#Zombies disappearing
37 messages · Page 1 of 1 (latest)
They intentionally disappear then population reaches 5000 in a chunk.
yes but even when i spawn like 2000 zombies, it's despawning and there is like 400 left maybe
Each cell also has a maximum amount of zombies that it will try to reach at a certain point
Meaning depending on your settings your zombies will get deleted to get to that desired number
Increase your zombie multiplier
As far as I know there should be no max for the zombie multiplier
ohhhh ty
so i need to put like 8x ?
to have a lot
i have a limit i can't put 8 in sandbox options
i have put 4x and same problem
i laod zones , then zombie keep despawn
How many are you spawning?
idk 3000 2000
but sometimes like if i teleport to louisville or just go with car
i will come and see a lot of zombies like very a lot, and i see them despawning lol
yes 80 mods
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -28487 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32198 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie 32669 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32152 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32169 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32301 not found
ERROR: Multiplayer , 1668969532348> 14,136,966,977> GameServer.receiveThump> ReceiveThump: zombie -32132 not found
ERROR: Multiplayer , 1668969536362> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie 32661 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28410 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28599 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28419 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,992> GameServer.receiveThump> ReceiveThump: zombie -28558 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -32127 not found
ERROR: Multiplayer , 1668969536363> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -28172 not found
ERROR: Multiplayer , 1668969536364> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -28612 not found
ERROR: Multiplayer , 1668969536364> 14,136,970,993> GameServer.receiveThump> ReceiveThump: zombie -32119 not found
setaccesslevel sax admin
it's keep saying me that
it's keeping showing me that there is 1300 zombies but i can see only 200
it's like if i overwrited the servertest.ini
Mods can cause many problems
Are you able to replicate this on a non modded server?
yes i will try
i still have zombie nout found error
This is modified so the upper limit is 32 767. Couldn't make it higher because the value is 2 bytes signed. Not sure if it'll keep preventing culling in x16 louisville for instance, but it worked perfectly in my tests: no culling. Runnable with steam, not sure how updates will interact. It's just a difference of 2 bytes.
The clients need to have it. Everything is handled client-side. Meaning it's possible to cheat this way too. I made the limit 0 and logged into a random server: the zombies all kept disappearing until none were left. You could probably also even remove the distance limit (which is "20" by default) to make it even more op. I won't share the file for this but I'm just putting the info out there for the devs and server admins.
someone said that
and it's true there is a lot of zombie more on server that on client