My server accidentally got updated to 42.14 this afternoon, I thought I had disabled automatic updates but seemingly that update did not apply.
I run a modded server so knew that I would have compatibility issues and would need to wait, thus after releasing that it had auto updated I attempted to rollback to a backup made yesterday before the update (Full file backup not just a server save backup) however when attempting to connect I am now getting World Dictionary errors in my client and cannot load into the server.
I have appropriately downgraded my client already and this was working yesterday before the auto update occured on a server restart
Any ideas??
LOG : General f:0, t:1771344186540, st:0> zombie.world.WorldDictionaryException: Missing dictionary string on client: NC_HandCraftPanelLayout
LOG : General f:0, t:1771344186540, st:0> at zombie.world.StringDictionary$StringRegister.parseLoadListClient(StringDictionary.java:182)
LOG : General f:0, t:1771344186540, st:0> at zombie.world.StringDictionary.parseRegisters(StringDictionary.java:275)
LOG : General f:0, t:1771344186541, st:0> at zombie.world.WorldDictionary.init(WorldDictionary.java:320)
LOG : General f:0, t:1771344186563, st:0> at zombie.iso.IsoWorld.init(IsoWorld.java:2246)
LOG : General f:0, t:1771344186563, st:0> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:333)
LOG : General f:0, t:1771344186563, st:0> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:293)
LOG : General f:0, t:1771344186563, st:0> at java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1771344186563, st:0> WorldDictionary: Warning: error occurred loading dictionary!
ERROR: General f:0, t:1771344186564, st:0> ExceptionLogger.logException> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:357).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:357)
zombie.iso.IsoWorld.init(IsoWorld.java:2246)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:333)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:293)
java.base/java.lang.Thread.run(Unknown Source)
LOG : Lua f:0, t:1771344186578, st:0> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : Lua f:0, t:1771344186579, st:0> LuaEventManager: adding unknown event "OnPostUIDraw"
LOG : Lua f:0, t:1771344200389, st:0> LuaEventManager: adding unknown event "OnKeyKeepPressed"
LOG : General f:0, t:1771344200530, st:0> waiting for UdpEngine thread termination