#Animal actions causing desync (13.2 MP)

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idle vigil
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I've noticed that being around multiple animals can increase the probability of not only combat desync (see: https://discord.com/channels/136501320340209664/1462918014243704872), but interacting with multiple animals (i.e grabbing chickens out of a coop and putting them into animal trailers multiple times) can cause IMMENSE desync to the point where animals on your hands cannot be dropped and you can no longer interact with anything (animations start, but the action itself does not come through).

The server I'm on runs a 15x QOL mod list. Very lightweight. See: https://steamcommunity.com/sharedfiles/filedetails/?id=3629098822