#Zombies disappearing

37 messages · Page 1 of 1 (latest)

lapis flare
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ERROR: Multiplayer , 1668829520977> 13,996,955,606> GameServer.receiveThump> ReceiveThump: zombie -11039 not found
ERROR: Multiplayer , 1668829521176> 13,996,955,805> GameServer.receiveThump> ReceiveThump: zombie -13650 not found

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i have a lot of things like that

daring dagger
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They intentionally disappear then population reaches 5000 in a chunk.

lapis flare
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yes but even when i spawn like 2000 zombies, it's despawning and there is like 400 left maybe

arctic widget
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Each cell also has a maximum amount of zombies that it will try to reach at a certain point

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Meaning depending on your settings your zombies will get deleted to get to that desired number

lapis flare
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can i change it ?

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i spawned two times 4000 zombies in 100 radius

arctic widget
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Increase your zombie multiplier

lapis flare
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ok but it's say that the max is 4

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and i'm already in 2.5

arctic widget
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As far as I know there should be no max for the zombie multiplier

lapis flare
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ohhhh ty

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so i need to put like 8x ?

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to have a lot

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i have a limit i can't put 8 in sandbox options

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i have put 4x and same problem

lapis flare
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i laod zones , then zombie keep despawn

arctic widget
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How many are you spawning?

lapis flare
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idk 3000 2000

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but sometimes like if i teleport to louisville or just go with car

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i will come and see a lot of zombies like very a lot, and i see them despawning lol

arctic widget
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Got a video of that?

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And do you have any mods on the server?

lapis flare
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yes 80 mods

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ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -28487 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32198 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie 32669 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32152 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32169 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32301 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32132 not found
ERROR: Multiplayer , 1668969536362> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie 32661 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28410 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28599 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28419 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28558 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -32127 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -28172 not found
ERROR: Multiplayer , 1668969536364> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -28612 not found
ERROR: Multiplayer , 1668969536364> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -32119 not found
setaccesslevel sax admin

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it's keep saying me that

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it's keeping showing me that there is 1300 zombies but i can see only 200

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it's like if i overwrited the servertest.ini

arctic widget
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Mods can cause many problems

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Are you able to replicate this on a non modded server?

lapis flare
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yes i will try

lapis flare
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i still have zombie nout found error

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This is modified so the upper limit is 32 767. Couldn't make it higher because the value is 2 bytes signed. Not sure if it'll keep preventing culling in x16 louisville for instance, but it worked perfectly in my tests: no culling. Runnable with steam, not sure how updates will interact. It's just a difference of 2 bytes.

The clients need to have it. Everything is handled client-side. Meaning it's possible to cheat this way too. I made the limit 0 and logged into a random server: the zombies all kept disappearing until none were left. You could probably also even remove the distance limit (which is "20" by default) to make it even more op. I won't share the file for this but I'm just putting the info out there for the devs and server admins.

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someone said that

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and it's true there is a lot of zombie more on server that on client