#The Skillful HuntZman

1 messages · Page 1 of 1 (latest)

ember fjord
fleet drift
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Congratulations to Dirk for joining the PZ crew !

abstract summit
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holy shit the migration is such a good idea

verbal sorrel
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Can't wait, looking forward to the Camping side of the update.

abstract summit
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also highkey hyped for pottery, just cuz it allows for a bit more creativity in terms of base building

austere lichen
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noice

waxen plaza
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wow, this all looks amazing

crimson arch
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Congrats Dirk! Also very happy to see the late game being worked on ! Even if it’s not for everybody, an expansive crafting tree is a wonderful add-on and I’m very excited

nova notch
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With animal migration being developed, it'd honestly be really interesting to see it applied to zombies in a new form of horde migration - Days Gone's amazing system comes to mind, where large numbers of zombies have "hibernation" areas like caves, underground areas, or empty train cars, where they just kind of linger around. They roam around a specific path until they get to a "feeding ground" area that's littered with corpses or debris, before cycling back around.

Could be really interesting to see certain key locations that have hordes roaming around, which would make certain areas more challenging but rewarding, hoping you don't run into a horde as its passing by or alert one accidentally with gunshots. A horde "hibernating" in the mall during the day, but leaving at night to roam the forests or town nearby.

Location hordes could also be turned on/off in the sandbox settings, for a more vanilla group of zombies experience we have currently.

vapid latch
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I wasn't expecting a 6 min video on a small part of the new crafting system. Great job guys!

crimson arch
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I wonder if migration could also be affected by seasons and weather, similar to how birds migrate south for the winter
Dunno if that’s what the team wants but would be a cool idea to see how seasons affect the animal’s migration?

velvet current
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also I already love the new system, can't wait for more sneak peeks and more complicated crafting

dark meadow
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im so excoited!!

mossy kayak
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I really liked how they are keeping things complicated, who wants to build a house from scratch with two clicks, just don't build it, or pay your community builder, if they always choose to make everything easy, we would have no end game

versed lily
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B42 is gonna be so comfy and relaxing 🥹

merry flint
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Everything looking really amazing! Welcome to Dirk and Egor, can't wait for B42, more items, optimizations, crafting overhaul, animals and much more 👍

barren fractal
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I’m still gonna grumble about how I feel there’s a split of what kind of game we are going for but I’ll put some trust in y’all

wise ivy
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is it weird im mostly excited about optimizations, i think thats like the most essential thing that the game needs

abstract summit
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Sometimes the game runs like fart (esp before I got the mod where rain washes blood away) so im p happy

rustic lotus
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nice

dark meadow
merry flint
dark meadow
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Ya like for example I have a friend who has a hard time settings goals for herself and outside of looting and killingg zombies she just couldnt get into the game. I am hoping with crafting and late game stuff it will be more her bread and apples.

merry flint
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Yeah. So I wouldn't look at it like them altering the direction of the game, more so adding new stuff you can do if you wish!

rustic lotus
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nice that stones can now be used to make a camp fire

fading abyss
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based

barren fractal
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Ooooo I knew I’d stir the pot

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Ah okay it’s not that bad lol

dark meadow
rancid delta
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Wait so the animal paths arent random geneed?

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idk doesnt that mean i can just camp the animal spots?

astral finch
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Dirk has joined our art team to pump out ever more delectable tiles to give our map more life, and its deepest parts some more intriguing objects to perceive in the darkness – and if you are interested in his fantastic work as a modder then we ran a Mod Spotlight on him only last week.

wowza

dark meadow
rancid delta
dark meadow
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would be cool to see that depending on winter and spring and stuff

rancid delta
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Zomboid always starts on the same day its not really too hard

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besides once i know their general area it will be easier to find tracks

dark meadow
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yah not sure how that works, im not sure if this is just a base for them to build off and fine tune laters

rancid delta
narrow hedge
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love what i see int he videos. I also heard a few new songs, like in the deer migration video, we gettin more music too!?

barren fractal
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And I feel like the current stuff they are doing is focusing more on a “Minecraft survival” aspect versus a zombie apocalypse aspect

dark meadow
barren fractal
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Which gets back to my point of addressing the issue of keeping zombies as one of the main threat

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I mean I do like that they’re making it sandbox and giving option

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Like for example, one of their ideas is having people specialize in a job

dark meadow
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pz does pretty good job at customization so im sure there will be options for some

rancid delta
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I mean its not like outside of zombie behavior thers not really much you could do to make them more of a threat

barren fractal
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Well there is

rancid delta
barren fractal
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Make the zombies attack you ala blood horde

rancid delta
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and besides the heli event demonstrates this isnt as threatening as you think it is

barren fractal
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Blood moon rather

rancid delta
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I doubt the devs would add that

dark meadow
barren fractal
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Except it would force you to make a base and add defenses to it

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So yes it would be a threat

rancid delta
dark meadow
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i mean i already die a lot lol like i dont think i have lived longer than a month lol , outside of killing zombies , i would like some other lax stuff to do to just chill to

barren fractal
mossy kayak
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wow I can become a potter

barren fractal
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And that is why I’m stating it

rancid delta
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the only time i have feel threatened by zombies is on 16x or sprinters

mossy kayak
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making a brick house would be cool

rancid delta
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PZ zombies arent ment to be scary, like a looming threat when you have more things to do

barren fractal
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Which is why I’m stating my opinion

mossy kayak
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I like bricks

rancid delta
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If you want more danger NPCs will be added

mossy kayak
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eventually

rancid delta
barren fractal
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I feel the devs are moving away from it

mossy kayak
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in the future

rancid delta
barren fractal
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That’s not the point

rancid delta
mossy kayak
barren fractal
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I would like something official

rancid delta
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like, from the very start

rancid delta
barren fractal
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It’s called zomboid

dark meadow
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if that makes sense im bad at descriptions

rancid delta
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I would like you to look at the refused features list and the games early builds

mossy kayak
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I gotta say indie stone is so slow it causes me occasional pain but the updates are bangers

dark meadow
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Yah i went and played the oldest build on the beta options a couple days ago , its amazing how far the game has come since then.

mossy kayak
barren fractal
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I’m not the only person that has had this concern you know

rancid delta
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Eh.

barren fractal
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In fact I recall a thread on Reddit addressing many of my concerns

mossy kayak
barren fractal
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One monster and the devs are tired

rancid delta
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this is simply not the game they want to make

mossy kayak
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what game

barren fractal
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And what exactly is the game they want to make?

azure atlas
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great to see new fantastic additions to the TIS team

barren fractal
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Just a simulator?

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Why when have the zombies then

mossy kayak
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realistic zomboid survival I think

rancid delta
barren fractal
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Let’s just remove them

rancid delta
rancid delta
barren fractal
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That’s what I’m saying

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I want more options for zombies

mossy kayak
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like

barren fractal
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So they CONTINUE to be a threat

mossy kayak
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like what?

dark meadow
rancid delta
barren fractal
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And not mods (which I’m glad are around)

rancid delta
barren fractal
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Yes guys guys guys I’m fully aware of mods

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I’m talking things in game made by the devs that have less chance of breaking

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Because it’s OFFICIALLY In the game

mossy kayak
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okay

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so what do you want

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exactly

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im confused rn

barren fractal
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I already stated earlier lol

mossy kayak
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I didn't see

barren fractal
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More options like horde attacks on bases or something that will make them more a threat

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So that making walls is actually something necessary

dark meadow
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they said something like blood moon hoarde night

mossy kayak
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the devs?

barren fractal
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Nah me

mossy kayak
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ok

azure atlas
barren fractal
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And I’m being told that “no that’s not the devs vision” thus my “old man yells at cloud”ing that I feel the game is going a different direction

barren fractal
dark meadow
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honestly i dont know , maybe im wrong

mossy kayak
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this discussion is confusing

barren fractal
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I know I’m in the minority

mossy kayak
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ok

ember fjord
barren fractal
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I’d be down for some sadistic stuff

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😏

dark meadow
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lol make them open doors in your game, its fun

azure atlas
rustic lotus
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nice

ember fjord
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Still very much something we're going to do.

barren fractal
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I mean in the end I get there’s mods to fill the holes

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Kinky

azure atlas
rustic lotus
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its nice to see lanterns being added to build 42.

ember fjord
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If people are worried zombies aren't more of a threat, so be it.

Not like we're planning to waste the work on migration only on animals, etc.

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Figure that by now people would assume that we have common sense tho

rustic lotus
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living in the forest and never fear about getting eaten by a zombie

narrow hedge
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i want to get eaten by a bear

rancid delta
rustic lotus
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bears would be interesting to hunt

barren fractal
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Well let’s be real

rancid delta
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because the paths are preset

rustic lotus
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just need some hunting calls to help hunt some deer.

barren fractal
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In this day and age putting trust in devs can be difficult

rancid delta
barren fractal
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But I did say I’m putting some trust in you guys 😏

rancid delta
barren fractal
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I trust you more than most devs lol

ember fjord
rustic lotus
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get too close to a bear cub and mama bear will attack

rancid delta
barren fractal
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Only devs I have some trust in would be yall and the drg devs

rustic lotus
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I wonder if more recipe books will get added to make crafting skills more amazing.

rancid delta
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I dont know the exact paths or directions they are going

barren fractal
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Animals have their little territory

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I guess I come off snarky so I do apologize

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I stand by with what I said but I’ll stop being a cotton-headed ninnymuggins

rustic lotus
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getting mauled by a coyote

barren fractal
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Brick walls sound interesting

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I wonder how one will balance that

rancid delta
rustic lotus
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hunting an owl

azure atlas
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yeah, I wish birds will be added, if only by modders

rustic lotus
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hearing the hooting sound of an owl

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deer calls would be interesting

azure atlas
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turkey call mod

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xd

mossy kayak
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bock bock

azure atlas
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it's one of the funniest animal sounds

rancid delta
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I would love like bushcrafting being a thing your caracters can do

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Like your character just deciding the city isnt for him and goin off to the woods for a week with a knife a tent and a bottle

azure atlas
mossy kayak
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if you read the proper "village" magazine

azure atlas
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xd

rustic lotus
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goose call

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wild turkey to hunt and hearing their gobbling sounds

barren fractal
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I hear turkeys in game all the time

rustic lotus
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hunting a turkey would be interesting and make thanksgiving more useful to celebrate.

strange hinge
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zombie deer

rustic lotus
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pet deer

mossy kayak
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My only real concern is developers listening to one person or another too much, and thinking they represent the entire community, just because they are more active in messages. From the beginning they always did a good job in making decisions, and they will. The game needs to evolve and introduce new things and the developers have always known what they are doing, the minority who don't like the new stuff can play previous versions, besides the fact that the game is sandbox

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ok

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What happens when I'm drunk driving down the highway and hit a deer

woven canyon
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"Operation Optimization is going very well, easily obtaining several hundred FPS on our dev hardware when zoomed out."
LETS GOOOOO

barren fractal
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Maybe I’m acting vain lol

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“You probably think this comments about youuuuuu, you’re sooooo vaaaiiiin”

mossy kayak
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tf2 reference

tardy island
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Clay can be dug up near rivers, and will be used to make bricks, tiles, roofing, pottery, and a whole host of other items and tiles to place in the world.

roofing 😳

rustic lotus
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I wonder if we could make brick walls with that clay?

frank zephyr
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Good to hear Dirk made it on to the team. Knew he might at least get an offer after reading the mod spotlight

barren fractal
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What else would we do with bricks (besides maybe throw them)

rustic lotus
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if we could foster care some wild baby animals

graceful roost
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god the new music is so good

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the only thing I'm worried about is how deer paths and such will interact with modded maps, especially some legacy ones that aren't worked on anymore

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obviously such things cant be held onto, progress is important

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but it would be a shame to have to cut some because deer get stuck in a city or something

mossy kayak
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They said in the blog that you can set custom paths for them

crimson arch
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I'm not sure with legacy maps that aren't being worked on anymore but it does sya "Well basically throughout the day our deer will follow paths that our designers (and modders) can map out in our WorldEd tool – and in the vid you can see a virtual animal following a path."

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Hopefully theres settings to help with legacy maps to not break them with the deer migration and pathing, im not sure what those settings will be, maybe people will reupload legacy maps with the edited pathing ?

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people have reuploaded legacy mods updated to B41 before

gritty forge
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Hi, I actually work with tiles, and i saw that clay can be made to make tiles. If the crafting list is going to be as exhaustive as possible, does this also mean that we will need to make mortar to set those tiles on the floor properly?

ebon stag
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I am SOOO excited for what I've seen!

But I have a question about the craftables.
For instance, will I be able to find these items while looting?

I understand that the crafting system is for late game, but my question is whether or not the new craftable materials will be lootable in early game. Because it would feel a little awkward to have to fire shingles from day one, as though I could just get shingles from the store.

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But of course there's also the skills involved in making brick walls and roofing shingles preventing the average Joe from building a fortress.

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So it won't be OP to loot building materials if you're not a construction worker.

rustic lotus
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metal baseball bat sighted in video

mossy kayak
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hooray

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nailed metal bat

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would that even work or would the nails mess it up

hidden arch
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Truly excited for Build 42

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Looking good it'll be dope if they could keep the animals pathing in the woods early in the game then eventually later in the game the animals start roaming the towns

north trench
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they will need a separate skill, tho

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probably tie crafting and building with advanced materials into one crafting skill

arctic void
# barren fractal More options like horde attacks on bases or something that will make them more a...

100% agree with specifically this. For me this is one of the main things that is missing. We go to so much effort for our safehouses, making them comfortable and defensible. However, once the initial clear out is done you rarely have to actually defend your home very much, save for the odd wandering zed or two. As always with PZ it could be a configurable system.

It could be as simple as "your base attracts a horde every X days", or it could more robust and utilise migration, current z pop levels and noise mechanics a bit more to make the experience more dynamic

The addition of radio channels run by NPC survivors that can provide information on hordes and loot availability would tie into this kind of thing very nicely. You could call in a survey request once per day with options such as "how much loot is in X town?" or "where can i find X item?". Information supplied to the player could be vague/cryptic or the other survivors may even have no information on your request at all

arctic void
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Id also like to once again make a note about zombie vision too. We all know there is nothing poor about the current "poor" setting for vision. What i would like to see done about this is for zeds to have a bit of a wind up time for spotting you based on what you are doing. What this means is if you are standing, walking or sneaking Zeds must succeed in multiple vision checks (instead of just one) before deciding you are in fact alive, and not a fellow undead. On the other hand; go sprinting past them and they wont even have to think about.

graceful roost
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Id prefer a simplier system

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crouching, sneaking, the rain, fog, etc just flatly reduces the amount of tiles a zombie can spot you from

arctic void
# graceful roost crouching, sneaking, the rain, fog, etc just flatly reduces the amount of tiles ...

That is one way, only it would have to not apply to any zeds that are currently in pursuit of you, so that you cant just crouch when you get to 10 tiles away and break the pursuit. Iirc this is why they changed it to how it is now. To me itd be better to simulate a time period where a zed actually has to decide whether or not what it sees is edible rather than relying entirely on a hard radius which instantaneously rolls a boolean, as these configurations can be prone to creating unrealistic situations

mossy kayak
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Please optimize fps

arctic void
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Ya definitely didnt read the blog 😅 that's a huge part of B42

mossy kayak
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i wonder if b42 releases before summer holidays

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or atleast an exp version

austere crest
wet zinc
charred crypt
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everything is going pretty well so far

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its gonna be so fun in multiplayer

rugged wedge
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i really hope this all comes out before my summer break ends, it's gonna be amazing

barren fractal
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Highly unlikely

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Also one thing that kind of annoys me with the whole “just use mods” stuff is that mods often get abandoned

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That’s why it’s nice to have official support

coral crane
umbral kite
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B42 June 15th

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2023

barren fractal
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Wishful thinking

mossy kayak
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september 32

ebon stag
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It be better if it was less systemized, and just naturally happened, where you could hear in on survivors in various areas of the map communicating with each other (and you have to listen in to figure out where they are through context clues, i.e., "We just looted some of the gas station. Heading to the Spiffo's now." "Good work. Try to grab some food and get back to camp. We're eating fish tonight!" to figure out that they're probably in Riverside, currently near the gas station and Spiffo's, and are based out by the river). They'll have comments on their loot runs like, "it was terrible! There were so many of them. We lost Jason!" or "we had to pull out quick, so there's still lots of stuff there" or "we passed by it, and it looks like it'll contain lots of medical supplies," and "we found barely anything. It was a waste of time to come here" to get some info on various loot sites around the map.

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Additionally, there could also be people on the radio saying something like, "Attention to anyone on this frequency. Don't go near the Rusty Rifle South of Muldraugh. It's been taken over by a violent gang!" Not over and over, but at least, once or twice. Maybe systemized to be when you're listening through the radio on unused channels.

barren fractal
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“Hey hey it’s bloody zombie in the morning air horn sounds and you are listening to One eyes Brian splat noises!”

verbal sorrel
pine zodiac
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They said there would be deer in groups with bucks and does with fawns, is that common in the UK? With whitetails in the Midwest US I don't see that very often, if at all. The does and young deer usually travel together and the bucks travel together, at least from mating season through childrearing

barren fractal
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I see those dumb motherfuckers all the time when I drive

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It’s like they want to be hit Group up to make sure

pine zodiac
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Yeah, they definitely travel together, but it's usually bucks with bucks and does with does and fawns

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At least around here

arctic void
# ebon stag It be better if it was less systemized, and just naturally happened, where you c...

Depends how you look at it, is it that silly to consider that ppl might wanna help each other? Is someone crazy for calling for help? What's unreasonable about hitting up your neighbours for info? I dont think i ever referred to it as a comical radio "show", more just putting out a message and seeing if anyone has info, but I agree that ambient randomness is overall better for the early game. Except, Im thinking about late game here when all loot is pretty much gone and you dont have the spec to craft something specific and really need to find it. You'll never find something specific by waiting for someone on the radio to talk about it to someone else. Could be the last generator on the map you need, which you will never find cause the map is so huge. Hell maybe you just wanna track down a spiffo costume. What you suggest sounds more like trying to find the survivors themselves in your examples, which requires the NPC update. Not to mention it would make annotated maps redundant as all your examples are from existing annotated maps. All the radio is for in SP is overhearing. Some actual interaction with it would be nice. State of Decay had a similar feature and it both worked well and made sense, despite their loot respawn being frequent anyway. Youd put out a specific request, wait a bit and you either get info or you dont. Pretty sensible to me 🤷 especially if it only comes about once the emergency broadcast goes down

barren marsh
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awesome work devs! build 42 is gonna be amazing spiffo

arctic void
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Single player.. to reiterate; not so much a radio show as a Survivor Frequency. You put out word and hope for a response.. thats it. Maybe the frequency changes every day/week/what have you.

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Say youve looted all the pharmacies. There are still gonna be meds in other places, but at that point all you can do is search aimlessly hoping for random luck. Would be nice to have the opportunity to have an actual lead on something you specifically define. Would feel cool interacting with these elusive survivors that are technically in game but you never encounter.. even if it is only over radio. Limiting loot info requests to one every day or two makes it not too powerful as does the request potentially failing/being vague. You're still gonna spend time looting aimlessly which is important

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Jesus.. throw in chat gpt or something and you've got dynamic responses and even someone to actually talk to and all. Im sure RPers would love something like that

barren fractal
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Gross chatgpt

nimble python
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pretty positive the community has to hold your hand so you know what REALLY needs to be added. like sex

nimble python
nimble python
nimble python
ebon stag
mossy kayak
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I have an unhealthy amount of anticipation for v42 to drop. This is going to make living in the woods much, much, much more worth it. It got so good after 41, the foraging rework made it worth it so I've lived in the wild ever since. Cannot wait to hunt. Hoping meat preservation via salt or canning gets a rework too. Very excited.

merry flint
whole rampart
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when is it coming out

tardy island
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Believe it or not, in five minutes

wicked halo
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but one more question two thursdoid ago we saw a candle light on the ground so will they add the possibility for candles and lanterns to stay on when placed?

mossy kayak
tardy island
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I was given false information by an informant

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It's actually coming out tomorrow

mossy kayak
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we shall see

sly ermine
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It would be interesting if there were albino animals (very rare) to put as trophy in the shelters pancakes_hedgehog

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like shiny pokemon but pz (?

arctic void
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^

sly ermine
rustic lotus
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Albino cattle

nimble python
# whole rampart when is it coming out

We have no official release date and likely won't until very close to the actual release date. That being said, the community estimates usually put it around quarter 3-4 of this year or early next year. Anything is possible though

wet zinc
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Constat introduction of new people to the team for sure gives some hope that we will get more/fater updates tho

barren fractal
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But what happens when there’s too many cooks in the kitchen 🤔

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I mean hey if they have the money I won’t argue

nimble python
deep jungle
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How long did b41 take?

wooden mauve
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Is there any release date or eta on when the hunting update comes out? Game feels pointless to play otherwise.

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I hate how the devs are so desperate to hold things just so modders can't get their hands on them. Even a bare bones version of animals would be huge for the game.

green fjord
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So, having seen the stuff like the animals, pottery, etc. I had a thought. Imagine full-on using mods and such to allow for Medieval or even Roman-esq playthroughs of sorts. Blocking more modern unlocks, some texture/tile swaps here and there, etc.

ebon stag
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I expect full release much later, and there's definitely gonna be a lot of rebalancing on it to cover the new crafting system, not to mention multiplayer bugs.

pine zodiac
pine zodiac
# wooden mauve I hate how the devs are so desperate to hold things just so modders can't get th...

My experience with PZ and modding has been the exact opposite. PZ has an integrated mod loader, a thriving modding community on the official discord, and many mappers and modders have been recognized for their work through the Thursdoids and welcomed into TIS. If anything I would complain about their seeming desire for game-altering changes rather than integrating bug fixes and a few new features with each release a la Minecraft, but the slowness of the updates does mean that modders can catch up to the current release

merry flint
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Think they've explained a few times that it's quicker for them to work on the updates to all the systems internally, rather than trying to merge it with the live game (which includes beta branch) incrementally

So we could have more incremental updates, more frequently, but the side effect would be that all the stuff we've seen, combined, would take a lot longer to get into the game.

As an example (just pure example), all the stuff they are working on now, we get that in september. (Beta branch)

Where as if they did smaller updates of this, we'd get that piece meal, but all the content and changes from the update would first be fully implemented august next year (beta branch)

So we'd get more frequent updates, but it'd take significantly longer to get everything

That's how I've understood what they've explained

nimble python
slender raft
barren fractal
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Defense scenario sounds interesting

wicked halo
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to be honest i love all the new things i just scared about this story about how we will find the resources and the work stations with the migrations of zombies i m sure they will not waste the new mechanic of the animal migration only for wild animals/predators

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also about zombie as threat is relative with the npc update will be also the raiders or adversary factions ,zombies once u gonna adapt will be just another predator around attracted by the gunfights or scavengers

barren fractal
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There’s a small population like me who likes the idea of just having the zeds be the threat

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Lone survivor style

wicked halo
#

i understand totally at least the game is project zomboid , the thing is if they are following an idea from romero, kirkman the zombies naturally will became not less effective but less "dangerous" cause first the adaptation of the players and second cause of migration now i hope like nasko said the migration work probably will bring zombies where the playesr are like they gonna gather and move toward a source of noise this can be the explanation

#

but they still will be everywhere to be honest understanding your point the system of waves don't sound very realistic

barren fractal
#

Well see there’s the kicker

#

At what point do you sacrifice gameplay for realism

#

Sure something is “realistic”, but is it going to make it a fun game

wicked halo
#

sure i see your point, absolutely, i just said with the npc will be new a menace , so kinda u gonna still be in trouble and i'm not rejecting the idea of a swarm who could attack your base , i like it, but have to be well implemented , like is no sense the thing of a group of 50 zeds prepare and attack and after 5 days another sound like organized's attacks

#

maybe the sadistic director can create a swarm and using the migration sytem to led the swarm to ur base cause they are attract by the lights or by the noise

#

about the fun still the same u will have to manage your enclave, so food, livestock, water, beds, npc factions,raiders ,hunting ,crafting, scavenging, zombies vehicles ,or horses as i really hope, the boredom, a lot of aspects after if u want to play a lone survivor u can even don't make an enclave going around killing zombies have your small cabin in the woods or a farm maybe they will implement vendors in the different npc enclaves so as lone one u can sell your stuffs

#

a lone survivor who lives trough scavenging and fight zombies in the towns and raiders and selling the stuffs he found sound interesting

#

realism doesn't have to be boring and pz already demostrate that why i will hate if they gonna put on like ore deposits or minecraft style works stations builds cause i want to scavenge to find metal or copper or anything to build my works stations

barren fractal
#

I can agree on that

#

I know that they always say that this new stuff is “optional” but they also call it “late game”

#

Doesn’t exactly sound “optional” to me

wicked halo
#

why not?

barren fractal
#

I guess I feel the whole scavenging part of the game is getting the back seat now

#

And yet I guess it IS the eventual next step in a zombie apocalypse

#

There I go yelling at clouds again

wicked halo
#

"I guess I feel the whole scavenging part of the game is getting the back seat now" this is also my fear i totally understnd that, i hope they 'll not make somenthing like valheim where u can find iron deposits and mining also cause in the area of meade county ,where pz is set, there are not iron deposits but just gravel and clay, but yes after 10 years of lootering is normal pass to the next step to rebuild civilization there will not be so many thinghs to scavenge but i'm pretty sure not so many people will arrive to 10 years games and plus like u have to manage a lot of aspects

#

to be honest i like your way to see the game

nimble python
nimble python
barren fractal
barren fractal
#

Ammocrafting would be kinda sweet ngl, even if it’s crude or something

nimble python
barren fractal
#

Depends on how well they are made

#

Also depend on how many actual survivors will be there

#

Cuz I bet in reality it will be very rare

#

I think I’ve whined enough for today

#

My only true hope for the crafting stuff is that crafting tables are universal or at least can be shared amongst professions

#

Or maybe you can add tools to it and upgrade it

#

Cuz otherwise there’s gonna be like 25 crafting tables and I don’t have enough room in my basement

barren fractal
#

Have they mentioned anything regarding that

ebon stag
barren fractal
#

I mean more like

#

Having a table for each job is gonna be a lot of space

#

So to have just one type of workbench and then you add tools or addons to it would be helpful

arctic void
#

If you have have a problem with living off crafting instead of scavenging just keep loot respawn on.. ez. I dont think there is any need to fear that part of the game loop disappearing

mossy kayak
#

oppolla you typing an essay?

versed lily
#

Zombie media mostly deals with the immediate aftermath of a zombie apocalypse. And most people’s fantasy don’t go beyond that. The genre has a big gap in the middle that hasn’t really been explored in-depth. You have Walking Dead-style and Romero-esque scraping by, and now we have Last of Us new society world. Nothing (that I know of) has really explored the nitty gritty of building that new world, and that’s where B42 is treading. They’re filling in that missing gap in the genre.

#

B42 expands the game from post-apocalypse to pre-civilization and I think that’s really cool. End essay.

barren fractal
#

I expected a novel smh

#

See the issue I have with those is that eventually it just becomes focused on the human drama

#

But then a zombie appears

umbral kite
#

Until a new virus spreads

#

Ferefitus

barren fractal
#

Zombie 2

umbral kite
#

That would actually be rlly cool to see

versed lily
#

But even for the most Romero devout, is it even plausible for zombies to be the main threat indefinitely in that universe?

umbral kite
#

A second apocalypse and the civilization you built going to downfall

versed lily
#

The zombie apocalypse scenario reaches a logical end pretty quickly

#

And it becomes contrived to extend it

#

The later Romero films already abandon logic for thematic stories.

barren fractal
#

Except this is a video game

#

Not a movie

#

We don’t really have to follow this “end point”

versed lily
#

I don’t think the “because it’s video game” argument applies to PZ. Sure it literally is one, but the reason people like it is because it’s more realistic than any other video game.

barren fractal
#

I suppose all I’m advocating is a way to keep things interesting in end game beyond an npc raid

#

There’s mods to do these kinds of things sure, but mods break

versed lily
#

I agree that we’ll eventually need something more than gang turf war simulator, but that’s a worry for B52, not now 😆

barren fractal
#

I’ll be in a nursing home by the time b52 comes along

merry flint
barren fractal
#

Except when there’s 25 professions

#

That’s too much space

#

In valheim you add on to your crafting table

#

THAT I wouldn’t mind

merry flint
#

You add physical items in the world near your crafting table, right?

#

Either or, it all depends - I like the idea that it takes up some room. I wouldn't like if you just had 1 single super crafting table.

In theory, that is - maybe in practice I'd agree

barren fractal
#

I mean I’m fine with a few tables

#

Just not 20

merry flint
#

Sure, to each their own of course! I like you can make specific areas for the various things, with up to multiple crafting areas per place. But we'll see how it all feels

grizzled jacinth
#

gonna rant a little about how i feel abt b42 and all the news we’ve gotten about it so far

i love the idea of animals, and having more stuff to do late game, it will give the game more life and stop the game from getting tedious and boring a few months in. i think its also a good idea to do a more “productive” lifestyle where you can craft your own weapons and stuff, since many years in you would have used most weapons, and later on in b43 when there is npcs there will be more less loot.

i am excited to see b42, however, i am not looking forward to a “rpg” like style. i do want this crafting update, but if it gets to the point of rpg style like needing to mine for iron and then smelt it and stuff i just dont want that , thats just me tho idk how indie stone is gonna approach this but good luck

barren fractal
#

Yeah I’m not exactly interested in this whole Minecraft idea they got going

#

Where you start with nothing

#

I don’t want to have to go dig and mine mineral veins

mossy kayak
mossy kayak
barren fractal
mossy kayak
#

hahahaha

barren fractal
#

What I’m saying is I’m not entirely excited of the direction

#

And who out there in the zombie apocalypse is going to go dig for minerals

mossy kayak
#

who cannot gain access to the city because of thousands of zombies or a group of hostile survivors

barren fractal
#

There’s plenty of towns and cars

mossy kayak
#

the idea is to be able to build a village from scratch, that will be a lot of fun... communities, the walking dead style

barren fractal
#

And that’s what I don’t care for

#

Woods and living out in the forest is one thing

mossy kayak
#

if you and a few others don't care enough to be excited about it, great! because I and other people want it, everyone has their own taste. Ah, for those who don't want to get involved with mining or city building, just don't do it, but the possibility of the game has to be given to everyone, it would be unfair not to add an amazing mechanic that is not essential and can be avoided, just because some are not interested

barren fractal
#

God forbid I share my thoughts

#

It’s also the fact that they want to make something that involves just starting out in the forest with nothing

mossy kayak
#

like this? you're sharing your thoughts and I'm sharing mine

barren fractal
#

What’s the point of the zombies

#

Might as well make a different game at that point

#

If I wanted to play Minecraft I’d go play Minecraft

#

But I suppose you’re right I’ll just shut up and turn it off in game or whatever

mossy kayak
#

why do you insist on wanting to dictate a rule? ''YOU CAN'T ENJOY MINING AND BUILDING''. Let us be happy bro, if you don't want to mine and build don't do it. Project Zomboid has always sought to give us FREEDOM

barren fractal
#

Like I said god forbid I think differently

#

But I’ll concede it’s a sandbox

#

But there are a number of folks who question the direction

merry flint
#

I can understsnd your point of view as well Jarinex, you want it to stick to its "you're an average joe trying to survive in the apocalypse" setting, suddenly going out to mine iron ore and melt it down, does not quite fit that ideal

But it's a system you don't have to engage with. So it's s system they spend a lot of time on, but you don't really care for. That does suck a bit of course, but you can ignore it/turn it off yeah.

But They will also add more crafting stuff in general that fits more neatly into the urban survival setting that we play right now

That is what I'd take away from this, if I was you.
Ontop of that, the new crafting overhaul opens up a whole host of new modding capabilities, which you down the line might adore, a crafting mod that fits more specifically into the urban gameplay@barren fractal

prime holly
# mossy kayak as incredible as it may be, if you don't want to mine ores, just don't do it hah...

Mining ore in this part of kentucky is a joke and even the entire mechanic of mining ore in a game like pz is a joke too this is just obviuos sorry for your opinion but yltje wntire mechanich of mining in a game like pz is ridiculous the devs ask everywhere about the wildlife of kentucky to be more realistic as possible and after what i gonna find magically a iron vein in the middle.of the fields really? If i want to play minecraft with zombie i gonna play minecraft if people got near PZ is because is the most realistic survival game after the long dark so put a minong mechanic is just a waste of time resource

prime holly
#

Sure is mine i reapect your but the objective is if they add mining a big part of zomboid is gone

mossy kayak
#

I don't know how old you are but in the real, adult world, we don't have to have the same opinions, and zomboid is a sandbox game, so it's going well.

prime holly
#

Probably older than u so....i already said i reapect your opinion...and zomboid is a survival sandbox not a normal sandbox

barren fractal
#

I don’t think there are that many ore veins sticking out in the wilderness of Kentucky

mossy kayak
#

we could melt down cutlery

#

or metal pipes I don't know

barren fractal
barren fractal
#

How does one get the metal then

prime holly
#

There are but not where the game is set and second ore veins are mostly underground

fleet drift
mossy kayak
#

uhhh

barren fractal
#

That is true

mossy kayak
#

isn't this game's thing realism though

#

would be happier to play looking at a giant boulder than you and thinking ''hehehe we didn't mine it, win!!''

barren fractal
#

But that gets back to my point of the direction

#

I mean we can mine a boulder but there won’t be any ore in it

mossy kayak
#

doubtful

prime holly
barren fractal
#

Okay now

mossy kayak
#

meade county iron hmm

barren fractal
#

IF they add like

#

A mine that’s already made

mossy kayak
#

true true

merry flint
#

Like a mining cave?

barren fractal
#

Yeah something like that

#

I think I could live with that

merry flint
#

That could make sensr

mossy kayak
#

brassfield iron beds 1919

prime holly
#

Metal in a contest like this voming from smelting metal from car wreck not mining

merry flint
#

You can melt scrap metal too

prime holly
#

Smeltin all the iron or metal u found

barren fractal
#

Like I said finding metal is easy in cities

merry flint
#

They've said

barren fractal
#

It’s the “living off the land”

mossy kayak
#

hmmm

#

we could melt trees

barren fractal
#

Which a natural cave with a mine

prime holly
barren fractal
#

Yeah that would work

prime holly
#

If there is an old understanding mine is ok is cool

mossy kayak
merry flint
#

Maybe it's because I view zomboid as more of a sandbox "play your way" rather than "very realistic zombie survival"

barren fractal
#

I mean it IS a zombie game

#

Otherwise it’s just project oid

mossy kayak
#

alright guys I figured it out

merry flint
#

I get your point haha, but you can also enable the ability for multihit, where you can push back 6 zombies infront of you at once

#

That'd not very reslistic

prime holly
fleet drift
#

Anyway the way i view the things is that, if you want to even start experience the full potential of the new crafting system, you will either have to start on sandbox on customs settings or wait hundreds of hours on a savefile in order to deplete the resources that spawned in first.
And that even depending on your playstyle.

barren fractal
#

Mmm true

merry flint
#

And tweak it to your liking

barren fractal
#

But the problem is they’ll continue in the direction while some prefer a different direction

mossy kayak
barren fractal
#

But I suppose that is a Sandbox

merry flint
prime holly
#

If the game gonna take that turn i gonna abandon the game ir play a older build

fleet drift
barren fractal
#

Not listening to the players

merry flint
# mossy kayak what would they add

Could add factories that work. I mean 1 example that is realistic,, you break into the gunstore and use their ammo production facilities

barren fractal
#

See I want to be able to craft ammo

merry flint
#

Plenty of small manual ammo production machines too, that people can operate at homr

barren fractal
#

Instead of going to a factory

merry flint
#

Something an aversge joe could learn

prime holly
#

My way to play is very realistic becauae i played minecraft and similar i abbandoned after 10 hours cause after became to easy dor me

prime holly
barren fractal
#

My other concern would be the zombies themselves and how to keep you on your toes with them

merry flint
#

What about "special" infected then? Just for example boomer from l4d, or rare zombies that can climb walls. Would that go in a direction you dislike? Say they added that ontop of new mechanics for normal zombies, too

mossy kayak
prime holly
#

And the hownlong is taking to develop is not in their faovur

merry flint
mossy kayak
fleet drift
merry flint
#

Was just an example yeah. But like this long term crafting system, it's something some will like, others wont. So you csn turn it off

mossy kayak
#

yeah

prime holly
fleet drift
merry flint
fleet drift
prime holly
merry flint
#

Why not add sometging you can turn off, than not add it at all?

fleet drift
#

as i said, you gain some, you lose some

prime holly
prime holly
#

I'm not saying to not to implement just put a sandbox options to disable or enable

fleet drift
merry flint
#

Just like so many aspects of the game already can

fleet drift
#

That would be the worst things to either listen to twitter/reddit

prime holly
merry flint
#

Some people like playing the game from the early days of the outbreak. Lots of loot, fewer zombies. Some like playing 10 years later, little loot lots of zombied

#

The game is to do as you please

prime holly
prime holly
merry flint
fleet drift
prime holly
#

I know it's ok for me they can have also the can kill zeds with farts I don't care but like there are people who want there are people who doesn't so their opinion is important too or not?

merry flint
#

You are correct

mossy kayak
merry flint
#

That's why you can turn things on and off

prime holly
merry flint
#

I can see gimbo's worry

ember fjord
#

That's an irrelevant discussion since we're talking about boycotting the game over a crafting update here

merry flint
#

But i think they have said you can tweak the system to your liking

prime holly
mossy kayak
prime holly
merry flint
#

Everyone's opinion is valid, you worry you can't turn it off - I am fairly sure you can

#

But your worry is valid as a worry

ember fjord
#

Turn what off exactly?

prime holly
merry flint
barren fractal
#

Well we don’t know if mining is in but I assume something Like it would be

merry flint
#

I think that was his worry at least

barren fractal
#

And I’m not saying to boycott I’m just discussing lol

merry flint
#

Yeah we all just voicing our opinions, no worries

mossy kayak
barren fractal
#

And yes I’m aware of sprinters But I’m talking more base defense

mossy kayak
#

it would be wonderful if nasko could confirm whether it will be possible to turn fonts on or off

merry flint
#

I love the idea of the new crafting system, others arent as interested. Everything is fair

barren fractal
#

Oh I like some ideas of the crafting system

#

I’m just curious how certain parts will turn out

mossy kayak
#

however I still argue that if you can't turn it off, it's very easy and simple to ignore it

prime holly
# ember fjord Turn what off exactly?

Mostly my fault cause I'm abit scared of what turn PZ will take about the b42 like i said i'm worried about find things will make thebgame for me not realistic everything i said is just a speculation maybe nothing will happen was just an opinions exchange

fleet drift
# barren fractal That’s my point

The thing is that the zombies are based on the Romero ones. Slow, but dangerous in numbers, so excepts hordes, there is not many options.
The future human NPC would be able to bring new dangers, but afaik for the zombies, they can be like a lot of zombie media. Dangerous at first, and an "afterthough" later if you aren't careful enough

prime holly
#

At least i gonna stop have the nightmares about ores

barren fractal
#

See that’s the thing

#

What if you don’t want the npcs to be the only real danger

barren fractal
#

Inb4 sprinters

#

That’s why I’m a proponent of the zombie attacking bases

#

Like how I assume raiders would

#

And it sound like with this migration that might happen

fleet drift
umbral kite
#

Zombies could still be a big threat

#

If they make it like walking dead it’s 3000 zombies to one human so they will always be there probably

fleet drift
#

you crank up the pop and that your idea. Then again, you gotta balance it too in order to make it challengeable but fun (and not burn your PC in the process)

prime holly
#

Why not specials u can avoid them? Or maybe ask to make a sandbox otion to turn it off no? ( I was a bit tease u i also hate special zombies)

barren fractal
#

Mmmm yeah not too interested in specials

prime holly
#

About the pop of the npc maybe will be like Nolan superb survivors maybe they will spawn so not kids devoured or kid zombies

barren fractal
prime holly
#

Maybe a kind of going medieval way

barren fractal
#

See I’m not really interested in going back to medieval either lol

#

Although I suppose it’s where it’ll end up “being”

prime holly
#

And for a point I don't think after a zombie apocalypse we will back to middle ages

#

But is a sandbox so if someone want to do will be maybe similar to the movie army of the darkness😂😂

mossy kayak
#

I vote for zombie children, indie stone seems to be afraid of this, but there are so many other games even with zombie babies

#

or they just don't think it's cool, but I think it would be sad to kill a zombie like that, in the style of the first episode of the walking dead

barren fractal
#

Ehhhhh that brings its own set of problems

grizzled jacinth
#

oh shit what argument did i start

barren fractal
#

A good one

mossy kayak
#

zombie babies😋

wicked halo
#

another bomb here!!! the livestock and wild animals would have the possibility to get killed also from zombies?

mossy kayak
#

another bomb???????

#

call the defusal squad

barren fractal
verbal sorrel
ebon stag
#

But they'll probably defend themselves if zombies get too close.

severe remnant
ebon stag
#

Regarding the discussion about mining, AFAIK, TIS has said that they don't want it to become as ridiculous as having to mine ore, but they *do* still want a system that will let players use the entire crafting tree in a wilderness only map with no zombies. How they want to do this, we currently have no idea, and possibly they don't either at this point. But if you're on a map that has cities, you can definitely maintain your urban survival experience.

barren fractal
#

Find metal bars on the map

#

In the grass

mossy kayak
#

casual metal bar

wicked halo
wicked halo
# ebon stag Regarding the discussion about mining, AFAIK, TIS has said that they don't want ...

if they are think to make like a challenge map with the wilderness will be amazing...a way to collect iron avoiding the mining, are the iron bogs, this is a more natural way also cause they are trying to reproduce plants an fauna of kentucky so it gives to me the idea they want to stick with realistic way to show kentucky and the area of meade and jefferson county don't have any kind of iron mineral so...

mossy kayak
#

bog iron could be interesting

barren fractal
#

The children Yearn for the bogs

ebon stag
#

Iron bogs?!

nimble python
wicked halo
# ebon stag Iron bogs?!

Bog iron is a form of impure iron deposit that develops in bogs or swamps by the chemical or biochemical oxidation of iron carried in solution. In general, bog ores consist primarily of iron oxyhydroxides, commonly goethite (FeO(OH)).
Iron-bearing groundwater typically emerges as a spring and the iron in it forms ferric hydroxide upon encounteri...

arctic void
#

I dont feel the need for mining. It doesnt even make sense because out in the open its fossicking not mining. Nodes of Iron dont just spring from the ground yelling "mine me". Keep metal as scavenging i say. I dont wanna be able to compare PZ to runescape. Smelting it down into a versatile resource is fine as long as its gathered from scrap. Just add a few scrap yards around the map

wicked halo
arctic void
#

Like, if they were gonna release a map set in medieval times with it's own thing going on, thatd be different. As long as i have the option to keep it out of Kentucky im happy

ebon stag
#

Maybe...if we can pan for minerals from rivers!

arctic void
# ebon stag Maybe...if we can pan for minerals from rivers!

As someone whos done an amount of fossicking alongside someone highly experienced, i can assure you that wont get you much on its own. Its a good way to find large deposits though. On a wilderness map, it would be great to have to apply actual fossicking techniques rather than just stumbling upon mounds of iron

barren fractal
#

The abandoned mine idea might work for those kinds of maps

green fjord
#

At the same time though, would be neat if something like quarry building could be done, even if just on “wilderness” maps.

mossy kayak
#

prospecting would be fun I could get 1 tiny little grain of iron per day

wispy vortex
#

A lot of this crafting update reminds me of Haven&Hearth. It was hardcore survival sandbox with very deep crafting mechanics. Stuff where you had to wait 8 hours for leather (inside tub of water with tree bark) to harden into hardened leather

arctic void
#

Mm isnt farming pretty much the only process that takes a substantial amount of time currently?

#

I guess trapping too

#

Pretty much any crafting only takes seconds

barren fractal
#

Depends on what they’ll add next

ebon stag
#

I've heard a part of Valheim's crafting system is really good, where workbenches and forges have upgrade structures that aesthetically complement the crafting table, but have objective bonuses to putting them close together. Thus, in lategame, you have entire dedicated crafting rooms/corners for that table, but it isn't more complex than it was from the start, where you just approach the table and craft stuff.

arctic void
#

Thats rad. Being able to store a limited amount of materials in crafting stations for ease of access would be hella nice too

ebon stag
#

Although it seems that each crafting-related building will be fully functional in build 42, not decorative or passively beneficial.

ebon stag
arctic void
#

Yeah having workbenches draw from nearby storage is a must in any survival crafter. Still, itd be nice if the carpentry workbench, for example, had room for small stuff like nails. Such a workbench would usually have some little drawers or smthn

ebon stag
arctic void
#

I think it does, but it doesn't always seem to work. Though that could be due to my mods

silent stream
#

I hope you or a modder adds a Clay Helmet

#

Now that we will be able to make Bricks, it's a great time to add throwable objects

arctic void
#

Throwables will be a game changer. Channel your inner Joel. This should probably done at the same time as zombie behaviour reworks though. The overall detection systems will need to be just right

pine zodiac
# mossy kayak I vote for zombie children, indie stone seems to be afraid of this, but there ar...

They basically already have zombie kids with adult models, they've got zombie students in elementary and high schools and some zombies who have no piercings and have dolls on them. I don't think it would be difficult to mod, you'd need a few different models with animations and substitute them for students and some zombies that already spawn. Heck, the crawling logic already exists if you wanted to make zombie babies.

abstract summit
#

Tbfh I understand not wanting to put in zombie kids lowkey. Tho at the same time I'd like the realism just cuz im gruesome like that ig lol

barren fractal
#

It’s not happening

urban isle
#

Just wait till modders mod in groups of bandit NPCs following migration paths through the towns and cities.

green fjord
#

I mean, i’d love new classifications of zombies. Like fatter ones who could be assigned lower movement speeds or other traits, while also gaining additional health due to their bulk.

barren fractal
#

Would be cool

arctic void
#

"Bring him down Legolas!!"

arctic void
#

I really hope shooting down from a raised position gets more doable. For starters we need to be able to see behind buildings more reliably. A lot of the time the rear of a building will stay occluded until your character is close enough, despite it all being within their FOV

nimble python
ebon stag
#

I don't recall any mentions of improvements on this front recently.

nimble python
#

most likely because there's not much to speak of

arctic void
clever aspen
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imagining the +/- 32 floors above and below, there will be subway systems, mines, sewers etc. while wandering in those underground ''ideas'', survivors can come across ore veins in an unfinished subway tunnel or while digging between houses like mexican cartels.

of course there should be an option on sandbox settings to turn it on/off. but in case of fierarms; i never choose to play with firearms on 1.2k hours pf pz. i guess ''mining'' concept will be like firearms imho

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as for realism keep in mind the whole map is flat

mossy kayak
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i NEED HUNTING IN MY LIFE... THESE WOODS ARE SO QUIET AND DEAD...

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caps, sorry

mossy kayak
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the caps make it better

green fjord
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Imagine, if you would, vehicles working on different elevations. A bit of mixing the rv interior mod with a traincar “car” and you got part of a subway system already started. Give it a powerful towing ability to “tow” other subway cars behind it and you got a subway with interiors. Alternatively, a handcar or powered handcar (with generator installed) to go along subway tracks. Hell, if someone made stairs that didn’t have barriers between them and allowed for vehicles to go up them, we could start seeing solid multi-elevation areas.

wooden mauve
arctic void
arctic void
# green fjord Imagine, if you would, vehicles working on different elevations. A bit of mixing...

Being able to climb onto and walk around on top of vehicles will be an excellent addition. It seems weird to me that we are still without realistic features like this that open up life saving opportunities. The B41 crafting system is already more robust and hyper realistic than our characters combat/movement capabilities are. B42 is only going to widen that polish gap. That said, itll be good to have the crafting system sorted so that the balancing of additions like this can be comfortably built on top of it.