#Ways to spawn annotated maps in MP?

3 messages · Page 1 of 1 (latest)

pine stream
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Hello, I'm currently hosting a modded playthrough for my friends and due to some glitches, the container that used to hold our annotated maps and vhs tapes got emptied. I can get back the vhs tapes by spawning them again somewhere else, but I can't spawn the annotated maps for some reason (both from the item list and from the dev menu stash debuggers).

When I attempt to use the stash debuggers, I get this error

attempted index: size of non-table: null function: populateList -- file: StashDebug.lua line # 72 | Vanilla function: initialise -- file: StashDebug.lua line # 66 | Vanilla function: OnOpenPanel -- file: StashDebug.lua line # 146 | Vanilla function: Stash debuggers -- file: ISDebugMenu.lua line # 26 | Vanilla function: onClick -- file: ISDebugMenu.lua line # 167 | Vanilla function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla java.lang.RuntimeException: attempted index: size of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIElement.onMouseUp(UIElement.java:1183) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)
Is there any way I can spawn the annotated maps again?

thick ridge
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At this moment, I am not aware of any way to spawn specific annotated maps

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Though you could try loading in the game with Debug mode and spawn a normal map, then it may be possible to right click the map and change it to an annotated one