#Sky High

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outer dome
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I REALLY hope that we get another dev blog on the profession crafting trees.

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Right now, we only know the Brickmaker and the Bowyer trees.

vagrant gulch
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lets hope we get build 42 available near the end of this year of early 2024.

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some day the indiestones will bring back bi weekly dev blogs.

outer dome
latent yoke
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It sounded like they were putting biweekly blogs on hold because it was interfering with the game dev, and really which would you rather have

quaint oak
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I think it would be wrong to say that the biweekly thursdoids were holding up development in any sense.

It was more of a case that now that we were pivoting to more focused animal/crafting/b42 development, which at this point has come to involve multiple parties working in concert for quality demonstrable results, that, for the time being, switching to a scheme temporarily where we present the concrete results generated in concert, will be more impactful and impressive?

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Think of it like a jurassic park style situation, where we want to unveil one dinosaur a month for bit, for the sake of showmanship 🙂

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At this point with the b42 development we've gone from being individual cheerleaders, to building human pyramids, so we gotta pace ourselves.

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In that now we're not working on individual development streams, but the river.

outer dome
quaint oak
red creek
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is the skyscraper gonna be located in LV?

remote skiff
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I can already foresee a new challenge: the Skyscraper Challenge (creative name I know)

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You have to survive in the tallest building in Louisville for as long as you can. No leaving allowed.

outer dome
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Nah. The challenge ought to be traveling up the 100-story zombie-infested skyscraper in minimum time.

plucky laurel
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i am the skihigh , ask questions

ember sigil
remote skiff
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Yes

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I have only complaint with this blog though

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I eventually ran out of blog to read

verbal tree
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freeee bird

hard tide
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very hyped indeed! love the good work

narrow perch
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I'm waiting for this update to drop tbh

dark remnant
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is that just pottery

outer dome
# dark remnant is that just pottery

No. It means a person who makes bows and arrows.
Thursdoid: https://projectzomboid.com/blog/news/2022/08/slapdashdoid/

Hello all! Afraid this will be a more hastily put together than usual Thursdoid, usual Thursdoid writer is away this week, and we originally planned to do a stable release today. Last minute, however, literally a couple of hours ago in fact, we concluded that this would be a bad idea not only in the […]

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Also, correction. I meant to say Stonecutter, not Brickmaker

outer dome
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Ugh! I can't wait for Build 42! Just looking at the Bowyer tree makes me so darn excited! We'll be making freaking Crossbows!

vagrant gulch
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hopefully bows could also spawn naturally as well

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also some makeshift bows out of tree branches.

ember sigil
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That tech tree just blows me away. Can’t wait for B42

crude comet
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I trust TIS but I really hope they aren't over hyping all this

whole isle
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maybe it is US who are overhyping

crude comet
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Oh most certainly, but they're still telling us about the great and awesome stuff they're adding in 42

whole isle
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i mean it looks like they are imo lol

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its not like its 10 items and calling it a day

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we wont know until its released 🤷‍♂️

prime meteor
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Technically a bowyer is someone who's profficient in making bows
A fletcher is someone who's profficient in making arrows, but anyone could be good at both

vagrant gulch
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cant wait to find the recipe magazines to make these bows.

vale bronze
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Whoopsies

whole isle
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Also there’s a lot of other stuff being added besides crafting

vale bronze
whole isle
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It will be a very good update

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New farming stuff

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Hunting animals

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Map expansion

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Basements and hills

vale bronze
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I will go back to hunter gatherer times and chase deer with spears

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OH MY GOD

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please add spear throwing

whole isle
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That becomes a viable survival method

vale bronze
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Please

whole isle
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We already have bows and arrows I don’t think that’ll happen

vagrant hedge
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Gwiddy

vale bronze
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But not very strong because its one spear per throw

whole isle
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Yeah their lies the problem lol

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I’d rather spears be the way they are now but maybe with a durability buff

vale bronze
vale bronze
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A halberd would be sick

whole isle
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I believe mods exist for that

vale bronze
whole isle
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True

vale bronze
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I want to do a vanilla game soon. Played permafrost modded recently and it was tough, so maybe something more laid back would be enjoyable.

whole isle
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I doubt you’ll be getting that kind of thing

vale bronze
whole isle
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We’ll just have to wait until the update comes out and we can see the full crafting tree

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A blacksmith might be a profession

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I’m still hoping for ammo crafting with guns

vale bronze
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They said they wanted to go towards a more medieval approach for late game, being able to be fully self-sufficient and everyone having their own role.

native vapor
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F.e. prison van

whole isle
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Many things to look forward to beyond the crafting

native vapor
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I'd say it's going to be a very very large update

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It expands on pretty much everything

outer dome
# whole isle Basements and hills
  • Ranching animals
  • Combined with the crafting update, we're getting a professions rework and post-apoc professions
  • A massive engine rebuild that consists of a lot of stuff
  • Lighting rework
  • Machines that can be interacted with more complexly (vending machines)
  • Skyscrapers
  • Fishing minigame
  • Dynamic music depending on your current situation and actions
  • A freaking massive boatload of new items, clothings, gear, containers, etc, especially military gear like webbing.
  • More interactive player-readable documents like newspapers, advertisements, etc.
  • Re-usable books with actual names.
  • Reading rebalance (can't read in low-light, illiterate can read magazines but not map writing)
  • Functional, craftable masks
  • Facelift to some existing areas of the map
  • More camping equipment like proper tents and backpacks that can hold tents.
  • Complex liquid transfer system, which includes mixable paint.
  • QoL improvements by adding more ways/alternatives to getting mandatory equipment like can openers, lighters, crafting magazines and sledgehammers.

Edit: I completely forgot about

  • Voice acting!

But I don't think we're getting hills in Build 42.

whole isle
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Pretty sure it was mentioned

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Could be wrong though

outer dome
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I believe the potential was mentioned, but we haven't even gotten any updates on the Southward and Eastward staircases. They mentioned that they came to a solution, but we don't know what that solution was, since they haven't said anything for months.

I would imagine that they would at least show us what they've come up with at this point.

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Especially since now they're starting to merge the major branches together.

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The big map that they showed us probably contains most of what they had added until that point, and I don't recall seeing any hills. On the map, that would probably look like a blank spot on Level 0:

whole isle
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Hmm maybe I interpreted wrong

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Like how people thought we were getting factorio

vagrant gulch
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that map looks more exciting when there is more places to explore and more fishing spots

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cant wait to use these new melee weapons like this metal baseball bat.

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prison shank , L shaped tire iron

opaque raft
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butterfly knife.

whole isle
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The metal baseball bat will be fun, although I assume no nails can be out on it

vagrant gulch
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hopefully the metal baseball bat will be more durable than the wooden bat

outer dome
vagrant gulch
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more likely it could be used to change tires

merry flower
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Have they said B42 will add hills? I may have read that they plan to implement it, but was positive it'd be later.

naive zephyr
loud dock
rigid dragon
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Weld screws onto it

outer dome
whole isle
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I think we are well past that point

outer dome
# vagrant gulch cant wait to use these new melee weapons like this metal baseball bat.

Something that doesn't make much sense to me: that hook looks like it's gonna be a spear-type. But the point isn't outwards like a spear.

Regardless, the fire poke and baseball bat look like a two-handed weapon (likely long blades and long blunt respectively), tire iron looks like a one handed weapon (short blunt), and the knives are obviously short blades.

crude comet
whole isle
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Indent deez nutz

vagrant gulch
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farming overhaul is going to be amazing to be able to grow more types of crops as well as crops having defenses against pests

outer dome
crude comet
whole isle
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!roadmap

uneven pebbleBOT
whole isle
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I don’t see it

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Maybe I’m just crazy or interpreted things wrong

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Wouldn’t be the first time this has happened 😏

outer dome
dark remnant
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i seriously hope we will be able to make more furniture and stuff with this- and architecture

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for example a windmill, or sprinklers for crops without the need for mods

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solar panels

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this is random but i also hope for a intercom in buildings, or some streets of lv

outer dome
dark remnant
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do u have a screenshot or know what thursdoid its in?

outer dome
dark remnant
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oh yeah true

outer dome
dark remnant
outer dome
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Actually, I tried looking back. Can't seem to find it. I seriously, legitimately, could've sworn that I saw a devlog with a makeshift windmill. Might've been more than 2 years ago.

whole isle
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Idk about solar panels

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Back in the 1990s they were pretty crap

twin robin
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Man imagine trying to clear out that entire skyscraper

whole isle
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Imagine being trapped in the skyscraper

twin robin
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Imagine being a janitor there (or a perfectionist like me)

night linden
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Oh the windmill

outer dome
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Talking about something saying medieval post-apocalypse or something?

night linden
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There were certainly blogs discussing medieval post-apocalypse, but I don't remember an image. I was focused on the text, though, so I very well may have missed it

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2022 and Beyond. No image, and only phrased as a hypothetical:

Want to be the person who makes clothes and sells them to a neighbouring settlement? Build brick walls and create something that resembles an actual house? Maybe even build a windmill? Who knows.

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@outer dome

outer dome
night linden
whole isle
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you guys ready for thursoid

opaque raft
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aye aye captain

vagrant gulch
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if we dont get the thursdoid this week more likely we could get this blog post next week

outer dome
outer dome
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Like, so far, it's always been the third Thursday of every month.

dark remnant
whole isle
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Idk I just like antagonizing

peak flame
marble brook
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Thursdoid Thursdoid Thursdoid

outer dome
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We can definitively assume: NO THURSDOID TODAY

surreal shard
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:c

unreal jacinth
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Because the last one was three weeks ago

dark remnant
vagrant gulch
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maybe next week we could see a thursdoid

whole isle
dark remnant
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are these the only tech trees we know of

whole isle
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To my knowledge

void lintel
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Bow crafting looks great, though some of the terminology is off. Arrows should require nocks and tips to be made seperately too if we're being proper realistic. Fletchings/vanes too

vagrant gulch
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lets hope some bows will spawn naturally to make this game more immersive and some cheap makeshift bows to add to the immersion.

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I also hope that arrows could be reused after reclaiming them from the zombie corpse.

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need a dispenser here

opaque raft
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like a week or two into a run

vagrant gulch
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that would be nice

night linden
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I feel like a week or two is very soon for that, unless it's rare at that point

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I doubt many people in 1993 Kentucky knew how to use a bow, much less how to make one

vagrant gulch
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implement some hunting bows and crossbows that spawn naturally.

outer dome
opaque raft
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doubt people play on a single save for a ingame year but sure,a few months seems more plausible

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for them to start spawning in on survivor zeds

vagrant gulch
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maybe a month for surivor zombies to spawn in

void lintel
vagrant gulch
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loot arrows off of zombies that spawn with them.

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could imagine a new type of injury of a lodged arrow removal in body.

outer dome
prime meteor
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The actual method for arrow removal is to break the shaft in half without moving it too much, and then pushing the arrow out the other end of where you got hit

Though that depends on the arrowhead, but pulling an arrow out rather than pushing it out can cut you up inside even more

ember sigil
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I wonder if health and damage have to be revamped alongside these new weapons. Getting hit with an arrow is a whole new way to be hurt

verbal tree
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combat really needs to get revamped

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as in pvp mostly

night linden
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PVP was mentioned as something on their radar for improvement in 2022 and Beyond, but unsure whether we've seen anything else about it since

void lintel
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I'd love a more configurable day/night activity and a hot/cold activity setting

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More vision settings like "Completely Blind" and something in between that and "Poor"

outer dome
vagrant gulch
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lactose intolerant trait be like

loud dock
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how do you do pvp combat exactly

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since the game is balanced around smacking zombos, and due to the ""kinda"" realistic nature of the combat you cant really do much more

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ig maybe they could add like

some way to dodge? not like dark souls style but rather like a small sidestep or step back that can scale and get better with more nimble, has a higher chance to avoid attacks and grabs but wont actually protect you from anything else

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and also shields maybe, like protects from frontal attacks and grabs when aiming and pushing instead uses the shield which is more powerful

verbal tree
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dodge? dodge bullets?

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bruh im talking how you can just stunlock people to death

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im talking how you can get an m14 and be unstoppable as long as someone doesnt shoot you from the back

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which is a small if as long as you just stay inside a building

outer dome
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Here's my perspective:
PvP will likely be untouched until development fully shifts into Build 43, because B43 single-player will include combat with NPCs, and the issues with PvP combat will be prevalent in NPC combat if left unchanged. There will likely be rebalances around both ranged and melee combat to reduce stunlocking. Maybe only allow players to fall on the floor when you get a critical hit, and only if it hits their head, torso or legs.

Maybe even give a system so we can target specific body parts, in case we want to take people alive.

One thing that I'm hoping will be added is to make it possible for the player to fall unconscious from getting hit too much/hard in the head or blood loss, and enemies can then capture you. It'll also probably be a Sandbox option so that players in MP don't have to wait potentially a long amount of real-world time before they can resume playing.

whole isle
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Pvp will just be untouched

outer dome
whole isle
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I doubt it’s ever gonna get much

night linden
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I think it'll be improved but I have no idea when & feel no desire to make an estimate, personally

whole isle
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Maybe there will be some stuff with survivor updates but it’s not much of a focus in general

rigid dragon
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i hope animals can bite you so when the update comes out, abunch of people in multiplayer get attacked because they got medical checked and assumed to be zombified

crude comet
night linden
crude comet
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yeah, a while back

narrow perch
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that's cool and all but...

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i just want the build limit to be increased like immediately

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like right now... i cant wait

night linden
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Good thing b42 is releasing in 5 minutes

lapis gate
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You mean to say y'all haven't updated your copies yet?

outer dome
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What other post-apoc professions do you guys predict? We're gonna get bowyers and stonecutters.

  • Maybe soldiers, where they'll have more experience with a variety of melee.
  • Survivalists that can camp out in the woods. Heck, maybe a job similar to that called "Wanderer" or "Traveler," as a person who goes from place to place.
  • Burglars might be replaced with Bandits, with better combat skills.
  • Raider could be a variation of the bandit with much higher combat ability.
  • Blacksmith is probably coming back.
  • Potter might become a profession for all the new pottery stuff.

Likely keep fishers, farmers, cooks, doctors, engineers and carpenters and such.

We'll likely lose things like mechanic, police officer, fire fighter, veteran, security guard, park ranger, fitness instructor and burger flipper.

lusty cloak
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Why would they remove those professions

vagrant gulch
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Veteran should not even be an occuption since you are not active in the military.

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Soldier would be more logical as a occupation.

lusty cloak
vagrant gulch
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are you trolling?

lusty cloak
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I’m not

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The whole point of veteran is that they aren’t in the military anymore

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If you are active in the military you aren’t a veteran

vagrant gulch
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Wouldn't the logical thing for that veteran to be working a different occupation?

whole isle
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professions won't be removed

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instead they will integrate with the later stuff

outer dome
whole isle
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reread what I said

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whatever skills you get will go to the new crafting stuff

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thats what was said in previous thursoids

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also im sure they will need someone to grill meat in the future 😏

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bad wording on my part but none the les

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they wont be removing anything im sure

night linden
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I'm more interested in seeing how affinities are implemented

whole isle
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as a single player i know im making them all available

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personally id rather not have any affinity

night linden
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I don't know what your relationship status has to do with anything

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Fair though, I think it'll be v cool with NPCs

whole isle
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ouch man ouch

night linden
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If you set it up I'm contractually obligated to knock it down 😔

whole isle
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lol

native vapor
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Cause an active-duty soldier would likely sit in Fort Knox

vagrant gulch
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it would be nice to have more types of occupations in the game to add more logic.

native vapor
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Yes

vagrant gulch
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Paramedic would be nice occupation to have

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I think police officer should deserve some short blunt skill since they do use nightsticks or batons.

native vapor
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SWAT 😂

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Totally unbiased

vagrant gulch
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Prison guard.

native vapor
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But then B42 is adding SWAT gear and vehicle so who knows

vagrant gulch
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not sure how many people call firefighters as "Fire officer".

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imagine some useless occupations like cashier , taxi driver, office worker.

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Court judge occupation " I hold you undead in contempt of court"

native vapor
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Yeah the entire "occupations" idea is very prone to leaving a lot of professions out

vagrant gulch
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Attorney occupation

outer dome
outer dome
outer dome
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Maybe we could add in challenge occupations, which don't have any skill bonuses/affinities and increasingly fewer points compared to Unemployed, to zero free points, to potentially negative points.

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Their only purpose would be to let players roleplay or take on extra challenges.

rotund yacht
ornate thorn
verbal tree
ornate thorn
verbal tree
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i meant that obese people would likely be easier to spot

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than skinny ones

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but thats likely just me

night linden
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Sewer dweller does not imply obese

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& I don't think overweight people would necessarily be easier for zombies to spot by virtue of being overweight, unless you're literally talking about the visibility of their body (for which the same concern would apply for tall people)

rigid dragon
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imagine being a really short and thin person as the meta for stealth builds lol

void lintel
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Im of the opinion that zeds should be far less likely to notice you visibly when sneaking at a distance than they currently are. Not because crouching makes you hard to see, it doesn't really. Purely because when moving slowly you are really almost indistinguishable from one of their fellow undead unless you are close enough for them to smell something to the contrary. Zeds should only start doing heavy checks when something piques their interest e.g. they notice sudden movements that are not typically zombie like, or smell living flesh in close proximity. Its frustrating being spotted from a distance when you are acting no differently to the others zeds around

loud dock
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It's just whoever shoots first

night linden
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I say I assume because I personally avoid pvp

loud dock
night linden
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Which is presumably why PVP is slated for eventual improvement

loud dock
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It can't really

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Like there isn't much you can do around that

night linden
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One person's inability to think of a solution doesn't mean a solution doesn't exist lol

loud dock
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There's not really a big point in changing the entire game around smth people don't exactly do

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At most ig bullets can have a lower hit chance on humans so you need to be closer and it doesn't stunlock?

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You can't really do much beyond that without changing the pve mechanics

night linden
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The fact of the matter is that we don't know how—or when, even—PVP will be improved, because the only information we have is that it's something they know needs improvement

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It's not really possible to say whether that improvement would be a radical change

loud dock
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True for all we know it might not even be changed

night linden
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Yeah, my guess is not anytime soon since it hasn't been mentioned in recent blogs (but I'd be pleasantly surprised to see it)

whole isle
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I think their focus is going to be pve

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Although perhaps what they can do for npcs will also be reflected in pvp

lusty cloak
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pvp just feels clunky

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what hits and doesnt isnt clear

peak flame
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Unless they magically implement a way to rotate the camera (which would fuck 2D sprites over hard) there's kind of massive blind-spots for people approaching a building that campers can employ to get that initial jump needed to secure victory

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That camera-viewport limitation will always put PvP firmly into "kusoge" territory of PvP games.

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"kusoge" means "crap game" but there is also less of a negative connotation than you would believe based on that translation. There are games that are decently popular that lean hard into it and let players ride the highs of playing a ridiculous game.

outer dome
vagrant gulch
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cartable crowbars would be nice to have as well

dark remnant
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craftable spoons for us short blade ppl?

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:3 unhappy

whole isle
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Oh shit

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This guy has the right idea

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Also I assume we will need metalsmithing or something to make stuff

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Now we just need proper ammo crafting

dark remnant
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like eugene

whole isle
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something realistic would be nice, but idk

dark remnant
whole isle
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Oh I was talking to myself

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Cuz like most of the mods available for ammo craft Either aren’t updated lately or are too simple

vagrant gulch
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craftable meat cleaver.

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craftable Katana

whole isle
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Hmmm

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The idea is cool but the katana and machete being craftable might throw balance off

outer dome
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We'll probably be making moulds, furnaces for melting metal, pouring the molten metal into those moulds, and finally making new components!

merry flower
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Choose the new profession 'landlord' and start the game with no skills.

whole isle
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Oh I figure as much

vagrant gulch
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lets hope we could mine for some ore to produce some metal for black smithing

whole isle
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Which some have complained about lol

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“Game becomes too much like Minecraft and Factorio”

whole isle
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There’s always the concern of making the game too easy with craftable sledges. But I often wonder if that was said before vehicles were added

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After all, you might need to be a metal smith and require an anvil or some shit

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I mean if it requires a high metalworking then it’s gonna be tough to get

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And easier to hope it just drops

outer dome
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My guess is that you're gonna need some hard-to-find metals to craft a one, or sledges are gonna need a LOT of metal. Crafted sledgehammers will also probably have much lower durability than a professionally made one, or one made by someone with high blacksmithing stats.

ember sigil
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I don’t think crafting will affect balance, not even with craftable katanas or sledgehammer. Based on the sample tech tree they shared for bows, the effort required to get the infrastructure to make advanced items will be so high, that you’ll more than earn those items if you can make them

whole isle
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That is definitly true

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Also they may not be as good quality

whole isle
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Still hoping sometime for an official horde attacks your base setting

merry flower
whole isle
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Yes

peak flame
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Seconding the "Not likely to affect balance" since manually crafting a sledgehammer sounds like it will require far more scrounging for specific materials than just finding the damn thing. They're not that rare.

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Like I would bet that 1% or less solo runs end up crafting their own sledgehammers before finding their first one.

outer dome
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But hopefully, the new local business heavy-duty trucks, like that of Penn S. Hamm Construction, will have good odds for a Sledgehammer and other tools.

loud dock
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And without that they have exceedingly worse quality

whole isle
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We shall see

outer dome
whole isle
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Yeah Same

outer dome
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Plus, it's gonna need skills in two areas, both Carpentry and Metalsmithing/Blacksmithing. One to make the handle, one to make the head. It's gonna be difficult for one person to even do that!

drowsy jacinth
ember sigil
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Dying of old age will be winning the game 🪦

outer dome
loud dock
outer dome
outer dome
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Also, I'm hyped for the Thursdoid tomorrow!!!

whole isle
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Nahhhhh it’ll never happen

vagrant gulch
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this is the 3rd week of this month we could have a dev blog.

peak flame
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I petition Indie Stone to make a Fridroid for maximum chaos

night linden
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The chaos comes from the extra r

vagrant gulch
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some day we will have bi weekly blog posts again.

void lintel
vagrant gulch
merry flower
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Hopefully new Thrusdoid tomorrow. Has almost been 30 days. 🤞

night swallow
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Thrusdoid today? I would just like confirmation if there will be one or not 😵‍💫

verbal tree
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probable but not certain

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it should be today if im not mistaken

dark remnant
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im sure nasKo will answer at some point today

dark remnant
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but yes it should be today since the last one was on the 21st last month

whole isle
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Turdsdoid

outer dome
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We already had that:

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@whole isle

merry flower
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Annoying how they seem to release Thursdoids around 1pm here. Just be normal and have it there when I wake up!

vagrant gulch
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animal poop be like

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if the thursdoid does not happen this week we could see the thursdoid next week since this will be the final Thursday of this month.

whole isle
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Nothin yet

vagrant gulch
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must be a late one.

merry flower
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Usually it's around 1pm west coast time for me. (I know because they always release it just as my break is ending.)

native vapor
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I think it must be a next week one

night linden
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The last one was posted 2 hours from now (on the day it was posted, I mean)—it very well could still be today. Just have to wait n see

verbal tree
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i remember one late arriving in 3 hrs from now

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could very eell be

native vapor
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Hurdurdroid today

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(answer posted 4 hours ago)

night linden
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Dev dairy 😋

whole isle
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I guess by the time I get back from doing actual work at my job this will be a dead thread

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Here’s hoping this next thursoid is a good un

merry flower
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See you on the other side 🥲

peak flame
#

We'll have a reunion on this thread in 67 days when B42 comes out ablobnodfast

ember sigil
#

Ice Cream crafting expansion confirmed!

outer dome
raw adder
#

i wanna see ragdoll physics 😛

vagrant gulch
#

food crafting expansion

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making some fries from potato

outer dome
#

MAN, WHERES THE THURSDOID?!

I'm tweaking out mannnn....