#terrible vehicle desync. someone suspects high ping limit to cause this?

9 messages · Page 1 of 1 (latest)

spare juniper
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We put the ping limit to 500. Our player X with lower ping is experiencing terrible desync issues when driving, both as driver and passenger. This desync will make player X see cars stop when they don’t. Both other cars when he’s driving and the car he’s in when he’s passenger. When he’s desynced as passenger, Zombies will attack the car while it’s stopped for player X and break windows etc. and the driving player without desync issues will actually see the car windows breaking as he’s driving without any zombies around.

Someone suspected it’s due to the high ping limit. I don’t see why it would cause trouble for people with 20 ping, but thought I might ask. Maybe someone knows the cause, or at least confirm the ping limit does not cause this?

slender parrot
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Recommend leaving ping limit at the default value. If player's ping is higher than 250 they will have a terrible experience with desync while driving and fighting, same as their passengers.

spare juniper
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All players mentioned have <50 ping. Would the ping limit cause desync for those players for any reason?
Is there any reason there'd be so much for player X with ~20 ping? He's the only one experiencing it.

slender parrot
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No , it doesn't affect player's ping. How much ram did you allocate to your server and for what number of players? Any mods enabled ?

spare juniper
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I think there's 18GB allocated. Around 10/31 players. And yea, there are about 200 mods.
The car he was driving in was an autotsar jaap wrungler

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I'll ask the owner to monitor the RAM usage next time it happens, but it was only this one player having issues

slender parrot
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They should check their connection

spare juniper
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Will do that, thanks a lot! This will put their mind at rest about the ping limit, they've been really angsty about setting it so high

sinful robin
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If WinX - exclude the EXE/BAT+ from Firewall & install/SAVE folders from Bit-Defender as well