#Is There a Way (Debug Included) to Remove A Pre-Made "Building"?

1 messages · Page 1 of 1 (latest)

clear fern
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As can be seen in the screenshot taken while using the Chunk Debugger, there is a pre-made building zone still being recognized here (x,y,z = 3727, 10892, 0) despite me using a sledge to destroy every single tile related to it. It's existence is screwing with my player-built structures, specifically making it so that I have to stand directly on the tile of the sink you can see to my character's east-southeast to actually drink, fill, or otherwise use it. It also displays the cutaways and roof tiles incorrectly depending on angle.

I know the IsoRegion debug option can be used to monitor and modify most existing buildings to ensure interiors are actually considered interiors, but I can't find a way to fix the issue I'm having here. Am I out of luck?

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Obviously I'm willing to use a debug tool or lua console command, too.

solemn ice
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I am personally not aware of any way, even using debug mode, since the game is currently not intended to remove pre existing structures

clear fern
solemn ice
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More or less yes, you would have to always build all walls for a player built room to register

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Meaning if it is intersecting, you would not be building walls at the point of intersection