207> connection: null [RakNet] "disconnection-notification"
LOG : Lua f:351184, t:1771429592757> : removing all player data
LOG : Lua f:351184, t:1771429592758> : - player: 0
LOG : Lua f:351184, t:1771429592767> : removing all player data
LOG : Lua f:351184, t:1771429592768> : - player: 0
LOG : General f:351184, t:1771429599657> waiting for UdpEngine thread termination
LOG : General f:351184, t:1771429601516> GameThread exited.