#Hot Brass - Visible Shell Casing

1 messages · Page 1 of 1 (latest)

zealous chasm
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I wanted to share the first version of my mod. shell casing will now be visible when you fire

zealous chasm
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sounds now play when casing his the floor

limber marsh
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this.. is epic

zealous chasm
hybrid stirrup
zealous chasm
naive olive
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one of the best and most unqiue mods so far

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we're talking about a feature that doesn't exist in vanilla and it's entirely new mechanic, this requires a lot of reverse engineering to pull of

zealous chasm
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new feature

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coming soon

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lol

hybrid stirrup
zealous chasm
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the little bounces once they hit the floor

hybrid stirrup
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Ooooh I should have opened it fullscreen haha, I see it now! That's awesome dude, great work!

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SimKDT will be happy to see it 😂

rough raptor
# zealous chasm the little bounces once they hit the floor
ERROR: General      f:0, t:1764391625045> ImportedSkeleton.collectBoneFrames  > Could not find bone index for node name: "MP5_Rack.X_Dummy01"
ERROR: General      f:0, t:1764391625045> ImportedSkeleton.collectBoneFrames  > Could not find bone index for node name: "MP5_Rack.X_Dummy01"``` 

not sure if thats related to your mod! ❤️
zealous chasm
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I dont touch skeletons

rough raptor
rough raptor
zealous chasm
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Do you another weapon mod?

zealous chasm
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M60 will drop links

hybrid stirrup
zealous chasm
hybrid stirrup
zealous chasm
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Yeah all you can do is play with models to achieve animations haha

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Well you know this more than meSpiggo

rough raptor
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i dont think i have anything else that adds them

hybrid stirrup
# rough raptor wait so the problem isnt vfe?

No it is yeah, I just thought that the animation was on the weapon itself, but it's a player animation. Not sure exactly what went wrong with it, but most likely it has some bone oddities due to the rig used likely being made for b41.
I can take a look at those animations and fix them for Marz with a current rig, shouldn't be too much work

rough raptor
rough raptor
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@zealous chasm @hybrid stirrup

java.lang.RuntimeException: attempted index of non-table
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
    at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:87)
    at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1497)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:431)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1554)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:69)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:109)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:563)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:515)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:504)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:394)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:304)
    at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:112)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:99)
    at zombie.GameWindow.logic(GameWindow.java:346)
    at zombie.GameWindow.frameStep(GameWindow.java:790)
    at zombie.GameWindow.mainThreadStep(GameWindow.java:552)
    at zombie.MainThread.mainLoop(MainThread.java:68)
    at java.base/java.lang.Thread.run(Unknown Source)

def hot brass this time.

zealous chasm
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right now im trying to solve the issue of hot brass in 41 for multiplayer

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uuuugh

rough raptor
zealous chasm
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please dont pin alex, im the developer of the mod so dont bother him with something he doesnt handle. also I need a little bit more of context on how the error happen cuz im looking at that file and its just the params table. I dont perform operations on it so its weird

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did it crash the game or just an erro pop

rough raptor
zealous chasm
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Ah

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You are right

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Wait for real? The table param exist in the mod files. But unless you call them no issue will happen

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I will take a look later

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The function that calls it exist only in hot brass

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I will investigate

zealous chasm
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casing sound will now play in sync with the casing and tis location 😄

zealous chasm
zealous chasm
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is this like a single error?

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the strange part is that is in the middle of somewhere I am not doing any operation

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are you using hotbrass or no?

rough raptor
rough raptor
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but yeah. single error each fire

zealous chasm
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let me look at the logic

plucky island
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this mod is amazing looking actually

quiet creek
rough raptor
quiet creek
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Is it b41?

rough raptor
quiet creek
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Do you have the hot brass/ spent casing patch?

rough raptor
# quiet creek Do you have the hot brass/ spent casing patch?

if you read up you would have seen this relates to the fact mar's b42 version of vanilla firearms expanded has hot brass as an optional dependency.

however part of VFE references hot brass in a not optional way. throwing the error mentioned and referenced above. its a relatively simple fix. afaik its already done. just waiting for mars to upload.

quiet creek
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Okay my bad, also I forgot he also made port for the VFE for 42.

zealous chasm
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maybe perhaps a next update?

zealous chasm
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Playing around with MP performance

strange moon
# zealous chasm

funny how the gun animations in pz make it look like your character has TERRIBLE recoil anticipation when the gun is empty

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great mod btw

junior atlas
# zealous chasm

Nice mod it works for me but is there any reason why the casings don’t have this animation? The casings just seem to spawn on the floor.. playing in b41 if it helps

zealous chasm
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cuuz I have not change anything in pz41

junior atlas
quiet creek
zealous chasm
zealous chasm
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I patch guns via a table. If you get a gun with a vanilla ID like perhaps base.AssaultRifle then you may see casings come out

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I have a patch repo where you can see which mods I have covered. 🙂

junior atlas
quiet creek
zealous chasm
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testing was done in 41 MP, so I guess once 42 is stable I will try to fine tune as much as I can

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one instance is muted

zealous chasm
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@thick lintel it's in 41. Will work better when 42 is ready for mods in MP

zealous chasm
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Is it now

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For version 42.13

zealous chasm
quiet creek
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ggs?

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gaels gun?

zealous chasm
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Yes

zealous chasm
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cant believe im gonna say this. as its ironic at all the memes I keep saying but yes

version 41 is compatible with Britas

zealous chasm
zealous chasm
sharp sapphire
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this sick as hell

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is this safe to add to a current b42 (after mp update)

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and can you remove the shells off the ground or do they despawn