#Recreating Knox County in Blender

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fluid turret
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GitHub link: https://github.com/DariusDracarian/PZ-Blender-Tools

I've been working on this project where I'm attempting to bring B42's version of Knox County into 3D, specifically with Blender!

Thus far, I've managed to setup a system that can generate the first layer floor of the entire in-game world! (The picture here shows the image that was used to generate it on the left, and the right shows the generated result.)

Eventually I'm hoping to also:

  1. Generate and place the walls and more floors.

  2. Generate in-game buildings.

  3. Generate in-game objects and place them in the world.

  4. Support modded maps.

There's a lot to be done here though before this is even close to ready for use, but I'm hoping this project can turn into something that I can use to create my own renders/animations, and possibly turn it into an add-on that the community can use as well!

I'm open to anyone that is willing to help out on this! Just let me know 😄

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Huge shoutout to the PZ Mapping discord as well, they helped get the assets I used to generate this 😄

fluid turret
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I wanted to show how adaptable this system is, as I can plug any top-down map image into it (as long as it's 256x256) and it will generate the corresponding tiles immediately:

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It can be expanded as much as you want as well:

spring zenith
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Looks promising!
Could you make this project public so we can participate and contribute improvements?

fluid turret
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I suppose so! On something like GitHub?

royal horizon
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Project zomboid 3d?😅

fluid turret
spring zenith
fluid turret
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Oh, I forgot to put that I did all this on an experimental version of Blender 5.0, mb. I'll change it to a lower LTS version

fluid turret
# royal horizon Project zomboid 3d?😅

Moreso for those that use Blender to make animations without having to rebuild entire sets from the game from scratch and just use their in-game files, taking out a ot of the initial work.

fluid turret
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I may have also found a way to translate .TBX files (Entire buildings :O) into Blender and potentially have something to build them out automatically