#list of mods for 42.13.1
1 messages · Page 1 of 1 (latest)
Lemme know if you've tested it on MP or not
Im trying to update to .13
comment confirmed it works for sp https://steamcommunity.com/sharedfiles/filedetails/?id=3484263516
https://steamcommunity.com/sharedfiles/filedetails/?id=3466928761 idk how many of these actually work but its supposedidly a collection of working .13 mods
I'll throw that link at the top of the page somewhere.
Alright
do u want me to keep grabing stuff from the collection or do u have it
I got it, thanks man
If you run across any not on that list, lemme know, Ill check here periodically
You're a legend for this 👍 👍 👍
This mod was only updated by someone other than the original author. Not sure of the validity of the update.
Someone confirmed it was working
I'm going to refrain from adding things to the list that aren't the original mod owner, in cases like this where the author made a comment on the original upload about updating it.
Though that being here is good for those that want to use it temporarily
no no like the original mod still works on .13
Oh? I'm seeing bugs being reported on it, maybe thats only mp?
The item API changed quite a lot, so I'd imagine that not everything works perfectly
yeah probably not, someone yesterday was saying it worked i probably should test it
@frozen grove
appreciate it
for 42.13 multiplayer?
yup
really cool mod
Yeah Gaels is already on the list, Ill update it to tag MP. Personally I don't care for it though too much shit added.
mb
it’s on the list already
XP Drops Retextured works properly, tested it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3564110652
https://steamcommunity.com/sharedfiles/filedetails/?id=3617854007
https://steamcommunity.com/sharedfiles/filedetails/?id=3623264582
https://steamcommunity.com/sharedfiles/filedetails/?id=3622588235
https://steamcommunity.com/sharedfiles/filedetails/?id=3578605035
these lot of mine work atm.
gotcha, thanks!
@stone dove can check here they seem to be making a list of updated mods
thanks!
good luck!
@inland mortar You asked me if mine worked and didn't add it 
which?
OHH
i dont edit the spreadsheat thats @sonic bramble i just made the thread
Oh, alright, cool
sorry hopefully he'll see the ping and add it
Nothing to be sorry about, especially if you can't actually edit the spreadsheet lol
@hot viper
I can give you access if you dm me your email
uh sure
Its pretty simple to edit
yeah?
working list of mods for 42.13
Should get an email with a link to edit it
Easier to have two people just incase I dont update it fast enough
in multiplayer?
Some of them
alright thanks
have run into 0 errors so far with this one (and honestly a kinda dope weapon pack) https://steamcommunity.com/sharedfiles/filedetails/?id=3422418897
Hey guys, I'm renting a Nitrado server Build 42.13 unstable.
No matter what mods I try, they don't work. What could be the problem?
Here are the server.ini settings.
this is not the channel youre after
#1019767076094758924
https://steamcommunity.com/sharedfiles/filedetails/?id=3351207258
https://steamcommunity.com/sharedfiles/filedetails/?id=3486949857
https://steamcommunity.com/sharedfiles/filedetails/?id=2983905789
I use it daily on my private server in 42.13 and they work perfectly 🫡
Highbeams works in 42.13 (no error's have popped up not sure on MP status)
(not to the extent it did in .12 but still a major improvement over vanilla headlights but that honestly feels more caused by how lighting is generating in .13 compared to .12)
https://steamcommunity.com/sharedfiles/filedetails/?id=3438126404&searchtext=high+beam
vanilla vs with high beams in it's current state (pitch black darkness settings)
Thank you 🙂
https://steamcommunity.com/sharedfiles/filedetails/?id=3624308198&searchtext= idk if you want to add this as it’s not the original mod author but it does work for me in mp, but the globe is at the bottom now instead of the top of the inventory menu.
For some reason when i use the mods listed here i still get errors, or shouldnt i have used the collection on steam workshop either?
I personally don't use the workshop link, I simply linked it because its "supposed to work" they ahven't been necessarily tested
Oooh i see now! Yeah this is not fun hah, but i saw someone saying to revert to b42.12, ig its not possible to use mods in that then?
You can still use mods in b42.12, however some mod authors, not all, have removed the 42.12 versions when updating their mods to 42.13
So some saves are still broken by the update
Sorry for all the questions but do u know how to check if they removed it or not?
No problem, and the simplest way would be to just look at the mods steam workshop page. some mod authors, when updating their mod, also include a 42.12 version in the download. Not all do, however.
Got it, ill have a look
Seems like u just need to look up b42.12 in the search bar and alot of mods come up for the legacy version
There you go! A lot of updated ones are B42MP in title as well
im just not so sure if its safe to add some mods that come up when i look up 42.12, but ig ill just check if they do work
I'm not sure, you'd have to look at the mods before adding them, just like usual.
this is why you don't just download full collections without reading the collection page
the collection just covers mods that have had their personal code updated to .13 versions
yeah thats what i did and thought it was good to use, but seems like not

rip
lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3546314080&searchtext= updated, haven’t tested mp
added
@tiny pivot
Love how our Avis are from sunny btw
i dont want to fix too much stuff on this mod. My main goal on duplicating the original mod was to just make it work on 42.13 MP and to have it work on me and my friends' server 🤣
Will probably delete it once the original mod gets updated.
https://steamcommunity.com/sharedfiles/filedetails/?id=2719850086
Customizable containers is working now
Also, anyone tested KI5 Vehicles yet? Im not a fan of vanilla vehicles
@inland mortar any idea?
Testing it later on SP
ima just do it now and see
I can do a test in a bit
Only one KI5 car seems to actually be properly updated to show up in 42.13 modlist
I think most of the functionality comes from the library itself though, so realistically, if someone wanted to, they coul,d jsut force change the version in the files.
Nevermind, Im dumb.
Awesome, all but one KI5 car loaded properly, time to see if the functionality works as they should
All KI5 Vehicles minus the '69 Mini Cooper work for SP
ay thats awesome to hear they got back so fast
Neat Crafting and Neat Building have been updated unofficially, as well as Project Cook and Clean UI, all by Rocoo. However the updates are unofficial updates until Rocoo does so himself
Doesn’t KI5 say the vehicles aren’t working for 42.13 yet? Or the dependent mod doesn’t work?
Dependant mod updated, which in turn made the vehicles work.
I have all of them enabled and using them
The only one that doesnt work is the minicooper
Oh good. Do they say if it’s working in MP?
Im not sure, check the lib modpage, its where it says its updated
https://steamcommunity.com/sharedfiles/filedetails/?id=3624308198
this one not working in MP
Okay, thanks for letting me know, I went off information provided to me. I don't actually test anything in MP myself as I don't play MP
I don’t think train mechanics is working in MP, or it’s not compatible with project summer car
I had a bug where I couldn’t install parts but I’m not sure if disabling the mod fixed it yet
Hello.
Tryed KI5 mods. Have problem with magazines. Cant read them. No option in context menu, double click do nothing.
Is this work for you?
I have yet to find any magazines. Ill elt you know when I come across one.
I more meant that the vehicles themselves work.
neat crafting can support mp 42??
Not sure about MP, but the updated version works in SP
Yep, they do. Except '69 Mini Cooper (and u know it already)
Yeah, not too sure why only that one doesn't work. Kinda sad cause I like the italian job version lol
Yep, it work in MP 42.13. Tried yesterday.
[B42]NeatUI Framework
[B42]Neat Crafting V1.5
[B42]Neat Building + More Buildings V1.4
Neat Crafting & Neat Building - Addon XP Display
tysm
What is that from?
the gold spoon? basegame
You are correct, manuals do not work
This is likely because item declarations have changed, and KI5 would need to update every single item to the new format.
Has it been reported to KI5 yet?
Any true music working so i can drop another 700 hrs in my kitchen🥀
looks like become desensitized and become brave stopped working for 42.13
https://steamcommunity.com/sharedfiles/filedetails/?id=3388017161
https://steamcommunity.com/sharedfiles/filedetails/?id=3388028737
Dunno.
There is no discussion in his mod (in steam). Can't find any way to report it to him.
But i suspect he knows.
Better not to suspect, and say something at least.
I've tried, but failed.
At this point i am somehow disappointed in pz, so don't give a shit anymore :3
does braven's mods still work? found a 3r party patch for common sense
No it doesn’t, that’s why you need a patch
Works for me in mp
same thing for me btw, can't read
What I am gathering is mods simply break for some people but not others, but I question if those people are running other mods. I ran only one mod at a time to test them.
prox inventory patch by that guy worked for me in an mp game, but the globe was at the bottom was the only issue I found
granted I didnt test in cars
Can anyone confirm if Auto Mechanics is working in MP?
just started my server up again and all the mods stopped working, all modded items removed. completely demoralized.
nope, some are working but VFE stopped working
it got disabled somehow
This is my personal list: https://steamcommunity.com/sharedfiles/filedetails/?id=3625304911
@sonic bramble hey this list actually works
if we wanna put it on the spreadsheet
and then put the not working ones else where
Non mp of course right?
non mp
did some testing
https://steamcommunity.com/sharedfiles/filedetails/?id=3616176188 this is buggy, some gun mags dont work
https://steamcommunity.com/sharedfiles/filedetails/?id=3484263516 this, for some reaosn, only adds like certain cells for me. It's also very buggy
this is all in mp btw
https://steamcommunity.com/sharedfiles/filedetails/?id=3281755175 works for me and my friend, syncs (altho one door was desyncing but w/e its to be expected even in the non modded game lmao)
So all these tests were done in multiplayer ?
yes with my friend
https://steamcommunity.com/sharedfiles/filedetails/?id=3577903007 works in mp, there are way too many items for me to make sure it works perfectly tho...but the items spawn/are edible
https://steamcommunity.com/sharedfiles/filedetails/?id=3378304610 didn't test this but mod author says it works 
https://steamcommunity.com/sharedfiles/filedetails/?id=3389781770 works but seemingly only for the person playing, if that makes sense.
not at all,
so like, when I played with my friend only MY flashlight worked, his was the same as vanilla
OHH
but on his screen, his flashlight worked, and mine was vanilla looking. So...it kinda works? lol
How ? For me Not Working ...
I put together this small website. Maybe it will be convenient (or not).. let me know if anyone is interested. Website allows to add mods and set information if they work in MP. If status changes user can edit that..
And here's Add mod interface.. (just paste the steam workshop mod link) and set status.
thats insane , ty
Is it ok to share the link to that website ?
idk , u should ask a mod
what a beauty 😍
Idk it just is. I’m testing each mod individually. Maybe you have a mod conflict
I have only one mod :/
I mean I can retest it tomorrow. It was working for me. I didn’t test in cars.
how do yall even mod mp since mods dont get enabled when hosting
is your multiplayer testing on a local host or dedicated server? wondering if some of these mods only work on local hosts for now
if i get some time later i'm going to disable everything but modern status on my dedicated server though and see if it starts working then
so far all the mods i'm able to test without going to new map chunks don't seem to be working
mods work fine on MP. people just arent doing the setup correct
like you mean the mod makers or people using mods?
yeah starting to suspect none of mine are actually working despite the server showing them as active and nothing erroring out atm, damn. will start messing with the order or trying one at a time. currently using this list in this order (minus the RV mods, repairable windows, and climb): https://steamcommunity.com/sharedfiles/filedetails/?id=3624049515
just zoomed around to a few new map chunks and not seeing any non-vanilla vehicles, clothing, or food
Local host with a friend.
thanks, yeah either something is up with dedicated servers or my particular setup atm then damn
also having the same issue

oh shit is disabling the checksum required for mods to function? that might be all it is
disabling what?
DoLuaChecksum= var in the server.ini
seen a few places mention that but i thought that was just if people are getting the file not found on client error so it's still true on my server, going to test that and see if it makes a difference
ahh so its not officially possible to use mods
will find out whenever it finishes restarting here shortly
people have them working on local hosts, i've got ~20 enabled on a dedicated server without any errors but none of the mods seem to actually be functioning

damn doesn't seem to have made a difference
oh i guess i could have just checked the item list, damn
hah tried to launch a SP game and just got a black screen as soon as it started, guess i should have tested that first something's definitely not working right
nvm they're working on SP, hmm
oh hold up somehow i lost all the backslashes, going to lose my mind if that's all it was
oooh baby
whgat happen
it was the backslashes
I must have forgotten to replace them when I copied from the tool to get workshop ID and just assumed they were still there the whole time
where do i put the black slashes
has anyone found a modlist that actually works?
There’s one linked in the spreadsheet, it’s my personal. It should work in SP
there are some error popups but I don’t get any game breaking glitches
ugh, finally, after 3 days
any known issues using mods on servers?
Mod name
gaelgunstore i think
Thanks
link me the site bud
probably, but I'd imagine most still work properly for SP, as the update didn't really touch SP
so far sounds like many mods that worked in 42.13.0 are still working in 42.13.1, some posts about it in #mod_support
i'm prob going to update my server saturday and see what does/doesn't break
trying to find out which one broke my admin item list though before adding more or updating
What mods don’t work in the hotfix?
probably all the same ones that didnt work before
could try reading
or is that too hard?
There’s no need to get hostile
I think that’s something you should see a therapist about
Instead of taking it out on internet strangers
Does anyone get mods working on a dedicated server in B42.13?
what lol
nothing
Yes.
\
the \ being the detrimental issue to so many is so funny
humans vs \ who would win
\ for sure
i'm still so mad lmao
literally the first thing i did but other things were also broken
by the time i fixed those other things it had somehow reverted and i just never bothered to check again
spent like 4 days just assuming some mods weren't working
any good vanilla+ vehicle or gear mods working beyond pogo's clothing and pzk car pack?
look for a filibuster patch
one of them works I can’t remember which
third party patch i'm guessing? figured filibuster was too busy working on b43 now but would love to add that
animation alpha look it up on google then get the animation alpha fix make sure you put in tht ordr also
n tsarlib
oh hell yeah, ty
np still cant get music to work but the cars do!
Haven’t had time to test: https://steamcommunity.com/sharedfiles/filedetails/?id=3625342787
yo cars quit working is there a update? and my narcotics reset server for a new run on mp idk if the hotfix did anything towards it
https://steamcommunity.com/sharedfiles/filedetails/?id=3623740599&searchtext=filibuster ur using this one right>
?*
I would imagine no major functionality changed, simply need to force versioning
FUCKING REJOICE DUDE OH MY GOD IM SO HAPPY https://steamcommunity.com/sharedfiles/filedetails/?id=3625510824
alreday been using it lol
forgot to add it to list
I think I might get working on my guns mod
OH MY IM BOUTTA BUSTTTTT
Any of yall hosted using streamcmd?
Yes
do the K15 vehicles work ? trying to use for host server
nvm i see they dont
are theyre any vehicle mods that do
Do mods which worked on 42.13 work on 42.13.1?
most should, some might be a little finicky if systems the patch touched affected them
"More Car Features" patched to 42.13.1 already and is no longer functional on 42.13.0 because the patch affected vehicle inventories for example
ty
is there any mod for managing mods in b42 mp?
I find it annoying to add mods manually from list to server
best bet is to make a collection and then use a tool like this https://getcollectionids.moonguy.me/
but you'll have to add the backslashes to each mod id when you pull the list from there
What’s the best working gun mod for b42 multiplayer, just want a decent pack so I don’t have to figure out what works and doesn’t
https://steamcommunity.com/sharedfiles/filedetails/?id=3616176188 was doing fine for me on 42.13.0, some steam comments making it sound like it might be having 42.13.1 issues though
it’s been working fine for me
It's working but have bugs
seems like ki5 cars are bugged and cant be entered, i heard disabling the animation works but i dont know how
https://steamcommunity.com/sharedfiles/filedetails/?id=3626189530 this made it work
grimace, add my mod to your spreadsheet please: https://steamcommunity.com/sharedfiles/filedetails/?id=2606989930
works in sp and mp
the "does it work on 42.13.1 MP?" comment 🤦♂️
I've updated my bicycle mod for b42.13+ (No MP yet but coming soon)
https://steamcommunity.com/sharedfiles/filedetails/?id=3461415167
does gaelgunstore increase the number of military zombies or did i just get lucky (or is there a secret military site near the muldraugh police station?)
started out at the rusty rifle after wiping for 42.13.1 and ran into like 5-6 military zombies early on that were loaded with gear
i found a garage in the direction they were coming from that had a military bag with a bunch of guns in it so i'm wondering if we just got lucky with a military event house
anyone have a 42.13 updated mod that allows you to break down non-burned out car wrecks yet?
ooh looks like this one might https://steamcommunity.com/sharedfiles/filedetails/?id=3428369137
now to find a propane/welding torch mod that's been updated
skill recovery journal is now updated for 42.13 on the workshop for anyone who was waiting for that
No and no, got lucky
huh yeah wondering if i did get a military event house then, sick
gaiters, shemagh, alice vest, and a bunch of other goodies on like day 2 💪
here's the list i'm running on my server, everything seems to be working fine on 42.13.1 https://steamcommunity.com/sharedfiles/filedetails/?id=3624049515
Did you have to remove lua checksum?
i've had it shut off because anyone without admin has been having checksum issues in general, not sure about skill recovery journal specifically though
does turning off checksum cause any other issues that you know of?
not that i've seen yet. in theory it could make it easier for hackers but i'm just running a private server with rl friends so less concern on that front
yeah I mean are hacks really that big of a concern?
Did you have to add \ infront of the mods i seen that in the description for skill recovery
yeah that's for any mods in 42.13+
need a \ in front of the mod ID only in the Mods= var of the server.ini
Oh really do you know why
workshop ids stay the same as they were in the WorkshopItems= var, no backslash necessary
i assume something in 42.13 just changed the default mod dir string? but not sure 100%
the backslash is likely just so that it fits in the file path correctly though
Can't play zomboid with 400 mod
Man
Back to 12.12
Or maybe 13 with less mod,or wait couple month for them to update
getting this error and i suspect it's mod related:
ERROR: Multiplayer f:204374, t:1766473303379, st:40,445,209,510> GameServer.main> Exception thrown
java.nio.BufferOverflowException at Buffer.nextPutIndex(null:-1). Message: Server error
Stack trace:
java.base/java.nio.Buffer.nextPutIndex(Unknown Source)
java.base/java.nio.HeapByteBuffer.putLong(Unknown Source)
zombie.characters.IsoPlayer.save(IsoPlayer.java:1409)
zombie.iso.IsoObject.save(IsoObject.java:1323)
zombie.savefile.ServerPlayerDB$NetworkCharacterData.<init>(ServerPlayerDB.java:49)
zombie.savefile.ServerPlayerDB.serverUpdateNetworkCharacter(ServerPlayerDB.java:179)
zombie.network.GameServer.disconnect(GameServer.java:3126)
zombie.network.GameServer$DelayedConnection.disconnect(GameServer.java:4272)
zombie.network.GameServer.main(GameServer.java:895).
character data isn't saving properly sometimes causing server restarts to roll back character inventories/xp/etc by hours
anyone encouter similar? so far search results only turning up things from years ago but it seems like when it does occur it's usually mod related
seems like it might be related to adaptive traits but i can't reliably trigger the error to confirm yet, the mod dev has the log and is looking into it though
When hosting a server do I need to put each one in the workshop section as well, or is the mods section enough thx.
i think its the steam workshop that only matters
well, when adding the mods in "Steam workshop" it'll also add it to the mods section, so its best to start with steam workshop and then check your mods list after (some mods have multiple mods/variations inside if them, any you may not want all of them running at the same time). if you only add it to the mods section it will not auto download the required mods for players when they try to join - so they would need to manually download each mod before joining
Huge thx merry Christmas
Merry belated Christmas! I hope it was good for you
Created another MP fix for a mod in-case anyone's interested
Pumps Have Propane
https://steamcommunity.com/sharedfiles/filedetails/?id=3632444452
any update for immersive solar mod in mp b42?
anyone know of any car mods that work?
Sorry about the photobomb but these are working for me (some not used work aswell)
Finally got a nice set of mods, gonna be a Goth dancer spawning in Ekron, even got common sense to work
Goth dancer??
how did you get common sense to work?
Yep. Using Tombs Alternative clothing, Model replacement, and Goth Texture. Also using Simple Overhaul: Traits and Occupations
In singleplayer, I used the base mod, the 42.12 community patch, and also the 42.13 MP patch (to be safe)
proximity inventory works for mp
https://steamcommunity.com/sharedfiles/filedetails/?id=3625304911 updated list for 42.13.1
list of mods for 42.13.1
I've updated my skateboard mod for b42.13
https://steamcommunity.com/sharedfiles/filedetails/?id=3456675747
Updated Random Power for b42.13 as well
https://steamcommunity.com/sharedfiles/filedetails/?id=3478240794