#Android launcher

3 messages · Page 1 of 1 (latest)

shut valley
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Hello, I'm currently developing an Android launcher for Project Zomboid, which I plan to make open-source (it doesn't contain any Project Zomboid files, only the code necessary to launch the game on Android platform). In my project I use OpenJDK port for running java part of the game, GL4ES/Mesa Zink for translating OpenGL calls to android native GLES/Vulkan calls, cross-compiled lwjgl, glfw stub and assimp. So far I've been able to launch the game and navigate the UI, but in order to enter the in-game state I would need to load PZ native libraries like PZClipper, PZBullet, PZLighting and PZPopMan (build 41). I plan to emulate those libraries using either qemu or box64, which is expected to be slow performance-wise and painful to set up. That's why first I would like to ask if it's possible for Project Zomboid development team to cross-compile PZ libraries for android and make them available?

fluid solar
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i dont think so

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however send them an email