#My Untitled Game in progress (Progress Dumps)

1 messages · Page 1 of 1 (latest)

abstract fractal
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I've been working on the project over the last year here and there, and hitting roadblocks early on, I've reached a point where most of the core functionality is done, I wrote a custom debugger script first thing to make my life a bit easier.

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The basis of the games conectp is going to be a conglomerate of custom systems, and bits and pieces of other games systems. Inventory is intended to be similar to zomboid, while building, and management of NPCs is intended to be similar to Medieval Dynasty.

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Crafting will be expansive in it's own right.

abstract fractal
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My ultimate end goal is a game thats as expansive as skrim, but more dynamically created

next swallow
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good luck on your journey

abstract fractal
abstract fractal
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It's all coming together.

wraith basin
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is this a custom engine?

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doesnt have any of the normal "default shader" looks

wraith basin
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ahhh that makes more sense

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awesome, looks dope so far

abstract fractal
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It's been a process.

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I'm taking it slow to not get too far ahead of myself and break previous systems, one step at a time

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After the equipment, Im moving into working on the interaction system more.

abstract fractal
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Hotbar Functionality nearly complete.. just have to tie it all into the animation system ocne I finish it

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Next step is working on actual equipped gear and tying it into the stats system and inventory system

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Once thats done, I've completed the bulk of the core systems as far as the player is concerned, and can begin on broader things such as a build system, crafting system, ability/attack system, and resource gathering

stone pollen
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Bro doing it fr, I vote to call it Zombrim

abstract fractal
abstract fractal
stone pollen
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Zomboid skyrim

abstract fractal
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Oh lel

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Idk if its even gonna have zombies, honestly. More survival focused than anything else.

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It'll have a world wide enemy of some kind, but probably not zombies

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Zombies in medieval is kinda meh

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Now, demons, maybe

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Demons/Ghouls/Other scary demonic things

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Next step, now is the equipment system. Once I get that finished, I might jump to world building for a while, learn godots terrain/voxel system

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Take a break from staring at coding. I swear I've been dreaming in code because I look at it so much lol

abstract fractal
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Working on a rewrite of my debug system so sending debug log messages is easier in terms of how t actually tell the difference between log types. Green is System Messages, Cyan is basic information, Yellow are warnings, and Red are errors..
https://i.imgur.com/smejgaq.gif

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I've also made an ingame item viewer/editor available in debug mode

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To make my life a bit easier in terms of making the ingame items

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If it's not apparent, I have a thing for making UI related systems lol

abstract fractal
abstract fractal
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Also added copy types. Text, JSON, and CSV
Examples
Text
[02:13:45] [INFO] Initialization: Ready to play! All systems initialized successfully. Press any key to continue.
JSON

[
    {
        "description": "Ready to play! All systems initialized successfully. Press any key to continue.",
        "timestamp": "02:13:45",
        "title": "Initialization",
        "type": "INFO"
    }
]```
CSV
```CSV
Timestamp,Type,Title,Description
"02:13:45","INFO","Initialization","Ready to play! All systems initialized successfully. Press any key to continue."```
abstract fractal
abstract fractal
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Making moves