#list of mods for 42.13.1

1 messages · Page 1 of 1 (latest)

sonic bramble
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Lemme know if you've tested it on MP or not

sonic bramble
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I'll throw that link at the top of the page somewhere.

inland mortar
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Alright

inland mortar
sonic bramble
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I got it, thanks man

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If you run across any not on that list, lemme know, Ill check here periodically

bitter locust
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You're a legend for this 👍 👍 👍

sonic bramble
inland mortar
sonic bramble
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Though that being here is good for those that want to use it temporarily

inland mortar
sonic bramble
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Oh? I'm seeing bugs being reported on it, maybe thats only mp?

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The item API changed quite a lot, so I'd imagine that not everything works perfectly

inland mortar
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yeah probably not, someone yesterday was saying it worked i probably should test it

inland mortar
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@frozen grove

frozen grove
lavish wave
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this one is working too so far

forest drum
lavish wave
lavish wave
sonic bramble
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Yeah Gaels is already on the list, Ill update it to tag MP. Personally I don't care for it though too much shit added.

inland mortar
plush solstice
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XP Drops Retextured works properly, tested it.

hasty sand
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@stone dove can check here they seem to be making a list of updated mods

hasty sand
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good luck!

wraith garnet
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@inland mortar You asked me if mine worked and didn't add it spiffo

inland mortar
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OHH

inland mortar
wraith garnet
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Oh, alright, cool

inland mortar
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sorry hopefully he'll see the ping and add it

wraith garnet
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Nothing to be sorry about, especially if you can't actually edit the spreadsheet lol

inland mortar
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@hot viper

sonic bramble
inland mortar
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uh sure

sonic bramble
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Its pretty simple to edit

hot viper
inland mortar
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working list of mods for 42.13

sonic bramble
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Easier to have two people just incase I dont update it fast enough

hot viper
sonic bramble
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Some of them

hot viper
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alright thanks

inland mortar
rancid birch
forest drum
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Hey guys, I'm renting a Nitrado server Build 42.13 unstable.
No matter what mods I try, they don't work. What could be the problem?
Here are the server.ini settings.

rancid birch
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vanilla vs with high beams in it's current state (pitch black darkness settings)

nocturne depot
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Thank you 🙂

nocturne depot
barren violet
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For some reason when i use the mods listed here i still get errors, or shouldnt i have used the collection on steam workshop either?

sonic bramble
barren violet
sonic bramble
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You can still use mods in b42.12, however some mod authors, not all, have removed the 42.12 versions when updating their mods to 42.13

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So some saves are still broken by the update

barren violet
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Sorry for all the questions but do u know how to check if they removed it or not?

sonic bramble
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No problem, and the simplest way would be to just look at the mods steam workshop page. some mod authors, when updating their mod, also include a 42.12 version in the download. Not all do, however.

barren violet
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Got it, ill have a look

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Seems like u just need to look up b42.12 in the search bar and alot of mods come up for the legacy version

sonic bramble
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There you go! A lot of updated ones are B42MP in title as well

barren violet
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im just not so sure if its safe to add some mods that come up when i look up 42.12, but ig ill just check if they do work

sonic bramble
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I'm not sure, you'd have to look at the mods before adding them, just like usual.

rancid birch
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the collection just covers mods that have had their personal code updated to .13 versions

barren violet
barren violet
sonic bramble
robust flare
nocturne depot
inland mortar
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@tiny pivot

nocturne depot
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Love how our Avis are from sunny btw

cunning jacinth
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Will probably delete it once the original mod gets updated.

sonic bramble
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Also, anyone tested KI5 Vehicles yet? Im not a fan of vanilla vehicles

sonic bramble
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@inland mortar any idea?

plush solstice
sonic bramble
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ima just do it now and see

inland mortar
sonic bramble
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Only one KI5 car seems to actually be properly updated to show up in 42.13 modlist

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I think most of the functionality comes from the library itself though, so realistically, if someone wanted to, they coul,d jsut force change the version in the files.

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Nevermind, Im dumb.

sonic bramble
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Awesome, all but one KI5 car loaded properly, time to see if the functionality works as they should

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All KI5 Vehicles minus the '69 Mini Cooper work for SP

barren violet
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ay thats awesome to hear they got back so fast

sonic bramble
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Neat Crafting and Neat Building have been updated unofficially, as well as Project Cook and Clean UI, all by Rocoo. However the updates are unofficial updates until Rocoo does so himself

upper matrix
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Doesn’t KI5 say the vehicles aren’t working for 42.13 yet? Or the dependent mod doesn’t work?

sonic bramble
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I have all of them enabled and using them

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The only one that doesnt work is the minicooper

upper matrix
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Oh good. Do they say if it’s working in MP?

sonic bramble
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Im not sure, check the lib modpage, its where it says its updated

opaque coyote
sonic bramble
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Okay, thanks for letting me know, I went off information provided to me. I don't actually test anything in MP myself as I don't play MP

upper matrix
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I don’t think train mechanics is working in MP, or it’s not compatible with project summer car

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I had a bug where I couldn’t install parts but I’m not sure if disabling the mod fixed it yet

plush grail
sonic bramble
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I have yet to find any magazines. Ill elt you know when I come across one.

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I more meant that the vehicles themselves work.

placid violet
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neat crafting can support mp 42??

sonic bramble
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Not sure about MP, but the updated version works in SP

plush grail
sonic bramble
plush grail
inland mortar
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@tight cedar LOOK AT IT

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I pinged u with it

upper matrix
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What is that from?

inland mortar
sonic bramble
upper matrix
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Has it been reported to KI5 yet?

woeful prism
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Any true music working so i can drop another 700 hrs in my kitchen🥀

stone dove
plush grail
upper matrix
plush grail
stone dove
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does braven's mods still work? found a 3r party patch for common sense

inland mortar
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No it doesn’t, that’s why you need a patch

nocturne depot
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What I am gathering is mods simply break for some people but not others, but I question if those people are running other mods. I ran only one mod at a time to test them.

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prox inventory patch by that guy worked for me in an mp game, but the globe was at the bottom was the only issue I found

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granted I didnt test in cars

upper matrix
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Can anyone confirm if Auto Mechanics is working in MP?

upper matrix
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just started my server up again and all the mods stopped working, all modded items removed. completely demoralized.

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nope, some are working but VFE stopped working

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it got disabled somehow

inland mortar
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@sonic bramble hey this list actually works

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if we wanna put it on the spreadsheet

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and then put the not working ones else where

inland mortar
nocturne depot
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did some testing

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this is all in mp btw

inland mortar
nocturne depot
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yes with my friend

nocturne depot
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so like, when I played with my friend only MY flashlight worked, his was the same as vanilla

inland mortar
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OHH

nocturne depot
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but on his screen, his flashlight worked, and mine was vanilla looking. So...it kinda works? lol

opaque coyote
brazen flume
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I put together this small website. Maybe it will be convenient (or not).. let me know if anyone is interested. Website allows to add mods and set information if they work in MP. If status changes user can edit that..

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And here's Add mod interface.. (just paste the steam workshop mod link) and set status.

brazen flume
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Is it ok to share the link to that website ?

lavish wave
nocturne depot
nocturne depot
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I mean I can retest it tomorrow. It was working for me. I didn’t test in cars.

barren violet
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how do yall even mod mp since mods dont get enabled when hosting

unborn turret
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if i get some time later i'm going to disable everything but modern status on my dedicated server though and see if it starts working then

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so far all the mods i'm able to test without going to new map chunks don't seem to be working

dense pivot
barren violet
unborn turret
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yeah starting to suspect none of mine are actually working despite the server showing them as active and nothing erroring out atm, damn. will start messing with the order or trying one at a time. currently using this list in this order (minus the RV mods, repairable windows, and climb): https://steamcommunity.com/sharedfiles/filedetails/?id=3624049515

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just zoomed around to a few new map chunks and not seeing any non-vanilla vehicles, clothing, or food

unborn turret
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thanks, yeah either something is up with dedicated servers or my particular setup atm then damn

barren violet
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also having the same issue

unborn turret
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oh shit is disabling the checksum required for mods to function? that might be all it is

unborn turret
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DoLuaChecksum= var in the server.ini

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seen a few places mention that but i thought that was just if people are getting the file not found on client error so it's still true on my server, going to test that and see if it makes a difference

barren violet
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ahh so its not officially possible to use mods

unborn turret
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will find out whenever it finishes restarting here shortly

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people have them working on local hosts, i've got ~20 enabled on a dedicated server without any errors but none of the mods seem to actually be functioning

nocturne depot
unborn turret
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damn doesn't seem to have made a difference

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oh i guess i could have just checked the item list, damn

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hah tried to launch a SP game and just got a black screen as soon as it started, guess i should have tested that first something's definitely not working right

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nvm they're working on SP, hmm

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oh hold up somehow i lost all the backslashes, going to lose my mind if that's all it was

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oooh baby

nocturne depot
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whgat happen

unborn turret
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it was the backslashes

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I must have forgotten to replace them when I copied from the tool to get workshop ID and just assumed they were still there the whole time

solemn glade
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where do i put the black slashes

stone dove
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has anyone found a modlist that actually works?

inland mortar
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there are some error popups but I don’t get any game breaking glitches

stone dove
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ugh, finally, after 3 days

midnight dome
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any known issues using mods on servers?

icy river
lavish wave
icy river
nocturne depot
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Oh new update

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I’m assuming this broke the mods

sonic bramble
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probably, but I'd imagine most still work properly for SP, as the update didn't really touch SP

unborn turret
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so far sounds like many mods that worked in 42.13.0 are still working in 42.13.1, some posts about it in #mod_support

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i'm prob going to update my server saturday and see what does/doesn't break

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trying to find out which one broke my admin item list though before adding more or updating

upper matrix
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What mods don’t work in the hotfix?

tiny pivot
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could try reading

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or is that too hard?

upper matrix
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There’s no need to get hostile

tiny pivot
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no need for me to be alive either yet here i am

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i should change that

upper matrix
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I think that’s something you should see a therapist about

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Instead of taking it out on internet strangers

tiny pivot
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you're right

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i'll take it out on myself

opaque coyote
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Does anyone get mods working on a dedicated server in B42.13?

nocturne depot
tiny pivot
slate eagle
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\

nocturne depot
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the \ being the detrimental issue to so many is so funny

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humans vs \ who would win

slate eagle
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\ for sure

unborn turret
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literally the first thing i did but other things were also broken

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by the time i fixed those other things it had somehow reverted and i just never bothered to check again

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spent like 4 days just assuming some mods weren't working

unborn turret
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any good vanilla+ vehicle or gear mods working beyond pogo's clothing and pzk car pack?

inland mortar
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one of them works I can’t remember which

unborn turret
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third party patch i'm guessing? figured filibuster was too busy working on b43 now but would love to add that

woeful prism
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n tsarlib

unborn turret
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oh hell yeah, ty

woeful prism
woeful prism
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yo cars quit working is there a update? and my narcotics reset server for a new run on mp idk if the hotfix did anything towards it

sonic bramble
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I would imagine no major functionality changed, simply need to force versioning

sonic bramble
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forgot to add it to list

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I think I might get working on my guns mod

sonic bramble
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Any of yall hosted using streamcmd?

slate eagle
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Yes

orchid glen
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do the K15 vehicles work ? trying to use for host server

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nvm i see they dont

are theyre any vehicle mods that do

gusty trail
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Do mods which worked on 42.13 work on 42.13.1?

unborn turret
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"More Car Features" patched to 42.13.1 already and is no longer functional on 42.13.0 because the patch affected vehicle inventories for example

gusty trail
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ty

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is there any mod for managing mods in b42 mp?

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I find it annoying to add mods manually from list to server

unborn turret
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but you'll have to add the backslashes to each mod id when you pull the list from there

main depot
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What’s the best working gun mod for b42 multiplayer, just want a decent pack so I don’t have to figure out what works and doesn’t

unborn turret
inland mortar
barren violet
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seems like ki5 cars are bugged and cant be entered, i heard disabling the animation works but i dont know how

barren violet
stoic portal
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works in sp and mp

upper matrix
lime rampart
unborn turret
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does gaelgunstore increase the number of military zombies or did i just get lucky (or is there a secret military site near the muldraugh police station?)

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started out at the rusty rifle after wiping for 42.13.1 and ran into like 5-6 military zombies early on that were loaded with gear

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i found a garage in the direction they were coming from that had a military bag with a bunch of guns in it so i'm wondering if we just got lucky with a military event house

unborn turret
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anyone have a 42.13 updated mod that allows you to break down non-burned out car wrecks yet?

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now to find a propane/welding torch mod that's been updated

unborn turret
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skill recovery journal is now updated for 42.13 on the workshop for anyone who was waiting for that

unborn turret
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huh yeah wondering if i did get a military event house then, sick

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gaiters, shemagh, alice vest, and a bunch of other goodies on like day 2 💪

unborn turret
olive cradle
unborn turret
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i've had it shut off because anyone without admin has been having checksum issues in general, not sure about skill recovery journal specifically though

olive cradle
unborn turret
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not that i've seen yet. in theory it could make it easier for hackers but i'm just running a private server with rl friends so less concern on that front

olive cradle
olive cradle
unborn turret
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yeah that's for any mods in 42.13+

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need a \ in front of the mod ID only in the Mods= var of the server.ini

olive cradle
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Oh really do you know why

unborn turret
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workshop ids stay the same as they were in the WorkshopItems= var, no backslash necessary

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i assume something in 42.13 just changed the default mod dir string? but not sure 100%

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the backslash is likely just so that it fits in the file path correctly though

river rampart
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Can't play zomboid with 400 mod

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Man

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Back to 12.12

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Or maybe 13 with less mod,or wait couple month for them to update

unborn turret
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getting this error and i suspect it's mod related:

ERROR: Multiplayer f:204374, t:1766473303379, st:40,445,209,510> GameServer.main> Exception thrown
java.nio.BufferOverflowException at Buffer.nextPutIndex(null:-1). Message: Server error
Stack trace:
java.base/java.nio.Buffer.nextPutIndex(Unknown Source)
java.base/java.nio.HeapByteBuffer.putLong(Unknown Source)
zombie.characters.IsoPlayer.save(IsoPlayer.java:1409)
zombie.iso.IsoObject.save(IsoObject.java:1323)
zombie.savefile.ServerPlayerDB$NetworkCharacterData.<init>(ServerPlayerDB.java:49)
zombie.savefile.ServerPlayerDB.serverUpdateNetworkCharacter(ServerPlayerDB.java:179)
zombie.network.GameServer.disconnect(GameServer.java:3126)
zombie.network.GameServer$DelayedConnection.disconnect(GameServer.java:4272)
zombie.network.GameServer.main(GameServer.java:895).
character data isn't saving properly sometimes causing server restarts to roll back character inventories/xp/etc by hours

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anyone encouter similar? so far search results only turning up things from years ago but it seems like when it does occur it's usually mod related

unborn turret
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seems like it might be related to adaptive traits but i can't reliably trigger the error to confirm yet, the mod dev has the log and is looking into it though

main depot
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When hosting a server do I need to put each one in the workshop section as well, or is the mods section enough thx.

lavish wave
stoic portal
# main depot When hosting a server do I need to put each one in the workshop section as well,...

well, when adding the mods in "Steam workshop" it'll also add it to the mods section, so its best to start with steam workshop and then check your mods list after (some mods have multiple mods/variations inside if them, any you may not want all of them running at the same time). if you only add it to the mods section it will not auto download the required mods for players when they try to join - so they would need to manually download each mod before joining

stoic portal
cunning jacinth
placid violet
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any update for immersive solar mod in mp b42?

granite wyvern
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anyone know of any car mods that work?

orchid ridge
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Sorry about the photobomb but these are working for me (some not used work aswell)

unique saddle
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Finally got a nice set of mods, gonna be a Goth dancer spawning in Ekron, even got common sense to work

upper matrix
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Goth dancer??

toxic jetty
unique saddle
# upper matrix Goth dancer??

Yep. Using Tombs Alternative clothing, Model replacement, and Goth Texture. Also using Simple Overhaul: Traits and Occupations

unique saddle
river rampart
late mauve
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proximity inventory works for mp

inland mortar
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list of mods for 42.13.1

lime rampart
lime rampart