#Map Load order

6 messages · Page 1 of 1 (latest)

sweet totem
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I am in the process of setting up a community server for PZ on GGhost and am looking for an explanation of what you mean by load order. how do I make sure my maps are in the correct order?

uncut wedge
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Muldraugh map has to be always loaded last

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Thats about it, the maps which you want to overlap go first

sweet totem
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Thanks

sweet totem
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Just to clarify the Muldraugh map goes last in the map folder section? there is nothing to worry about in the Mods mor ModID section on the server ini

uncut wedge
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Yes it should be last, Workshop IDs themselves do not matter, and as far as Mod IDs go, the "dependency' mods should be loaded before the mods that depend on them