#Melee hits not registering in latest unstable branch

1 messages · Page 1 of 1 (latest)

weak sedge
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Has this been reported on yet? Players swings with melee weapons are not registering all the time and its getting people killed

halcyon nova
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I am not aware of such reports, is it reproducible on a new unmodded save?

weak sedge
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I'll see if I can get that for you

signal sonnet
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Encountering the same issue in coop with my gf

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Got us very injured to the point where we comletely avoid combat atp

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The only mods we have are cars

tranquil fulcrum
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same thing for me in coop, using car mods too.

fading sentinel
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Theres a bug report on both steam and TIS forums for similar / probably same issue

quaint pasture
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Something similar happened to me last night playing on a friend's server, only mod on it was the propane fix mod. It didn't affect standing zombies, but zombies on the ground. I could stand on them, but it wouldn't let me stomp or hit with a weapon. I had to let them get up to hit them.

tranquil fulcrum
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In case there's no fix you can still hit them with alt+left click to hit with melee on the ground

outer sequoia
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same thing for me too

summer granite
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Has anyone figured out a strategy for playing with this?

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Someone suggested using alt+lmb to manually hit them works, not sure if true

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Also playing with the hit indicator on so you get a fraction of a second to see the hitbox disappear when they get close

azure basin
summer granite
fading sentinel
azure basin
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there's a few solutions to this. relogging does fix it, and frequent server restarts can help. upon restarts, i noticed the rate of coming across these untargetable zombies decreases considerably.

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i would also temporarily consider using the safe login mod since players are forced to constantly relog to deal with this.

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you can actually hit untargetable zombies for a split second when they are at specific melee weapon ranges. multihit can help them become targetable again when their outline merges with those of unbugged zombies.

summer granite
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All great suggestions. How often are you restarting your server @azure basin? We're restarting twice a day, and have noticed the issue crop up much more commonly in high pop areas like Louisville.

azure basin
torpid verge
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rebooting and relogging is not necessarily a super practical solution on account of the frequency. i could only get in maybe 30min of gameplay between reoccurrences, and thats including the time i spent in character creation

azure basin
torpid verge
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yea its honestly pretty surprising theres been no hotfix, considering theres a lotta people (myself included) who are only interested in mp and it's practically unplayable rn

azure basin
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this is on a dedicated server with a pretty beefy cpu though

torpid verge
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we were playing on a dedicated server with 12gb ram and it was happening even when people were alone on the server

deft wasp
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Having this problem on my server as well. Makes me really not want to do any kind of melee combat

tiny oracle
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Still happens after B42.14.1