#community mod ideas

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visual garden
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example

Useful corpses!:

Mulch zombie corpses into biofuel or fertilizer using a wood chipper.

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Men of the forest:

-Adds the ability to butcher human corpses for bones, meat and other resources.

-eating enough human meat gives you the cannibal trait, giving your character a gaunt look so other players can identify cannibals.

-Wear skin masks (not limited to just humans!)

-build effigy’s similar to the existing ones

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@vivid kraken hey.. put ur thing in here

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Robotic companion:

The concept is for the companion to function similarly to Nessy in Deep Rock Galactic. The player can place a waypoint where the drone/dog will move to and stop, allowing the player to load up to three bags.

Each time a waypoint is placed, the drone consumes a fixed amount of energy. The energy cost is based on how many times a waypoint is placed, not on the distance between waypoints, encouraging strategic use rather than spamming.

An upgrade system supports this mechanic through craftable modules that can be installed into the companion, such as:

A Zombie Attraction Module to lure or redirect hordes

A Refrigerated Storage Module for preserving perishables

A Livestock/Chicken Cage Module for transporting live animals

Extra charge for longer trips

Overall, the companion acts not just as storage, but as a strategic utility tool that adds depth and flexibility to gameplay.

vivid kraken
visual garden
visual garden
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dynamic traders:

Allows players to scan frequency to find traders. Trade, sell and buy with them, alongside completing quests

Scanning would be a timed action, requiring a powered two way radio and the player to be sitting. Scanning success depends on your electrical skill

each trader has their own different inventory, With more being unlocked the more you purchase/ interact with them. Players will be able to buy animals and cars from these traders. Depending on the traders you decide to do business with or the quests you complete, you could lose reputation with another.

Meta events will determine the pricing for certain items. Example: water shutdown - water has increased dramatically in price. Along side determining the price, meta events can bring in traveling traders with unique inventories for limited time periods.

Selling too many of the same item can result in the price inflating and it losing its value, making players prioritize having multiple ways to make money

Traders can also give out quests, Ranging from simple “kill with X type of weapon” to retrieval quests. Doing certain quests can unlock you unique rewards not sold at any other trader.

Mods could be seamlessly integrated into existing traders or modders can make their own for their mods.

Future updates:

Contract market

Maybe bandits intergration

The goal of the mod is to provide the player with new features and ways to obtain loot and skills

visual garden
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MONUMENTS

Monuments goal is to add special and unique features to locations around the map. Adding another reason to explore the map

rosewood prison: replaces the wire gate with a thick steel door, openable by pressing the button in the watchtower.

Irvington scrapyard: car crusher, allowing the player to recycle cars for raw resources

Non specific gun stores/ pharmacies: When the power goes out the shutters on the building will rise! Allowing you to loot them, m you can connect a generator and use the shutters as a form of security for your base.

Radio towers: Allow for a radio with an insanely high range.

Sanatorium: secret door to the cultist room ( @odd monolith