#Game Stutters and crashes after 36+ hours
14 messages · Page 1 of 1 (latest)
you can try upping your ram for the server it might help
its local/singleplayer
C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid
look for ProjectZomboid64.json
"vmArgs": [
"-Djava.awt.headless=true",
"-Xmx3072m", - this one change ot be higher
every 1024 is 1 GB of ram
you can try this approach
otherwise
clean up blood
or corpses
do you notice anything specific when getting the stutters like driving through towns etc
{
"mainClass": "zombie/gameStates/MainScreenState",
"classpath": [
".",
"projectzomboid.jar"
],
"vmArgs": [
"-Djava.awt.headless=true",
"-Xmx3072m",
"-Dzomboid.steam=1",
"-Dzomboid.znetlog=1",
"-Djava.library.path=win64/;.",
"-XX:-CreateCoredumpOnCrash",
"-XX:-OmitStackTraceInFastThrow"
],
"windows": {
"6.1": {
"vmArgs": [
"-XX:+UseG1GC"
]
},
"10.0.17134": {
"vmArgs": [
"-XX:+UseZGC"
]
}
}
}
It doesn't look like -Xmx3072m has an assigned value
No actually, I'm basically driving nowhere.
It started when I brought the animals and set a designated area for them. My instinct tells me its doing some calculations in that area.
o yea i saw a post awhile back about to many animals causing issues
that one was about chickens breeding tons of babies
hmm actually I just brought a single cow. I haven't set up a place for it yet, so I set the area inside my base temporarily.
I had a small backyard where I do the crafting. There are tons of mats laying around. I set the area there for the cow. If it is doing some sort of calculations for all those objects, that might be the case
Issue is I did remove the area but it keeps stuttering/crashing
im not sure then because i haven't really done anything related to animals yet
so it might be a possibility
check your task manager see if your pc is being used otherwise could just be a game engine
same. it was my first time trying that. it turns out cows destroy your base when they are stressed so I learned that as well