#Server Crashes At Seemingly Random Intervals

12 messages · Page 1 of 1 (latest)

torpid basalt
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src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2494) : assertion failed: steamnetworkingsockets service thread waited 60ms for lock! this directly adds to network latency! it could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

The server has 4 GB RAM, not a lot of mods, but it seems to crash at random intervals every now and then.

The only common denominator is that players are a distance away from each other. This latest crash, there were only two players online; one in Rosewood and one in Muldraugh.

Any advice on what I should look for to try and fix this issue?

floral elbow
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Thread starvation refers to the CPU being over provisioned, nothing to do with RAM. Check CPU usage on the server.

torpid basalt
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Will do. Is there anything specifically that would use up lots? Loading chunks, etc?

floral elbow
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Mods, chunks, but the server doesn't require much anyways

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More likely you have something else running on the same computer using the CPU unless it's a very weak pc

torpid basalt
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It’s a dedicated server

floral elbow
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Yes, dedicated servers are still computers

torpid basalt
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So what else could be running on it when it’s only set up to run PZ 😄

floral elbow
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One might suppose an operating system at the very least, mightn't one? You've given no indication of resources, platform, or anything else. 'server' is not a term that necessarily implies a piece of hardware. If you don't want random guesses maybe share some information about your setup and environment.

torpid basalt
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It’s hosted by server.pro, the only specs that it really gives me are 4GB RAM. I’ve just looked at the usage history, and at no point does the CPU go over about 30%, memory gets very close to 100% though

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I’ll try to find some more specs

torpid basalt
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AMD Epyc 7351P, 2.4 GHz / 2.9 GHz

That's pretty much all the info I can see :/