We put the ping limit to 500. Our player X with lower ping is experiencing terrible desync issues when driving, both as driver and passenger. This desync will make player X see cars stop when they don’t. Both other cars when he’s driving and the car he’s in when he’s passenger. When he’s desynced as passenger, Zombies will attack the car while it’s stopped for player X and break windows etc. and the driving player without desync issues will actually see the car windows breaking as he’s driving without any zombies around.
Someone suspected it’s due to the high ping limit. I don’t see why it would cause trouble for people with 20 ping, but thought I might ask. Maybe someone knows the cause, or at least confirm the ping limit does not cause this?