#(old)Diary of Lucia Affinite

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Starting this off on 30th October as finally found a notepad to write on (keeping to lore).

Got a small camp set up..

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Aiming to make a f.o.b at crossroads near WP in order to have more efficient looting later down the line, good highway access too.

boreal oasis
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okay this is peak

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1st-3rd November update (🔴 base)

  • Moved some sheep into the compound and cleaned hutches.
  • Turnips died sadly, kind of expected that with the cold weather.
  • Added some more lights into the garage/workout area as will be needing this further into the winter.
  • Killed another deer on the way back from Echo creek; will be preparing that soon for freezing.
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Pretty nice supply of backup canned goods, hope winter will not be harsh.

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4th November

  • Meadshire estate finally cleared of infected and generators relocated to compound of further use.
  • Setting up car/trailer for long haul to pink_circle (crossroads) base.
  • Will not be making that trip yet until I am sure the weather holds off.
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Updated my symbol key to make looting quite a bit easier.

jaunty pollen
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This is awesome

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(5th November)

  • Getting a barbed wire fence made outside the compound. It will take quite a lot of metal but doable.
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(6-8th November)

  • Secured generator and put in muldraugh.
  • Cleared out few crashed cars.
  • Sorting inventory (home)
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static matrix
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oh yeah i remember now, thank

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(9th-10th November)

  • Spent most of both days trekking through the overgrown woods towards military base. Turns out I have nowhere near the ammo or supplies in order to siege this place. So turning back and will take on another time. You may be asking "why does it take that long?", and all I have to say is that getting past shrrubs and bushes in a van capped at 20mph offroad sucks.
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(11th Nov)

  • First snowfall yay!!
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(12-13th Nov)

  • Finally got back to base and cleaned out the chicken coops.
  • Crashed into a rock and got a fracture, whoopsie.
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(14th Nov)

  • Gone down to Maldraugh and turning northside Genfac into looting base
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(15-20th Nov)

  • Sorted out most the materials in Genfac before taking most iron pipes/bars home while I heal the leg.
  • Put some new, more pleasing, barricades on my windows now to level up welding.
  • Rest of the time was spent reading and cleaning up minor things basewise.
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(21st Nov)

  • Headed to Irvington to replenish ammo stockpile for my revolver. Storm hit.
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(22nd Nov)

  • On my way back from Irvington and passing through Echo. It has started to snow hard.
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(23rd Nov)

  • Stole relocated a potted plant from the garden centre and turned into a christmas tree using some ornaments found earlier this year. Want more though.
karmic cloak
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This is very impressive, what build is this?

karmic cloak
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(24-26th Nov)

  • Did a couple fuel runs and sorting out storage at base. Got some random stuff on the path.
  • Used all the spare gravel to expand parking spots further.
  • Smashed down an interior wall so I can dry herbs/plants during the winter. Cold modifier means they take 5 days per batch but better than none at all.
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(27-29th Nov)

  • Took the van and trailer down to stendo's in West point as wanted to grab the lights and gun cabinets.
  • Brought along a generator for the trip too :>
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(30th Nov-1st Dec)

  • Temperatures are dropping pretty rapidly. Staying below zero degrees C on the regular.
  • Been foraging a little for stones and working on knapping.
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Current skills as of 1st Dec 1993

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Sat here reading in the snow.

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Doing some baking, always worth the cooking xp.

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(2nd-3rd Dec)

  • Sheep finally produced milk without running away, made sure to keep calm
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(4th Dec)

  • Found some pigs up near brandenburg, definitely bringing back to base.
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  • Another sledgehammer on way home.
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It's time to retire this save, not because of death or anything.

Simply won't have the time for a month or two so will likely want to start a fresh.
Along with the game breaking quite a lot of my loot every patch

last summitBOT
static matrix
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w character arc rip its over

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And can log from the start.

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(old)Diary of Lucia Affinite

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Will start brainstorming a light modlist for next playthrough:

  • AutoTailoring
  • Home Inventory
  • Reorder Hotbar
  • Moodle descriptions expanded
  • MoodleFramework (req)
  • Project seasons
  • Exercise with gear
  • Proximity inventory
  • Mini health panel
  • StatZ
  • 50% Wood weight
  • Smart hutch
  • Ribs framework
  • Better Generator Info
  • Cold Winters

Removed from last save:

  • Effortless towing (made too easy)
  • 25% Wood weight (made too easy)
  • Vanilla Vehicles Animated (only visual)