A user on my server decided to breed rats. I think a ratsplosion occured because whenever anybody enters that chunk they can't leave if there is a door or fence in the way and the server log spams this:
ERROR: General f:4938, t:1770503359949, st:6,844,368,038> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot read field "textureSkinned" because the return value of "zombie.characters.animals.AnimalDefinitions.getDef(String)" is null at AnimalVisual.getModelTest(AnimalVisual.java:96).
Stack trace:
zombie.core.skinnedmodel.visual.AnimalVisual.getModelTest(AnimalVisual.java:96)
zombie.core.skinnedmodel.visual.AnimalVisual.getModel(AnimalVisual.java:45)
zombie.core.skinnedmodel.ModelManager.getBodyModel(ModelManager.java:720)
zombie.characters.IsoGameCharacter.getAnimationPlayer(IsoGameCharacter.java:1476)
zombie.characters.IsoGameCharacter.releaseRagdollController(IsoGameCharacter.java:16489)
zombie.characters.IsoGameCharacter.removeFromWorld(IsoGameCharacter.java:3493)
zombie.characters.IsoPlayer.removeFromWorld(IsoPlayer.java:1534)
zombie.characters.animals.IsoAnimal.removeFromWorld(IsoAnimal.java:1337)
zombie.characters.animals.IsoAnimal.delete(IsoAnimal.java:3744)
zombie.characters.animals.IsoAnimal.checkForChickenpocalypse(IsoAnimal.java:313)
zombie.characters.animals.IsoAnimal.<init>(IsoAnimal.java:326)
zombie.characters.animals.datas.AnimalData.grow(AnimalData.java:1525)
zombie.characters.animals.datas.AnimalData.checkStages(AnimalData.java:138)
zombie.characters.animals.datas.AnimalData.update(AnimalData.java:168)
zombie.characters.animals.IsoAnimal.updateInternal(IsoAnimal.java:493)
zombie.characters.animals.IsoAnimal.update(IsoAnimal.java:438)
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:63)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2625)
zombie.iso.IsoCell.updateInternal(IsoCell.java:4899)
zombie.iso.IsoCell.update(IsoCell.java:4856)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3271)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3363)
zombie.iso.IsoWorld.update(IsoWorld.java:3296)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1472)
zombie.gameStates.IngameState.update(IngameState.java:1293)
zombie.network.GameServer.main(GameServer.java:1011)
Is there any way to save this without removing every single animal from the save?