#Fishing gives me errors when something gets hooked 42.13.1 SP

1 messages · Page 1 of 1 (latest)

wooden moat
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Whenever something gets hooked it throws errors and it either doesn't let me reel it in but the bar meter still moves or it lets me reel it in but it's always trash.

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Callframe at: instanceItem
function: getFish -- file: Fish.lua line # 239 | Vanilla
function: update -- file: Fish.lua line # 34 | Vanilla
function: update -- file: Bobber.lua line # 169 | Vanilla
function: update -- file: FishingRod.lua line # 105 | Vanilla
function: update -- file: FishingStates.lua line # 155 | Vanilla
function: update -- file: FishingManager.lua line # 79 | Vanilla
function: onTickFunc -- file: FishingManager.lua line # 54 | Vanillajava.lang.RuntimeException: No implementation found for function: instanceItem(class se.krka.kahlua.j2se.KahluaTableImpl table 0x2056953607))
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:183)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:793)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1756)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1588)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:55)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:273)
at zombie.gameStates.IngameState.onTick(IngameState.java:1584)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1498)
at zombie.gameStates.IngameState.update(IngameState.java:1296)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
at zombie.GameWindow.logic(GameWindow.java:392)
at zombie.GameWindow.frameStep(GameWindow.java:825)
at zombie.GameWindow.mainThreadStep(GameWindow.java:597)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)

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function: getFishByLure -- file: Fish.lua line # 97 | Vanilla
function: getFish -- file: Fish.lua line # 237 | Vanilla
function: update -- file: Fish.lua line # 34 | Vanilla
function: update -- file: Bobber.lua line # 169 | Vanilla
function: update -- file: FishingRod.lua line # 105 | Vanilla
function: update -- file: FishingStates.lua line # 155 | Vanilla
function: update -- file: FishingManager.lua line # 79 | Vanilla
function: onTickFunc -- file: FishingManager.lua line # 54 | Vanillajava.lang.RuntimeException: __le not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:99)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:691)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1756)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1588)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:55)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:273)
at zombie.gameStates.IngameState.onTick(IngameState.java:1584)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1498)
at zombie.gameStates.IngameState.update(IngameState.java:1296)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
at zombie.GameWindow.logic(GameWindow.java:392)
at zombie.GameWindow.frameStep(GameWindow.java:825)
at zombie.GameWindow.mainThreadStep(GameWindow.java:597)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)

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Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 85 | Vanilla
function: addToQueue -- file: ISTimedActionQueue.lua line # 16 | Vanilla
function: add -- file: ISTimedActionQueue.lua line # 194 | Vanilla
function: start -- file: FishingStates.lua line # 305 | Vanilla
function: changeState -- file: FishingManager.lua line # 86 | Vanilla
function: update -- file: FishingStates.lua line # 206 | Vanilla
function: update -- file: FishingManager.lua line # 79 | Vanilla
function: onTickFunc -- file: FishingManager.lua line # 54 | Vanillajava.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null
at se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:183)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:793)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1756)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1588)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:55)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:273)
at zombie.gameStates.IngameState.onTick(IngameState.java:1584)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1498)
at zombie.gameStates.IngameState.update(IngameState.java:1296)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
at zombie.GameWindow.logic(GameWindow.java:392)
at zombie.GameWindow.frameStep(GameWindow.java:825)
at zombie.GameWindow.mainThreadStep(GameWindow.java:597)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)

jade frigate
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Any mods enabled perhaps?

wooden moat
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just these two so i could copy the errors, but i was still getting errors prior to enabling these

jade frigate
#

Can you reproduce it on a new save without mods then? You can use debug mode to help with testing, since we cannot accept any logs or saves with mods enabled

wooden moat
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where do i find the logs for the errors

jade frigate
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logs.zip file found in %UserProfile%\Zomboid

wooden moat
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new save file debug mode

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no mods

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same errors

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i found these in the console.txt file

jade frigate
jade frigate
# wooden moat

Hm, I cannot find any similar bug report to your issue, so just to rule out any game install problems causing the bug, can you try doing a full reinstall?
First, uninstall the game, then go to "Steam\steamapps\common\ProjectZomboid" and make sure there are no leftover files or folders there.
After that, go to “%UserProfile%\Zomboid” and delete everything there except the “Saves” folder.
Then just install the game again and see if that helps.