#Attempting to fit the whole Kentucky community modded maps into one

1 messages · Page 1 of 1 (latest)

zinc hollow
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Ever since the Mod Map Manager got released, i spent the next 12 hours trying to fit all the possible compatibility modded maps into one.
And a total of 195 map mods! but im not satisfied since the remaining map mods could have a possibility to fit in… I’ll occasionally update during the weekend and try to make a proper mod order before release the Collection on the workshop

I keep my progress here in google docs
https://docs.google.com/document/d/1-SbkHLRfQLQOFxBd4xNTfXwnulFDaE3ZDW7hyPLS474/edit

zinc hollow
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oh god the roads are going no where LMFA)O

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i baked the whole kentucky with this one

rotund sparrow
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hell yeah, this is awesome and exactly what the tool was designed to do, I'm so glad you're getting good use out of it spiffo

zinc hollow
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Eyup!

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its still my goal to try to fit as many map mods as possible into one

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There were definitely some map mods that works

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others.. its like they ran out of budget for the road connection

tepid mural
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you might wanna learn sum mapping just to connect those roads haha

zinc hollow
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update

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i picked the safer option and i think it works

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its less than 100 map mods

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but its far better than the first one lol

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although

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i still have no idea whether if the ingame map just doesnt visually display a connection or not

zinc hollow
tepid mural
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that or filling the empty blanks by making the roads yourself

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also overriding some map cells with an intersection

zinc hollow
zinc hollow
tepid mural
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yah you could use those instead

zinc hollow
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Update:

zinc hollow
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using this map order
Constown (RC + FR)
Raven Creek
Fort Redstone

zinc hollow
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Coryerdon + Taylorsville + Bridge Connecting between the two

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Road Connecting to both Leavenburg + Jasperville + Jasperville Wilderness

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Also this road fixed it self magically <3 (this is Tugaland)

zinc hollow
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somehow i turn kentucky into V O I D

zinc hollow
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Update

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more maps

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but whenever i try opening up the map

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it get stuck at 1 fps and freeze my game

tepid mural
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probably the game freaks out over something

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any conflicts?

zinc hollow
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it did freak out for a minute

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but everthing is good now

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i dont know whats the main cause tho

zinc hollow
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oh no

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my CPU is going over 100%

zinc hollow
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but im not sure which one of the mods are causing it

zinc hollow
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New mod maps ive added (potential mod maps that might caused it)

zinc hollow
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Ekron Mansion
North of Killian Country
PineVille

zinc hollow
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at this point

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i dont know

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whether my pc cant handle THAT many map mods

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(even though i was able to load 195 map mods in one go)

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ARGH

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im gonna go play valorant

empty chasm
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he's creating kentucky (real(

zinc hollow
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OKAY, im gonna redo it all over again

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This is the mod collection ive used in my usual play through and will be the starting point

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ill add Mod Maps by alphabetical by order to avoid any conflicts i had previously

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(the collection contains popular maps with high star rating)

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A = 6
AHZ Town Expansion
Abandoned Survivor Base
Abex City
Addams Mansion
Al's Hardware Store
Ashenwood

tepid mural
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doing great so far

zinc hollow
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I’ll consider it

zinc hollow
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if i know how to move mod maps

tepid mural
zinc hollow
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I put it originally in the google docs

tepid mural
zinc hollow
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its like the mod "is this cell taken"

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but it is intregrated into the main menu

tepid mural
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ah damn

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still useful though

zinc hollow
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and you can check what mod maps takes in a cell and what mod maps have conflicts

zinc hollow
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its the reason why im starting this project

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i was hoping for someone to do it

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and it did'

zinc hollow
zinc hollow
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B (too lazy to put in the names, but they're there)

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Brazil Farm is not compatible

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Battlefield: The Airfield is not compatible

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i asked #mapping whether this mod map would feel naturally in kentucky (Berri Mall)

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I'll still put this in the official map mod collection, but the road connection makes me worried (but ill let it slide and its Blueberry)

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British ARRC NATO Outpost does not have a ingame map (but ill still add it, it's meant to be a top secret base)

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All Maps are displayed except the following Brazil Farm & Battlefield: The Airfield, alongside a few concerns with Berri Mall, Blueberry & British ARRC NATO Outpost

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Ill be continuing this on Friday, because my 3rd qtr is gonna start tom

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But im willing to add as much as mod maps as possible until the whole Kentucky is filled to the brim with community modded maps!

zinc hollow
zinc hollow
tepid mural
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ah that's helpful

zinc hollow
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eyup

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there are actually other mod maps i was gonna put in

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but there were conflicts with other maps that in my opinion would be suited better

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but i also put in a section where u can picked which either of the two (or more) modded map you prefer

tepid mural
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did it actually lock at 195 maps

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would shucks if that's the case, there are plenty others I wanna sugest

zinc hollow
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but if you go all the way at the top of the post

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it didnt go well in terms of road connections

tepid mural
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yeah road connections is another problem

zinc hollow
zinc hollow
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i baked the whole kentucky alongside the zeds

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and hummanity ded

zinc hollow
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Yo @tepid mural

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looks good!

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though i dont understand, like these two roads are not connecting apparantly??

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i swear i could be high but all of the map is made by the same person, is there like a map order i should follow?

tepid mural
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probably on the map creator's end

tepid mural
zinc hollow
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eyup

zinc hollow
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Update: Blackwood Pines & Firecamp is removed, replacing it with Oakshare

zinc hollow
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omg

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so the ingame map mod (vanilla ingame map) has been conflicting someof the map mods

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It explains why even though the original mad mod includes an ingame map, it wouldn’t show up

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but i think i can use the other map order to fix it

tepid mural
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wasn't vanilla supposed to be replaced by the mods?

zinc hollow
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Here’s the thing about the ingame map mod

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It replaces the whole kentucky ingame map with better color visual

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although most of the map mods will be a higher priority in the ingame map

tepid mural
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oooo

zinc hollow
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The vanilla ingame map mod would get higher priority rather than the map mod ingame

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here's an example, this is when the vanilla ingame mod is enabled

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and this is after i disabled it

tepid mural
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ah that narrows it down

zinc hollow
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i was reading the comments on one of the map mods

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and someone mentioned that the vanilla ingame mod causes it

zinc hollow
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the map mod is still enabled with the vanilla ingame map is disabled

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I believe that the vanilla ingame map mod will be disabled

zinc hollow
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Update: I finalize the mod maps starting from C until R

zinc hollow
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dont mind, im using this as ref

zinc hollow
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Higher priority
Petroville
Little Crutown
New Tersh

tepid mural
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awesome sauce

zinc hollow
zinc hollow
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lord and behold

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i painfully but succeded

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it's quite good in it's state

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but im not done yet

tepid mural
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nicee

zinc hollow
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okay

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there's a big difference using ingame vanilla mod and disabling it

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(The right side is Enabled, and the right side is Disabled)

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(Note, Fort knox and Eerie ingame Map works! i just didnt render it)

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Due to this massive issue, when im making the collection

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i'll def need to warn people to disabled Ingame Vanilla Map Mod

zinc hollow
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This could be finished by Friday

zinc hollow
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Its done

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ill just fixed the map order

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Here’s a doc, it contains mod maps in order

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you can pick either two of the map mods (if you prefer the other map mod over what i picked)

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Map mod priority

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and a whole list of all the map mods (will update later in the weekend)

muted garden
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woah dude sick stuff

spiral flax
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Hello, maybe you can help me.
I have a dedicated server that I use with my friends.
Add some new maps and check in the "map mod manager" that none of them are overlapping. Remove maps from the server that overlapped with others. But my problem persists. When I go to the Luisville or Riverside areas, the buildings that should be there do not appear. Is there a guide to help me solve it or do I have to restart the entire server by default?

zinc hollow
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A whole new RECORD !!!

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219 Map Mods

zinc hollow
tepid mural
zinc hollow
zealous token
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How's performance with all these?

tepid mural
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it all depends on zombie population

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which loads when you are near the map cells

zinc hollow
# zealous token How's performance with all these?

when i test the map, i used low population so i wouldnt get over runned by zeds
and using no other mods aside the map mods with~~ independencies ~~ required map tiles. its pretty smooth for a pure vanilla run

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Today, im gonna recheck every mod maps including their ingame map displayed to make sure there's no map mod left behind

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and explore the whole new kentucky!

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and then Tom, ill try to make the collection on the steamworkshop

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HONESTLY its gonna be time consuming from the looks of it ;-;

empty chasm
zealous token
tepid mural
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@zinc hollow You need to use reuploaded version of cedar hill asap

zinc hollow
zinc hollow
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because i still subscribe to cedar hill

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i mean its still up, but im very confused whats going on with the map

tepid mural
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it was previously tampered by the creator to brick save files, then reuploaded again

zealous token
zealous token
zinc hollow
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update: im getting paranoid from checking each cell of the whole Kentucky just to find out one map mod’s ingame map isn’t loaded 😦

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Anyway the collection “might” release on Monday (thx i think it’s easier than I expected)

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As of right now, i might be reconsidering some of the map mods to be swap with the other option

zinc hollow
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

tepid mural
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youch

zinc hollow
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i have over 19 saves

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with each one slightly changing whenever i need to change the map order

tepid mural
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tedious process but I'll be worth it

zinc hollow
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def worth it

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btw i missed 5 map mods that didnt load in the ingame map

zinc hollow
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Last Update:
from now on, ill be relying on the comments to make several changes, i have check every single map

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im very sleepy

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and ill be making the collectiong tom

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the google docs will be updated tom

zealous token
zinc hollow
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(its fixed)

zinc hollow
zinc hollow
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America when they put all of the government funds on Kentucky and nothing else

tepid mural
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Lmao

zinc hollow
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here's the branding logo 195px by 195 px

zealous token
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💪

zinc hollow
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waddya think

zealous token
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Looks good 👍

zinc hollow
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thx u

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here's the title of the collection

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TWK: Modded Community Map Collection

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TWK = The Whole Kentucky

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dont mind me

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[h1] Header text [/h1]

[h2] Header text [/h2]

[h3] Header text [/h3]

[b] Bold text [/b]Bold text

[u] Underlined text [/u]Underlined text

[i] Italic text [/i]Italic text

[strike] Strikethrough text [/strike]Strikethrough text

[spoiler] Spoiler text [/spoiler]

zealous token
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Is it up and public?

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Mind sharing a link?

zinc hollow
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nope

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its not up yet

zealous token
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Ah gotcha

zinc hollow
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i might have

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reach the word limit

zealous token
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I didn't know there was one lol

zinc hollow
zealous token
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It won't let you add that mod to the collection?

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Or all the other mods aren't showing up?

verbal latch
zinc hollow
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i only look up the tiles mods

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im not sure if the other maps does appear or not

zealous token
zinc hollow
zealous token
verbal latch
zealous token
zinc hollow
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in terms of school work i was really busy

zinc hollow
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i think ill just put a disclaimer on what mods to subscribe

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and the map order

verbal latch
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🤣🤦🏻‍♂️

zealous token
zinc hollow
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Nope, ive been busy with shs petas (or projects) and preparing for 3rd quarter exam

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i still want to clean and polish the overall collection

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but for some reason they’re cramming every project and last minute lesson for the last 2 weeks

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so I couldn’t touch my pc at all and i had to focus

zealous token
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Gotcha, understandable

ruby sand
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I rarely use more than a couple map mods. You never have a reason to leave a big city like louisville

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Even on extremely rare loot the cities have enough to supply you forever

dense oriole
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Imagine trying to clear this..

verbal latch
ruby sand