#loading a modded map on a dedicated server

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candid sage
#

Can't seem to get modded map to appear on respawn load-in map. Current INI for server

pastel kernel
#

Spawn points are added in the spawnregions.lua file and not the server ini file

candid sage
#

Does the molded ma0s ever show during initial spawn map, or will it ever show? Like screen where you are choosing your spawn point.

And how would I format the "maps="
in this ini

pastel kernel
#

⁨```
function SpawnRegions()
return {
{ name = "ModMap", file = "media/maps/ModID/spawnpoints.lua" },
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
}
end