#How (if possible) properly reset Broadcast (TV/Radio) progress on a save + which file backup server?

1 messages · Page 1 of 1 (latest)

vale plaza
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Hello!! I remember there was a mod on the workshop that supposed to loop radio broadcasts forever in b41, but it never seemed to work for me. I figured in B42 at least there must be a way to manually make it so the broadcasts if not automatically loop, then manually reset when the user adjusts some kind of text/code file.

I just like having tv and broadcasts in this lonely apocalypse, and the mod Voiced Radio & TV only works for live broadcasts not VHS.

Additionally, which specific files do I copy for my dedicated server backups, rather than the entire documents/zomboid folder? Is just the Multiplayer/Saves world enough, or do I need to copy the .dbs? or more?

twilit lance
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I am not certain about the radio, but you can tweak it in the server Save/radio folder. There is a text file where you can change the days since the game start, so you can manually keep changing it to 0 to keep looping. I am not sure of any other specific way to do that other than through modding

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As for backups, you mainly just need the Saves folder to save the map, preferably the whole server save folder

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For extra backups, you can also backup the Zomboid/db folder for credentials, ban lists and so on

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And Zomboid/Server for your settings

vale plaza
# twilit lance I am not certain about the radio, but you can tweak it in the server Save/radio ...

I tried adjusting the radio_save, but ti didn't seem to work. there's been a few never ending/resetting radio mods, but not specifically for modern b42, howeever there were manual instructions in: https://steamcommunity.com/sharedfiles/filedetails/?id=3394858726&searchtext=NEVER+ENDING+RADIO

  1. Set DaysSinceStart to 0:

DaysSinceStart = 0

  1. For Each Channel:

Change the [Current Script Name] to "main" from "none".

Change the [Script Start Day] to 0.

The edited result should look similar to the example below. (If you have subscribed to other radio mods, you may see additional channels. In that case, do not edit the lines for these new channels.):

DaysSinceStart = 0
LvObfuscation = false
93200,0,1000,main,0,none,-1
98000,0,1000,main,0,none,-1
101200,0,1000,main,0,none,-1
89400,0,1000,main,0,none,-1
200,0,1000,main,0,none,-1
201,0,1000,main,0,none,-1
203,0,1000,main,0,none,-1
204,0,1000,main,0,none,-1
205,0,1000,main,0,none,-1
91200,0,1000,main,0,none,-1
107600,0,1000,main,0,none,-1
95000,0,1000,main,0,none,-1
206,0,1000,main,0,none,-1
207,0,1000,main,0,none,-1
208,0,1000,main,0,none,-1
209,0,1000,main,0,none,-1
210,0,1000,main,0,none,-1
94200,0,1000,main,0,none,-1
100600,0,1000,none,0,none,-1

b42 doesnt seem to have 100600, but I copied this for all of mine (some were -1 -1) and tried to start my world but on Day 9/10 I stopped having any radio transmission at all after this, when ik there shuld be a few (tried lmbw/life/triple-n) for another day or two

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For reference, my radio_save file on day 9 looked like this (the ones below 94200 with "GEN" tags are true music radio/unseasonal weather radio mod, which for this we just supposed to not touch (they still work)

DaysSinceStart = 9
LvObfuscation = false
93200,1,1,none,-1,dc4458d1-dedb-44ac-9d7e-78548e8b1283,-1
98000,1,1,main,0,8dff4037-4a49-473e-a33a-52fde6e04e5a,-1
101200,1,1,main,0,4990dd94-1086-45c8-b426-451e621b32ea,-1
89400,1,1,main,0,425d2260-8eaf-47d5-a035-b2b0c42b78a1,-1
200,1,1,main,0,2d4861db-c0ed-46e7-9845-e77437e86edf,-1
201,1,1,main,0,3a0a01f7-0128-42ea-8235-fd3802c75459,-1
203,1,1,main,0,3082b454-e62e-462a-a19e-a93a44cb24cb,-1
204,1,1,main,0,22598f7b-fd0c-43a7-aaf6-2305f3313031,-1
205,1,1,main,0,88532c29-a0d8-440b-a0cf-a684cadc3771,-1
91200,1,1,main,0,c14c00a7-af8d-41e7-aa26-c02613ed2c1f,-1
107600,1,1,main,0,none,-1
95000,1,1,none,-1,none,-1
206,1,1,main,0,5002d143-ae76-44f2-b4ad-26daf65e27d9,-1
207,1,1,main,0,none,-1
208,1,1,main,0,b6b02e42-5471-45fe-8c35-a500b6c21553,-1
209,1,1,main,0,df849bdd-8126-4000-88ef-1dd74afa98fb,-1
210,1,1,main,0,f60f34e5-411f-4597-bb78-63d044aaa0a9,-1
94200,1,1,main,0,f5e9d824-41a1-47ce-828f-9144072fa957,-1
105600,1,1,none,-1,GEN-550846,-1
211,1,1,none,-1,GEN-437906,-1
99800,1,1,none,-1,GEN-135807,-1
99600,1,1,none,-1,GEN-628812,-1
99400,1,1,none,-1,GEN-525958,-1
99200,1,1,none,-1,GEN-479569,-1
99000,1,1,none,-1,GEN-341940,-1
92700,1,1,none,-1,UW Forecast - SRV:20069,-1

twilit lance
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How did the original file look like in this case?

vale plaza
twilit lance
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And whether this is the only file that needs to be changed

vale plaza
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this was the original radio_saves file on day 9 of our mp server (again the bottom entries with GEN tag are True Music Radio mod and Unseasonal Weather radio station)

vale plaza
vale plaza
# twilit lance Hm, if you send me the file, I can ask the devs for specific configuration

Managed to get it to work (radio reset)

When I was testing some other stuff, I actually grabbed the info/format from a fresh save - I noticed the dc4458d1 etc assignments are made when the radio begins in the world and as each broadcast progresses the final -1 number climbs up periodically then resets back to -1, as well.
setting radio station to wiped status, removing the unique code, putting 0,1000 to 1,1 like default, and ensuring it was main,0,none,-1 (none being the wiped code) seemed to work.

All existing radios needed to be deleted & respawned (they would range from 25mhz to 365mhz or something, rather than 88-108 like normal) and trying to add stations back would either work or start/stop constantly, until spawning in new radio.