What title says. I have no idea what this windows is for. In a debug log I see following exceptions:
STACK TRACE
-----------------------------------------
function: connectToServer -- file: MultiplayerUI.lua line # 747 | Vanilla
function: onClick -- file: ISMPSelectAccount.lua line # 73 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 48 | Vanilla.
[02-02-26 21:42:46.798] ERROR: General f:0, t:1770061366798> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: isSavePwd of non-table: null at KahluaThread.tableget(KahluaThread.java:1447).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1447)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:457)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1756)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1692)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96)
zombie.ui.UIElement.onMouseUp(UIElement.java:1383)
zombie.ui.UIElement.onMouseUp(UIElement.java:1352)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1446)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:745)
zombie.ui.UIManager.update(UIManager.java:618)
zombie.GameWindow.logic(GameWindow.java:349)
zombie.GameWindow.frameStep(GameWindow.java:825)
zombie.GameWindow.mainThreadStep(GameWindow.java:597)
zombie.MainThread.mainLoop(MainThread.java:68)
java.base/java.lang.Thread.run(Unknown Source)
.
[02-02-26 21:42:46.799] ERROR: General f:0, t:1770061366799> KahluaThread.flushErrorMessage > dumping Lua stack trace