#Cannot claim most residential buildings on dedicated server B42

1 messages · Page 1 of 1 (latest)

maiden valve
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Hi all, I'm hosting a B42 vanilla server and the community have complained that most residential buildings seem to not be claimable as safehouses now.

From what I can tell the settings should be correct to support it. Is this a known bug or something that I'm doing wrong?

Thank you for any help.

alpine canyon
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Your server settings must be set wrong. Open your server options type safehouse in the search bar and screenshot your safehouse settings for us to see.

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If your settings are good, my next question is what mods did you install and not vet?

maiden valve
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Not currently running any mods. Here are the safehouse settings from the INI file @alpine canyon

teal tapir
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What message do the players get when claiming it?

maiden valve
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These are examples from some of the members of houses that came up as being non-residential when they tried to claim them. All of the houses in the second picture were reporting as non-residential. Both pictures were taken in Louisville, but we've had reports of similar cases in other areas of the map too.

We've had admins log in and ensure there is nothing else blocking the claim.

maiden valve
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In this final example, this one building is claimable but the other 3 aren't. We can't really figure out why from the admin team's side.

teal tapir
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Is this also reproducible on a new server? Even a testing one? Could you give me coordinates to one or more of the buildings so I can check myself?

maiden valve
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I'll see if I can get you coordinates. I haven't tried standing up another server. I have limited hardware so it might be a challenge but I'll check. There are people all over the Steam community and the PZ modding Discord who have said this is a known bug but it seems to not affect everyone 🤷‍♂️

I believe this thread was the same issue - https://discord.com/channels/136501320340209664/1449780954066452521

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The response I got on the PZ Modding Community Discord:

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From the comments in that mod link FYI:

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I'll get more proof, but I believe some of the admins found posts where this was reported on the official PZ forums as bugs, and got dismissed as not reproducible

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The only thing the server does atm that isn't clear in the settings is we run two large-ish non PvP zones to isolate Irvington as a PvP area. But there are no mods, this is done via vanilla zone creation

teal tapir
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A lot of bug reports are done like that, which is not correct, we cannot accept older game bugs or modded bugs

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The issue has to be reproducible on the latest version, converted saves are not permissible

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It is possible the PvP zones could trigger the issue, but as mentioned, it first has to be done on the latest version and unmodded

maiden valve
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I'm logged in as admin now, the house at 12312, 3137, 0 says it's non-residential and cannot be claimed.

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We had a fresh wipe on the 5th of Feb, where I deleted the entire save directory in the Zomboid folder and did a clean server start essentially

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So it should all be latest build etc

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Happy to provide more logs or other documents to get this some attention. It's been probably the biggest complaint on the server for B42

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I'd be happy if it's just a setting or something we got wrong

teal tapir
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Hm, I can reproduce it on that specific house

maiden valve
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Building north of it does the same

teal tapir
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Let me ask QA if this is a known bug, in case I missed something in the reports section

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Alright double checked with QA team, and this issue is known and already internally fixed

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However, I cannot promise it will be released in the next patch

maiden valve
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Awesome. Is there any indication of what causes it? At the moment we've not been able to identify anything consistent about the ones that can't be claimed

teal tapir
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Supposedly there is a problem with the kitchen room definition

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But I havent really looked much into it, the devs seem to have found something weird there though

maiden valve
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I suspected it would be some tile or object that makes the building get flagged non-residential since it's from another set or something

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Thank you for looking into it. We'll have fingers crossed it gets released soon. As mentioned most of our player base complain about it

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In that area alone I did a quick spot check and these are all not claimable. And it's spread across the whole map.

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Did all the houses in the screen, just in case this illustrates the sort of scale of the problem

teal tapir
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I can check more if you want, though I woudl likely consider it fixed if the random house I tested is fine

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Since it isnt fine in the current version, but is fine in the patch

maiden valve
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Nah, all good. I think this at least confirms it's not something we did wrong when hosting the server

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Until this convo, we've been getting 50/50 responses everywhere