#Hotbar not working

2 messages · Page 1 of 1 (latest)

brisk cove
#

Everything was working perfectly yesterday, but now the hotbar doesn't work and causes errors. The console says it a vanilla issue, but it can't possibly be so. I've added no new mods, and the ones that updated recently don't even touch the hotbar or radial menu. This is what appears when I press any of the hotbar number keys.

LOG : General , 1723758599673> -----------------------------------------
STACK TRACE

function: onKeyPressed -- file: ISHotbar.lua line # 674 | Vanilla

ERROR: General , 1723758599674> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isReallyVisible of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1723758599674> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: isReallyVisible of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)

cloud steepleBOT
#

If you have issues with mods, try disabling them one by one or in batches to figure out which specific mod is causing the problems.
Do it on a new save to to prevent any issues on your current playthrough as removing mods can cause items to be permanently deleted.
After you find out which mod is problematic, consider reporting the problem to the mod creator on their workshop page.