I'm sharing an early/beta CDDA-style start trait (so you can keep your own sandbox settings (loot, zombie counts, sprinters, etc.)) that throws you into a wildfire firestorm in Knox County. Expect ash storms, smoke effects (coughing / reduced visibility / stamina drain), random flare-ups + heat spikes, no water in the pipes, occasional retardant flybys, vehicle engines overheating, and a simulated indoor/outdoor temperature model (basements stay cooler; open doors/windows equalize faster).
There's a small UI readout for smoke/heat exposure. Weather/temperature mods will likely conflict.
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3632923946
Feedback + balance ideas are very welcome 