#Issues Connecting to Dedicated Server after rolling back update

1 messages · Page 1 of 1 (latest)

mint wagon
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My server accidentally got updated to 42.14 this afternoon, I thought I had disabled automatic updates but seemingly that update did not apply.

I run a modded server so knew that I would have compatibility issues and would need to wait, thus after releasing that it had auto updated I attempted to rollback to a backup made yesterday before the update (Full file backup not just a server save backup) however when attempting to connect I am now getting World Dictionary errors in my client and cannot load into the server.

I have appropriately downgraded my client already and this was working yesterday before the auto update occured on a server restart

Any ideas??

LOG : General f:0, t:1771344186540, st:0> zombie.world.WorldDictionaryException: Missing dictionary string on client: NC_HandCraftPanelLayout
LOG : General f:0, t:1771344186540, st:0> at zombie.world.StringDictionary$StringRegister.parseLoadListClient(StringDictionary.java:182)
LOG : General f:0, t:1771344186540, st:0> at zombie.world.StringDictionary.parseRegisters(StringDictionary.java:275)
LOG : General f:0, t:1771344186541, st:0> at zombie.world.WorldDictionary.init(WorldDictionary.java:320)
LOG : General f:0, t:1771344186563, st:0> at zombie.iso.IsoWorld.init(IsoWorld.java:2246)
LOG : General f:0, t:1771344186563, st:0> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:333)
LOG : General f:0, t:1771344186563, st:0> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:293)
LOG : General f:0, t:1771344186563, st:0> at java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1771344186563, st:0> WorldDictionary: Warning: error occurred loading dictionary!
ERROR: General f:0, t:1771344186564, st:0> ExceptionLogger.logException> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:357).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:357)
zombie.iso.IsoWorld.init(IsoWorld.java:2246)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:333)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:293)
java.base/java.lang.Thread.run(Unknown Source)
LOG : Lua f:0, t:1771344186578, st:0> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : Lua f:0, t:1771344186579, st:0> LuaEventManager: adding unknown event "OnPostUIDraw"
LOG : Lua f:0, t:1771344200389, st:0> LuaEventManager: adding unknown event "OnKeyKeepPressed"
LOG : General f:0, t:1771344200530, st:0> waiting for UdpEngine thread termination

drowsy nimbus
mint wagon
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@drowsy nimbus guess it’s easier to provide logs and go back and forth here?

mint wagon
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Sure I’ll be back at my PC in like 10 and I’ll paste those logs in here

mint wagon
drowsy nimbus
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Can you make a backup of the server just in case, then remove this mod and see if you manage to load in?

mint wagon
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Sure

drowsy nimbus
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Exact same error pointing to NC?

mint wagon
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Yes

drowsy nimbus
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It seems like there are some other neat mods still enabled?

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Neat UI, neat building?

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Since The error is related to the Neat mods, I suggest removing those as well

mint wagon
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So first run I just deleted NeatCrafting

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That didn't work

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Then I remove Neat Framework, Neat Building also

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Removed from server config (Workshop Items and Mod List) and disable in client mod manager

drowsy nimbus
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And this is the attempt when all the Neat things are removed?

mint wagon
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Yes

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They were initially enabled on the client

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Hence why they are in the logs

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But I disabled before connecting

drowsy nimbus
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Might suggest disabling in the client as well just to be safe... other than that I am not sure I have many suggestions, it may be possible to reset the World dictionary, but that would wipe all items on the save