π§ββοΈ PROJECT ZOMBOID SERVER - ODST
π§ Server info found in flyer π§
π₯ WHAT MAKES US DIFFERENT? π₯
Led by an experienced IT professional (me π€ )
𧬠ZOMBIE INFECTION & BEHAVIOR π§¬
!Blood and saliva transmission!
!High zombie pop!
!Random zombie strength & toughness!
** βοΈ Cryogenic Winter and 10 years later themed βοΈ **
Sprinters:
3% by day, 6% by night
25% slower than vanilla
Sprinters jump through windows
Dying Light-style voice lines to identify them
Smarter Night Zombies:
Improved pathfinding
May open doors depending on light levels
π VANILLA+, POLISHED EXPERIENCE π
Vanilla Vehicle Enhancer
QOL Mods (No bloat. No nonsense.)
Vanilla-friendly Clothes + Tactical Gear β Stylish, not skimpy
Gun Expansion β Balanced, lore-friendly firearms (firearms b41)
Trait/Occupation Overhaul β Traits can change dynamically
𧨠UNIQUE EVENTS & FEATURES
π Expanded Helicopter Events ( airdrops, horde movement, bandit helicopters )
πͺ The Only Cure - Bitten on the hand, shoulder, or forearm? Amputate and live... maybe.
Susceptible (Optional Mod) β Adds depth if you want it
π§ Wandering Zombies System - Zombies can roam long distance, making smart base choices and base defense an actual mechanic.
π§ Zeds donβt stay in one place. You will need to build defenses. Climb Ladders & Lockpick Doors. Gain access to locked places through traits or magazine finds.
π Better Car Physics and RV interiors (Manual install required for better car physics and every texture optimized β ask if you need help)
π‘οΈ Barricades Matter π‘οΈ
Furniture-based barricades have boosted durability, barricades hurt zombies, and many more options for building.
π Rewarding Night Combat π
At night, earn 2x EXP for combat skills.
A noise + icon will notify when it's active. High risk. High reward.
π¬ JOIN US! Constantly evolving. Always challenging. Never boring. Suited for experienced players looking for a REAL challenge.
I should also note we are hosted in Central North America , and if your ping goes over 150 you wonβt be able to join the server. Keep this in mind before joining π«‘






