#My Untitled Game in progress (Progress Dumps)
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I've been working on the project over the last year here and there, and hitting roadblocks early on, I've reached a point where most of the core functionality is done, I wrote a custom debugger script first thing to make my life a bit easier.
The basis of the games conectp is going to be a conglomerate of custom systems, and bits and pieces of other games systems. Inventory is intended to be similar to zomboid, while building, and management of NPCs is intended to be similar to Medieval Dynasty.
Crafting will be expansive in it's own right.
My ultimate end goal is a game thats as expansive as skrim, but more dynamically created
good luck on your journey
It's all coming together.
No, its made via Godot
It's been a process.
I'm taking it slow to not get too far ahead of myself and break previous systems, one step at a time
After the equipment, Im moving into working on the interaction system more.
Hotbar Functionality nearly complete.. just have to tie it all into the animation system ocne I finish it
Next step is working on actual equipped gear and tying it into the stats system and inventory system
Once thats done, I've completed the bulk of the core systems as far as the player is concerned, and can begin on broader things such as a build system, crafting system, ability/attack system, and resource gathering
Bro doing it fr, I vote to call it Zombrim
Zombrim?
Zomboid skyrim
Oh lel
Idk if its even gonna have zombies, honestly. More survival focused than anything else.
It'll have a world wide enemy of some kind, but probably not zombies
Zombies in medieval is kinda meh
Now, demons, maybe
Demons/Ghouls/Other scary demonic things
Next step, now is the equipment system. Once I get that finished, I might jump to world building for a while, learn godots terrain/voxel system
Take a break from staring at coding. I swear I've been dreaming in code because I look at it so much lol
Working on a rewrite of my debug system so sending debug log messages is easier in terms of how t actually tell the difference between log types. Green is System Messages, Cyan is basic information, Yellow are warnings, and Red are errors..
https://i.imgur.com/smejgaq.gif
I've also made an ingame item viewer/editor available in debug mode
To make my life a bit easier in terms of making the ingame items
If it's not apparent, I have a thing for making UI related systems lol
Also added copy types. Text, JSON, and CSV
Examples
Text
[02:13:45] [INFO] Initialization: Ready to play! All systems initialized successfully. Press any key to continue.
JSON
[
{
"description": "Ready to play! All systems initialized successfully. Press any key to continue.",
"timestamp": "02:13:45",
"title": "Initialization",
"type": "INFO"
}
]```
CSV
```CSV
Timestamp,Type,Title,Description
"02:13:45","INFO","Initialization","Ready to play! All systems initialized successfully. Press any key to continue."```