#Cant hit some zombies, un-targetable, 42.13.2

1 messages · Page 1 of 1 (latest)

verbal raven
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Sometimes zombies become un-targetable and they cannot be hit or killed. Some players reported it and I just experienced it.

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might be a desync issue? i relogged and was able to kill one that i couldnt before but then immediate ran into the issue again with new zombies.

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They can hit us but we cannot hit them

verbal raven
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3 different players and myself have experienced this.

dawn palm
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I got this immediately after the update but not again after restarting
EDIT: looks like I still have the problem. Sometimes you also can't stomp on zombies, instead it attempts to push them

civic briar
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we are playing in a group of five. we all had that problem. it became so big that 2 of us lost 1 month old characters. we immediately stooped the playthrough and hope for a quick fix

dense sierra
civic briar
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our first thought was "may we just didnt hit and trusted the outline". but it happened too often and it was clear, that it wasnt just the outlines. then we tried to get closer to them and they were just not hitable

dense sierra
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I didnt imply you missing on purpose ^^
Just saying that we have people on our server hitting and others just missing thru the bug, i'm just trying to locate the issue

civic briar
dense sierra
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Where on the map were you experiencing this? Might be an Area bug

civic briar
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Louisville

dense sierra
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Okay I think our people experiencing that were there aswell

civic briar
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We are around the Scarlet Oak Destillery. 2 month in game. So there arent too many hordes anymore. Quite chill around there

dense sierra
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I aint that experienced in this game to go there alone lol, but from what i hear other cities are fine, hear reports from Westpoint and Louisville being bugged

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Muldraugh seems fine (where i'm usually at)

civic briar
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Out of interesst can you overload your character by grabbing things basically unlimited in Muldraugh?

dense sierra
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Nah

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They fixed that

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I can only go to 50 Whatever units this game uses

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I was able to pick up like 170 in fuel, if you overloaded the task row before reaching the Limit you could exeed it ^^

civic briar
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did you grab it over the drop down menu? this bug appeared for us since the last hot fix. so we can grab or "take all" instead of swiping items into inventory

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so i am wondering if this is also a local bug

dense sierra
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Lemme see rq, have cartons of ammo lying here

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Wait

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No way

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Before it was Task bound and now all you have to do is pick up everything...

civic briar
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kay another bug but nothing linked to the topic here

dense sierra
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Oh no

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If you picked up everything on the floor you can just continue

verbal raven
ionic tiger
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+2, we’re faced this bug in Fallas Lake, Echo Creek and Ekron now. Almost die trying to hit the lying zombie

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The only way to kill them is to shoot in the head

verbal raven
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Bump. Any find a fix for the invincible zombies?

upper wasp
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Experiencing the same issue, sometimes just cannot hit a zombie. Seems like the outlines appear, you try to hit but the outlines disappear and your hit goes to void instead of hitting the zombie in front of you.

Also for zombies on ground the outlines just flicker, but cannot attack them.

At first I thought this was an error on the server installation after update, so I tried reinstalling but that did not solve the issue.

gloomy ridge
upper wasp
gloomy ridge
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wipe time my guy

verbal raven
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Yeah can confirm, I wiped and tested this morning.

ionic tiger
gloomy ridge
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so far it's happening much less frequently compared to when we were running a 13.1 world

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but it seems to happen rarely

ionic tiger
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Well, I just tested it on my migrated to 42.13.2 world (dedicated server), and couldn’t catch this bug. However, yesterday, right after migration, we faced it every ≈10 mins

dapper thunderBOT
upper wasp
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Started a brand new world in 13.2, but still experiencing this issue

dense sierra
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Travelling seems to trigger it more frequently, i was on foot a few days and everything was fine, had it like 1 time per 2 days.
Now i'm in a car and basically every stop i gotta relog due to the Bug appearing

verbal raven
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Yeah i cant submit the server file because we use mods. But we use pretty light mods so im pretty sure its part of the desync issues that have been sa consistent issue.

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Unfortunately to be 100% sure id need to wipe the mods, and my server then ask players to test for me. Just not worth the effort.

verbal raven
patent valley
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At this moment, the developers found some issues with targetting and will fix possibly in the next patch, you can check if that solves this issue as well or if it would be different

gloomy ridge
upper wasp
pulsar mural
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we are also having the untargetable zombie issue in mp, just as described in this thread. fresh 42.13.2 server, outlines on, using a handful of mods but none that were in wokki's list. occurred in riverside with relatively few zombie around

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can anyone confirm whether the problem goes away with all mods removed? or does the problem continue in vanilla?

verbal raven
pulsar mural
gloomy ridge
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Certain mods seem to make the desync issue even worse, like the walking while performing actions mod

pulsar mural
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have any of you tried any of the various mp bugfix / sync improvement mods? those been any help?

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seeing individial reports that [42.13]MP Bug Fixes Combined 42 was helpful, but also ppl saying they tried it as well with no avail

dense sierra
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@pulsar mural for your players, if you Press L Alt and Ctrl for melee you can stomp or hit on the ground regardless, that at least works for the zomboids on the ground for us

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For the Ones still standing or walking I Personally walk away for a few steps, as soon as the Zomboid enters melee range it is vulnerable for... idk what short time, but if I try to hit it before it enters it usually hits and pushes back

pulsar mural
haughty vector
solemn solstice
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We have a fresh, unmodded 13.2 and when we fight as a group it always happens: you get one zombie that doesn't react to getting hit. It's not a connection issue because the host is the one who has the problem more often. He's playing short blades and getting close to the zombies seems to be causing it somehow.

90% of the times I get this issue is after they get really close and try to grab you but you're moving and they get interrupted

verbal raven
gloomy ridge
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forwarding some comments of mine that i sent on the wrong post:

there's a few solutions to this. relogging does fix it, and frequent server restarts can help. upon restarts, i noticed the rate of encountering untargetable zombies decreases considerably.
i would also temporarily consider using the safe login mod since players are forced to constantly relog to deal with this.
you can actually hit untargetable zombies for a split second when they are at specific melee weapon ranges. multihit can help them become targetable again when their outline merges with those of unbugged zombies.

pulsar mural
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i play with multihit and personally did not find it alleviated the problem

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think i just swung right through the untargetable ones

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we also ran into the bug too often and too suddenly for relogging to be much of a solution except in the bandaid sense

haughty vector
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Does anyone know if this affects guns? Or just melee?

pulsar mural
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does also affect guns yes

pulsar mural
ionic crown
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Are there any mods that can fix this for now?

pulsar mural
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no

summer sable
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Yea confirmed this issue happens on fresh servers - unfortunately it makes MP unplayable

gloomy ridge
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i just hope that they push a mini hotfix immediately once the issue is fixed and dont just hold to push it along other things

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this is one of the most game breaking things possible in all of zomboid

summer sable
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It's unstable branch - don't think they are going to rush to fix it when the disclaimer is in the branch name

pulsar mural
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nope, all we can do is wait for a patch. could be hours away, could be weeks away

verbal raven
# velvet oyster Any fix? 🙏

Moving away from the zombie and resetting the targeting can fix it in a pinch. Alternatively relogging can fix it temporarily.

Not great when your fighting a horde and three of them just walk through your attack... gotta be careful.

atomic fern
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Just confirming this is still happening after B42.14.1

pulsar mural
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im not entirely sure its the same bug exactly, the outline is not disappearing, but yes targeting is still fucky in some way

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sometimes ill hit a zombie and it'll connect, or at least i see the outline and i hear the sound, but the zombie doesnt flinch and just keeps going

atomic fern
blazing needle
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this shit is still happening btw lol

drifting raft
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I just got bitten because of that tired

summer sable
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have recent round of patches/hotfixes fixed this issue?