#Black skill level-up text is illegible, how to fix?

1 messages · Page 1 of 1 (latest)

violet rune
#

Happens even with no mods in use at all.

#

It was like this immediately after updating to 42.13.1

violet rune
#

Reinstalling the game didn't fix it either!

#

@faint canopy

faint canopy
violet rune
#

Could very well be, but in some other file

faint canopy
#

options.ini in the zomboid folder, maybe

#

it has a "goodhighlight" variable

#

goodHighlightColor=0.0,1.0,0.0

#

but thats probably the outline for aiming

violet rune
#

nvm, just found it :D

#

I understand RGB and...goodHighlightColor=0.0,0.4,0.2🤨

faint canopy
#

well thats um...different. Dunno if I changed my own aim outline settings, could be

#

if nothing works I'd just rename the entire user/zomboid folder and see how the game handles that

violet rune
#

Why is it like that? Testing now...

#

That fixed it, thank you so much :D

faint canopy
violet rune
#

Indeed it was! I now remember, I did in fact adjust that color to make the 'Accept' buttons less of an eyesore, as dim as the red 'Cancel' buttons were. I wonder if the little bit of red there in the mix caused the issue with xp gain text after updating to b42?

faint canopy
violet rune
#

Ok, the red blue is not the issue. 0.0,0.5,0.0 made the text black again.

#

I do think this is a minor bug. You should be able to set the accept buttons to a dimmer green without making the xp gain text illegible.

#

Can't set the green lower than 0.8 or that happens!

violet rune
#

Settled on0.0,1.0,0.5as a color more pleasing to my eyes.