So changes for a more realistic/immersive experience, let me hear your opinions and suggestions.
- Elec and Water out by the first week (Might want to do earlier.)
- Saliva only, scratch infections don't really convince me.
- No Respawn
- Loot buff (x2/1.5 for weapons/ammo x3 for almost everything else, makes houses and stores (seems odd to find a hardware store and not a single hammer) seem more lived in and immersive. Have added 1/4 chance of all houses being looted with stuff strewn and less rares.)
- Slow Farming and Normal Animal Stats (Not a farmer/livestock but if I ever do decide to do it, I'd like it for it to imitate real life times. Having no experience with animals, I'm not sure if this is enough. Would love suggestions here.)
- x2 Exp (Most to test out the build quickly but it seems fair given you no longer get exp from dismantling things, maybe 1.5x might be more realistic)
- Cars have normal health in general, also more likely to be locked.
- Interesting, live corpse sickness but I have made the effect low. Makes sense that the smell could make one sick over time but not in vanilla.
- Muscle Strain is perfect at the moment with the recent hotfix, so I left it as is.
- Slow Character Clothes degradation seems more natural to me.
- 500 days slow erosion.
I also have the following important mods.
- Realistic Weapon Durability (Makes weapons in general last 1.5x longer and seems sensible.)
- Water Goes Bad (Goes bad about 14 days after shut off at a min. Also drains water so no easy water collecting.)
- Horde Night (I have it set to spawn 25, increments of 5, and max 100. Happens on the 20th day and then repeats every month with a 3% chance in between, just to keep things spicy and imitate random migrations, attacks)
Let me know if there's anything else I should add or change.