ERROR: Multiplayer f:5, t:1771346222687, st:39,500,440> GameServer.main> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.inventory.ItemContainer.addItemsToProcessItems()" because "this.container" is null at IsoFireplace.addToWorld(IsoFireplace.java:439). Message: Server processing error
Stack trace:
zombie.iso.objects.IsoFireplace.addToWorld(IsoFireplace.java:439)
zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3926)
zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:279)
zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:118)
zombie.network.ServerMap.preupdate(ServerMap.java:817)
zombie.network.GameServer.main(GameServer.java:964)
ERROR: Multiplayer f:5, t:1771346222787, st:39,500,540> GameServer.main> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.inventory.ItemContainer.addItemsToProcessItems()" because "this.container" is null at IsoFireplace.addToWorld(IsoFireplace.java:439). Message: Server processing error
Stack trace:
zombie.iso.objects.IsoFireplace.addToWorld(IsoFireplace.java:439)
zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3926)
zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:279)
zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:118)
zombie.network.ServerMap.preupdate(ServerMap.java:817)
zombie.network.GameServer.main(GameServer.java:964)
We can load into our save just fine anywhere else in the world (well, we tested West Point at least) and we can even approach the outskirts/farming area of the B42 Blacksmith's House / Base location, but when we get close enough to the actual house it crashes (or if we try to spawn on our main characters there)
I tried to use a map cleaner tool to delete the specific tile range of that chunk, not the whole chunk, but either I missed the fireplace or it didn't work.