src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2494) : assertion failed: steamnetworkingsockets service thread waited 60ms for lock! this directly adds to network latency! it could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
The server has 4 GB RAM, not a lot of mods, but it seems to crash at random intervals every now and then.
The only common denominator is that players are a distance away from each other. This latest crash, there were only two players online; one in Rosewood and one in Muldraugh.
Any advice on what I should look for to try and fix this issue?