#struggling to understand wall rendering

1 messages · Page 1 of 1 (latest)

junior marsh
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So im building a new house, want to make a tower for my "Witch of The Apocalypse"

Unfortunately, the walls are doing this rendering flickering depending on where I stand and lok around.

is there any way for me to understand how the game is choosing to render these walls so I can minimize the amount of said flickering?

tidal dawn
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Can you elaborate on what you mean by the flickering? Since I do not think I can see the flickering in the images

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A video would be more helpful

junior marsh
# tidal dawn A video would be more helpful

Ill record a clip in a bit. Generally what i mean is that the game is derendering the walls as I walk around, similar to how it does for non player made structures when your character is directly behind the walls.

However, this derendering is happening even when my character is not being visibly obscured, causing the wall to look like it is only halfway constructed.

tidal dawn
junior marsh
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i just want to be able to build a house that doesnt have the walls invisible while im inside it

tidal dawn
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Meaning it isnt flashing, it is just changing from one state to the other once you reach the threshold

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Flashing would be if you are standing still and doing nothing and it would do that

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Which doesnt seem to happen here

junior marsh
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it does this also when i use the cntrl cusor to spin around

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and look in different directions

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while standing still

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is there documentation for what determines the thresholds so i can build a house that doesnt have the rear walls vanishing while inside?

tidal dawn
tidal dawn