#M60A1 Testing
1 messages · Page 1 of 1 (latest)
Gonna make it where MG breaks glass, add in some fires being started with the HE ammo, and also there's currently no damage to structures in his code that I can see, so gonna add that as well.
added glass breaking from mg fire and randomly started fires from HE shells. AP shells will not start fires but affect a smaller area
If you’re using this for like your server or smth I would so join it
This is amazing
this is so awesome
i really love the engine rumbling, im used to hearing the default vehicle sounds in zomboid
there were cannonically tanks in louiseville, obviously not that kind of tank but if it was an abraham it would be cannonically correct.
i mean it is possible for the m60 to be deployed in louisville
I'm not allowed to
Why's that
Actually this tank was pretty common in 1993 so more than likely it would have been deployed. Especially if it was by like a National Guard unit or something
It's not my model its sharks and he said he wouldnt let me
Yea since Kentucky is a backwater NG state
Oh damn
yeah so its just a project for fun for myself
First time in forever where keeping something awesome to yourself is a good thing
In this case it's getting a DMCA request at your dms or not
Check it out though I fixed the house damage in bikinihorst's code. the house damage was broken due to vehicle damage broke and all being in one big function
Looks very good
If you know how to make your own Patton model you could legit get this mod out and it would prolly be awesome
yeah I mean if it's what they want. They said they just wanna keep it a tile
The reload sounds are so crisp too
Yea
the audio is straight from TIgerII mod
I mean it still sounds crisp as hell
I'm using that as the base
The end of the reload sound 😍
I'm cutting out allot of his systems because he added ALLOT
like a whole war thunder point system and store ect.
it was allot, I just cut it way back and improved the turret rotation and rewriting some of the code
The MG is still a bit buggy, needs to be rewritten
I have a other model, but it's quality isn't as good. I don't wanna put out something that's no good
It does say in one of the broadcasts that there were reports of tanks in the streets of louiseville so yes, it most definitly would've been deployed
If you built your own model / someone else did for u u oculd use it?
yeah more than likely, the code is largely based off bikinihort's code, but don think he would have an issue as long as I changed everything so it doesnt conflict
can blender be used for pz models?
I might try to make one if yes.
Would hull, turret and gun be needed as separate models?
the hull, tracks/wheels, and turret all need to be subobjects
I'd export as one .fbx but separate those components into parts. its actually 2 tracks that I rotate the wheels on one set and then it spawns them back and fourth to make it look like they are spinning
il try to make the models then.
but il be able to start with them next week as atm i only have my laptop not my pc
If you make it I'll plug it into the code for you, Idk if I can like post it on the workshop I'll actually have to ask bikinihorst if thats okay before I do that. But will def make it for you to do whatever with
il prob just dm u the models, i have experience in modeling but 0 in coding xd
only exeption is scratch lol
I'm not great at modeling but can edit it enough to like separate the parts out and stuff that I need in order to plug it in the code
oh all the UV's need to be on the same map though, thats important
because that way if you want to use different skins I can just define different skins in the vehicle code. otherwise I'd have to have different sets of files for each tecture which is kinda a pita
Just download some war thunder tanks and use those? The snail does not care
project zomboid has a pretty unique are style, Idk if that would really fit ya know
I do have an alternate model let me see if I have a pic
I think it’d fit
It’s not like war thunder is the ultimate realistic game
There’s always world of tanks too
Or war thunder mobile
I am downloading war thunder rn though lol
I mean I’ve literally seen Roblox people steal there assets lmfao
lol
I dunno, also the poly count on that looks pretty high
if its around 20k tris or less I think it'd be okay. Id have to merge the textues into one map too probably
That’s the mobile version the pc version is probably a lot more
You can also always retexture it as well
itd probably be easier to just rescale the uv's and merge them to one map then do the same for the textures
I wasn’t completely serious about using war thunder models though because yeah they’re gonna be high triangles
I believe they even have interiors lmao
well I can delete allot of geometry I dont need too
Like I'd probably delete all the cables and stuff, as long as its not baked onto the texture maps all weird
Well Godspeed I’m gonna go play eft
tank now clears trees by default
now make realistic tank v tank combat
lol I'll leave that to bikinihorst. He has his code structured to add more vehicles, so I think thats his plan
although with how much code that was there IDK how it'll work
golan heights in pz lol
this is what I took out lol
and like each one of those is like 50 plus lines lol. He had ALLOT of functions
Like all the code I'm using is his functions. I just cut out a whole bunch of code dealing with like a point system for killing zombies, and unlock tree, like artillery support, it was just allot. I just wanted a tank lol.
Allot of his functions were a little broken too so I'm fixing them
Yknow you should make it so you can run over fences and tall fences
then you could roleplay the walking dead lol
that's probably doable
Roblox has been cracking down on people using Gaijin assets
I don't really plan to use any war thunder assets even for personal use. Just because it doesn't fit the game
I can see that being misused on a roleplay server lol
just use a tank to clear trees and then have teams pick up the logs
I could make it a sandbox variable so can be turned on an off too
big brain ideas
I'm working on the sounds rn though
Oh I improved the explosions earlier today too
It had a glitch where it wouldnt break walls like directly behind the aim point but fixed that
a little chrispy
Chrispy?
cant quite put a finger on it... might be the reversing sound?
I mean I dont know the word chrispy lol
i meant crispy, sorry
oh like too crisp? like needs to be a lil quieter?
yeah id say so
Let's see what's next up on the list. I've got to change the MG so that it can fire continuously when the turret isn't aligned with the cross hair but the mg fire effects a cone straight out from the turret
Also gotta add the fences and poles into the break function with a sandbox variable to enable it
Gotta add a repair kit item and make it a requirement for vehicle repair
There's a stack overflow if the player exits the tank while in aim mode so gotta add some conditionals to fix that, but need to make sure I've narrowed it down to the right function first
hmm i have heard somewhere these sounds, i forgot where tho lol
for me, it doens't sound good, i like the first one more but someone else might like this version
Maybe you heard it from a video of an m60 tank
The original sounds he had was from war thunder the new ones aren't
remade the MG to work at the same time as the cannon. Now instead of having to chose you can just press g with the cannon. the MG now shoots in a straight line from the coax affecting any zombies in that line
still getting it tuned in but yeah the function is there
It's incredibly fun lol
Read above man, he can’t currently
good
I fixed the stack overflow problem from the original code today
It needed to check if nil on the cursor before running so it wouldnt spawn and cause the issue
I think I just Have to create the repair kits and make that a requirement for the repair, and fix the destroy cars from the main gun. Among some SFX, adjustments to a few things, and trim out any of the remaining unused code.
Oh and fix/update sandbox options
Ooooh and maybe make a tanker trait. So rn you have to find a book called "Tanker's Manual" and this teaches your character how to drive it
So one possiblity is make it where you can drive it right off the bat
this is a very good mod
its pretty fun to make. Maybe I'll find another model for it I dunno
oh also the tracks can be damaged
oh also you can use the left and right arrow keys to spin in place
this is the book function
the mod its on workshop?
No
No I can't share it
I can't upload it I am not allowed to
here is turn in place and difference between AP and HE. HE is bigger area and produces fire. AP does less damage to buildings and does not cause secondary fires. Basically use AP for more precise shots and HE for large hordes.
You can post on it on github if ya want
You mean just the code?
Yeah
Most of the code is from the tigerII tank mod, just made some changes like the MG and split up some functions, fixed some errors, and took out allot of functions
This one, which I got permission from this guy to use his code to work off. I just don't have permission to use the tank model
And I'm not quite done yet I'm gonna work on it a few more weeks I think
Have like a to do list. And a wish list. He had a night vision mode that was cool. I wanna possibly add that back in but instead of having it in like a war thunder research table have it a part that when added gives the function, and just have the part spawn in military areas
New MG sound
new main gun sound too. Mainly just did MG tweaks today. Oh and added the custom mechanic window back into this version
Yeah it'll have a ham, I gotta figure out how to set it to emergency broadcast channel by default
good
There's a few things in that file I gotta change, like put the engine compartment behind the actual engine and adjust the driver seat area and stuff. That's pretty minor stuff. I got allot of pretty minor stuff though lol that's why I think it'll be a couple weeks before I'm really happy with it
And where will this mod be released a server or publicly?
He isn’t allowed to publish it
So why’s he trying to get permission for it? This could be mod #1 if he released it
Well he needs permission from other modders cause a lot of the base code and stuff is from other mods. He is trying to move it away from those mods but he doesn’t own all the code himself.
I'm good on the code I have permission for that. I just don't have permission for the model.
tunnel bore? lol. Working on fence destruction. Currently working but initially had some funny results
Demo of fence break
Crowbar start (cannot hotwire tank). Player uses a wrench to remove the hatch and a crowbar to start the motor.
increased engine noise to attract more zombies
This is some Tiananmen Square typa shit bro
how I can download it??
You can’t

this is fire
Wow I like watching the progress of this thread,my guy is cooking smth
bro is using the war thunder icons
darn shark won't let you make the tank model usabe? I was so dispointed when I found a M60A1 and I couldn't use it
if you could send the file to me I'd be glad
That's just a hold over from the m1a2 mod where the code came from
warthunder lookin ahh ammunition
I switched the UI and icons to something else I made myself from those
I haven't been working on this lately tbh lol
Awww when I first saw this I was so hyped but I saw that it was not opened to the public
oh well thats a shame
but thats a really cool tank
@west scaffoldalso would it be okay if someone made the tank and made most of the features that you made on there tank
That's pretty sick. There have been military vehicle mods for a while, but none of em, afaik, have working weapons and they are there purely for cosmetical purposes rather than being practical and actually useful.
I wonder when you will post the mod
I'm not going to man sorry
ok
