#Spawn regions from mod not showing up in multiplayer?
3 messages · Page 1 of 1 (latest)
function SpawnRegions()
return {
{ name = "Echo Creek, KY", file = "media/maps/Echo Creek, KY/spawnpoints.lua" },
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
}
end
It works in singleplayer because you're just adding it for yourself. But if you're trying for multiplayer, it has to be put in the server mod id/workshop ID as well so when the player joins, it downloads/loads for them too.