#Help with a stack trace?

4 messages · Page 1 of 1 (latest)

frigid helm
#

Hello, not sure what is causing this error that results in a crash. I've tried setting the corpse despawn time to one hour and it cleared like 99% of the corpses but I still crash within a minute of loading the save and I can't really tell what exactly is the cause, though I do have about 350 mods but I've not had an issue until now...

Stack trace:

ERROR: General , 1664731910410> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.inventory.types.Food.setPoisonPower(int)" because "<local10>" is null at IsoDeadBody.updateRotting line:1173.
ERROR: General , 1664731910410> DebugLogStream.printException> Stack trace:
java.lang.NullPointerException: Cannot invoke "zombie.inventory.types.Food.setPoisonPower(int)" because "<local10>" is null
at zombie.iso.objects.IsoDeadBody.updateRotting(IsoDeadBody.java:1173)
at zombie.iso.objects.IsoDeadBody.updateBodies(IsoDeadBody.java:1097)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5737)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5668)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3479)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3407)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1657)
at zombie.gameStates.IngameState.update(IngameState.java:1373)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:297)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:764)
at zombie.GameWindow.run_ez(GameWindow.java:666)
at zombie.GameWindow.mainThread(GameWindow.java:494)
at java.base/java.lang.Thread.run(Unknown Source)

Mod list is attached.

Thanks in advance to anyone who might be able to help!

cyan thunderBOT
#

If you have issues with mods, try disabling them one by one or in batches to figure out which specific mod is causing the problems.
Do it on a new save to to prevent any issues on your current playthrough as removing mods can cause items to be permanently deleted.
After you find out which mod is problematic, consider reporting the problem to the mod creator on their workshop page.

frigid helm
#

The issue is I'm not sure what mod it is, and can't discern anything from the stack trace... I've added nothing that's changed zombie loot, and the crash is inconsistent, sometimes it won't happen for real life weeks, sometimes it happens instantly, sometimes, only after a few hours of in-game time.

Was hoping someone more knowledgeable would have an idea of what might be causing it via the stack trace, as prior errors I've had actually had a pretty clear cut point to a specific mod I was able to remove, but not this one.

And I just noticed it said BOT lmao

cinder lichen
#

To figure our which mod it is you need to disable the mods and enable them in small groups. Just what bot said. Alternatively you can ask for help in #mod_support