#[EU] Puppies&KittenZ [PVE]SEMI-HARDCORE VANILLA+[2x][LongTerm]

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frigid crystal
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Hey there ! Allow me to present my brand new Project Zomboid server : Puppies & KittenZ, a challenging yet balanced experience that aims to encourage player interaction and cooperation.
The main idea was to enhance the gameplay through a handpicked selection of quality, up-to-date mods, that complement each other in a meaningful way.
I made sure that vanilla mechanics and immersion are not only preserved but also refined, while also addressing common multiplayer bugs and long term balance issues.

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SERVER INFOS :

SANDBOX:
+------------------------------------+--------------------------------------+
| World: | Zombies: |
| - 24h IG = 2h IRL | - High population & respawn |
| - No PVP - No Fire | - 5% sprinters (off until melee fixed) |
| - Crop seasons disabled | - Frequent meta events |
| - Rarer animals, slower pregnancy | - Transmission blood & saliva |
| - Generators use 10% less fuel | - No multi hit |
+------------------------------------+--------------------------------------+
| Loot: | Character: |
| - Rare | - One character max per client |
| - Respawn: every 8 IRL hours | - Experience x2 for all skills |
| - Items dropped will disappear | - Faster reading |
| after 4 IRL hours | - No skill recovery journal. |
+------------------------------------+--------------------------------------+

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MULTIPLAYER FEATURES:

  • Players safehouses (1 per player, respawn enabled, invites) claimable after surviving 2 in-game days, released after 2 weeks IRL of inactivity
  • Vehicle claims (3 max per player), released after 2 weeks IRL of inactivity, remember to lock and close your trunk/doors to prevent looting !
  • Containers respawn loot every 8 IRL hours (must have been looted at least once and contain less than 7 items)
  • All important gun spawns are protected against griefing (cannot use sledgehammer, cannot move containers, unclaimable)
  • Dismantle a burnt car wreck to spawn a new one somewhere in the world, sometimes even a fresh drive-able vehicle
  • Forge or craft your own engine parts using different skills (blacksmithing, electrical, welding, or mechanics)
  • Various MP bug fixes (reloading fixed, magazine loss fixed, and more)
  • Temporary alternative for drying leather and plants (via the hand press)

VANILLA+ FEATURES:

  • Essential UI and QoL mods (cleanUI, paper doll, neat building/crafting, proximity inventory, generator info, auto-train mechanics, and more)
  • Ekron, Brandenburg and Irvington spawn locations
  • True Music and True Music Radios (5 different stations) with a single lore friendly music pack
  • Authentic Z Lite for more zombie diversity
  • Real Automatic Firerate and visible bullet casings for more immersive gun-play
  • Vanilla vehicles only, but with extra visual diversity (Vanilla Vehicle Enhancer) and door/hood/trunk animations (Vanilla Vehicles Animated)
  • Vehicle Repair Overhaul (repair any part of your car, extra options to repair using various materials, or even increase the engine quality)
  • Immersive power and water grid blackouts
  • Level strength faster using a bench (requires barbell), and fitness using a treadmill (requires power)
  • Ladders ?
frigid crystal
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frigid crystal
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