#Transferring Map Cell Data To New Server Wipe

1 messages · Page 1 of 1 (latest)

lusty hemlock
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Hard to explain in the title alone, but, is there a way to save specific cell locations from one save and apply them to a new save on a freshly wiped server? I know in B41 this was pretty trivial to do but since the changes to save files happened with B42, it doesn't seem so obvious if this is possible.

I'm attempting to save a community built town before I wipe the server for the new game update and migrate it onto the new wipe but I'm not sure if that is possible anymore.

ornate elbow
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You need to move coordinate .bin files from the save folder. They are saved in the "map" folder, sorted in coordinates for cells. Each cell is 8x8, so the X coordinate is the folder and Y coordinates are files. Meaning the coordinate 10000x5000 will be in folder 1250 and file 625.bin

summer merlin
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I dont understand how 10000×5000 becomes 1250×625.

Whats the conversation math there? How to i apply this to other coordinates?

compact mural
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10000 / 8 = 1250
5000 / 8 = 625

The game shows us position in coordinates, but the map is often handled in "cells."

summer merlin
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Tired people ask tired questions.

lusty hemlock
lusty hemlock
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@ornate elbow Sorry for the ping, I didn't want this thread to get lost in the sauce.

So for my custom built town, The northwestern most tile coordinate being X: 12896 - Y: 11080
while the southeastern most tile coordinate being X: 13088 - Y: 11248
This would mean I would pull all folders from 1612 to 1636
Pulling all .bin files 1385 to 1406 and putting them in the new server save file, correct?

Boy that will be a lot of files to sift through. Sure wish there was an easier way to do this, but, it is what it is.

ornate elbow
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Yes that is basically correct, but the folders will likely contain other bin files from all the other cells on the Y axis

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Meaning you would need to delete the extras if you want to remove them