#Why are zombies not spawning in towns?

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sterile pewter
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Distribution = 1 OR 2

Neither work.

sterile pewter
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I want some zombies like a little more than the normal amount, just to start then by like day 45 there's a lot. Not like super (lets see how we can crash the server a lot) alot, just like ok we need a plan to get through this area lol

So far, I've only able to get like few, or "omg they're shoulder to shoulder." amounts. There's no inbetween.

-- Changing this also sets the "Population Multiplier" in Advanced Zombie Options. Default = Normal
-- 1 = Insane
-- 2 = Very High
-- 3 = High
-- 4 = Normal
-- 5 = Low
-- 6 = None
Zombies = 3,
-- How zombies are distributed across the map. Default = Urban Focused
-- 1 = Urban Focused
-- 2 = Uniform
Distribution = 1,
-- Controls whether some randomization is applied to zombie distribution.
ZombieVoronoiNoise = true,
-- How frequently new zombies are added to the world. Default = Normal
-- 1 = High
-- 2 = Normal
-- 3 = Low
-- 4 = None
ZombieRespawn = 2,
-- Zombie allowed to migrate to empty cells.
ZombieMigrate = false,

ZombieConfig = {
-- Set by the "Zombie Count" population option, or by a custom number here. Insane = 2.5, Very High = 1.6, High = 1.2, Normal = 0.65, Low = 0.15, None = 0.0. Min: 0.00 Max: 4.00 Default: 0.65
PopulationMultiplier = 1,
-- A multiplier for the desired zombie population at the start of the game. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0. Min: 0.00 Max: 4.00 Default: 1.00
PopulationStartMultiplier = 1,
-- A multiplier for the desired zombie population on the peak day. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0. Min: 0.00 Max: 4.00 Default: 1.50
PopulationPeakMultiplier = 1.5,
-- The day when the population reaches its peak. Min: 1 Max: 365 Default: 28
PopulationPeakDay = 45,
-- The number of hours that must pass before zombies may respawn in a cell. If 0, spawning is disabled. Min: 0.00 Max: 8760.00 Default: 72.00
RespawnHours = 80.0,
-- The number of hours that a chunk must be unseen before zombies may respawn in it. Min: 0.00 Max: 8760.00 Default: 16.00
RespawnUnseenHours = 16.0,
-- The fraction of a cell's desired population that may respawn every RespawnHours. Min: 0.00 Max: 1.00 Default: 0.10
RespawnMultiplier = 0.07,
-- The number of hours that must pass before zombies migrate to empty parts of the same cell. If 0, migration is disabled. Min: 0.00 Max: 8760.00 Default: 12.00
RedistributeHours = 12.0,
-- The distance a zombie will try to walk towards the last sound it heard. Min: 10 Max: 1000 Default: 100
FollowSoundDistance = 100,
-- The size of groups real zombies form when idle. 0 means zombies don't form groups. Groups don't form inside buildings or forest zones. Min: 0 Max: 1000 Default: 20
RallyGroupSize = 50,
-- The amount, as a percentage, that zombie groups can vary in size from the default (both larger and smaller). For example, at 50% variance with a default group size of 20, groups will vary in size from 10-30. Min: 0 Max: 100 Default: 50
RallyGroupSizeVariance = 50,
-- The distance real zombies travel to form groups when idle. Min: 5 Max: 50 Default: 20
RallyTravelDistance = 30,
-- The distance between zombie groups. Min: 5 Max: 25 Default: 15
RallyGroupSeparation = 15,
-- How close members of a zombie group stay to the group's "leader". Min: 1 Max: 10 Default: 3
RallyGroupRadius = 1,
-- Min: 10 Max: 500 Default: 300
ZombiesCountBeforeDelete = 360,

shadow oar
#

If you want more fine controls of zombies spawns, have you tried disabling ZombieVoronoiNoise ?