#41.77 UNSTABLE Released

1 messages Β· Page 1 of 1 (latest)

marsh eagle
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https://theindiestone.com/forums/index.php?/topic/60279-4177-unstable-released/

MP

  • Improved client connection.
    Important for server providers: Servers now have two ports for clients to connect to.
    The game port (UDP 16261 by default) is used to handle Steam queries. The additional port (UDP 16262 by default) is used to handle the direct connection. These ports can be configured through the server options.
    Clients will first try to use a direct connection. If direct connection fails, clients will try to connect via Steam.
    The non-Steam version works as usual.
    UPnP rules were changed accordingly (UPnP is used in cases to prevent manual port-forwarding).
    The client will show the warning message "WARNING: SERVER HAS PORT %1 CLOSED. PERFORMANCE MAY BE SEVERELY AFFECTED" if the client can't connect through direct connection.

  • ZNet libraries rebuilt for Windows, Linux, and Mac.

  • ZNet, Connection, and Kick logs are improved.

  • Additional logs were added.

  • Fixed kicks after disabling VOIP.

  • Fixed connecting to host after disconnection from a dedicated server.

  • Fixed infinite connection attempt to non-steam server when it's not up.

  • Fixed the client displaying "Disconnected" instead of "Wrong username or password".

  • Fixed players being able to change their saved password for an already created account in some instances.

NEW

  • Added a looping progress bar for timed actions that have no defined end. This is mainly a stopgap "fix" for entering cars, to visualize that there is an ongoing unfinished action until we can have visually open doors, etc.
    Specifically added for the scenarios where players reported being bitten through the car door after they had entered a car and interrupted the "enter car" action before it could finish (e.g. by opening the map, etc), i.e. before the door was "closed".
    This bar extends to other "infinite" actions like Walk To.

MODELS

  • Added new body locations: Jacket_Bulky, JacketHat_Bulky, TorsoExtraVest, and JacketSuit.
  • Assigned new body locations to existing clothing items to avoid clipping.
  • Tweaked and added many clothing masks to avoid clipping through each other.
  • Adjusted several clothing models and bone weighting to improve clipping.
  • Removed Bowling shirt model from Bowling shirt definitions and made Bowling Shirt a texture. The model was left in the files in case mods use it.
  • Improved base Body mask to help with clipping.
  • Re-exported ALICE packs as some straps were missing.
void steppe
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First/ and poggers

hoary seal
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Nice

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Hope this is the build that restore life to linux

tame coral
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"Added new body locations: Jacket_Bulky, JacketHat_Bulky, TorsoExtraVest, and JacketSuit."
😳

void steppe
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:o

hoary seal
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Bulky?

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Like new body type?

marsh eagle
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No

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You'd think that'd be more prominent in a patch note, if so. πŸ˜„

hoary seal
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Ah just big jacket

dire marsh
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I think bandanas can be worn with hats now

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I did it on the server test

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I don’t think it worked before

noble vapor
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delicate glade
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more clothes layers pog

tame coral
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my beloved bulky jacket slot

muted phoenix
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  • Tweaked and added many clothing masks to avoid clipping through each other

Sounds great. πŸ˜„

marsh eagle
tame coral
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i think some of the updated clothing files might have the wrong texture path lol

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actually yeah theyre definitely broken i think

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just did some testing and as well as the texture paths it looks like the new hoodie model clips with the base character model and just needs to have the chest mask added to the xml file, since it works perfectly after changing that

delicate glade
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hire spongie to the QA team

tame coral
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fixing clipping issues is my personal nightmare i do not blame them whatsoever

void steppe
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Open or close jackets and wear jeans tucked untucked and formal shirts sleves rolled or unrolled in vanilla when :)

arctic sorrel
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With the new clothing layers, i guess its time to review my usual "meta" clothing setup? Maybe squeeze some well needed extra protection on the arms?

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Or its mainly comsetics?

tame coral
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its mainly to avoid clipping issues with the bullet vests i think but it does also mean that you cant wear bullet vests with some of the jackets

arctic sorrel
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Ah, well. Lower and upper body is high enough just by trying to mule protection on arms, it is what it is.

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In any case, i will update to this newest unstable and see what i can swap around on my solo to expiriment with the new fashion options

grand widget
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The additional port (UDP 16262 by default) is used to handle the direct connection. These ports can be configured through the server options.
What should be added in addition to DefaultPort=16261 in .ini file ?

late condor
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Anyone else experiencing issues connecting to the server. All of our players are having black screen without "Click to Start" when trying to connect after this patch.
Any way to fix this?

hushed locust
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poggies

rugged verge
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guy on our server had this and was on the wrong branch

late condor
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Does this mean anything to anyone?

late condor
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The listed stuff is from a mod-- but idk what that server: ... client: ... means

rugged verge
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when they don't match it doesn't let you connect

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shouldn't happen with the anticheat disabled

brisk vessel
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I have all anticheat disabled and I still can't get past the black screen

rugged verge
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and does it work without mods

late condor
brisk vessel
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False means it's disabled

cobalt gorge
obtuse island
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Anyone knows if this is fixing the Linux server crashes ?

bitter mortar
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theres an alice pack in the game?

arctic sorrel
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The big backpack (survivor bag,the green one), and the military backpack are called that in code, if i recall correctly

hoary seal
small trout
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Something shifty going on with the CRC checksums...

Completely fresh clear out and redownload of all the mods in use, and we're getting CRC mismatch errors, same as reported above. However, they're identical files (or should be) as both server and client re-downloaded everything fresh, at the same time...

Addendum; also tested to see if it was simply a workshop issue, and "updated" one of my own workshop mods we have in use, that's throwing the checksum error; both server and client updated the mod, yet still show CRC mismatch.

haughty silo
surreal cobalt
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So, is this the (presumably) final fix for the (Linux) server issues? Or is there another patch coming later?

icy sandal
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another patch to address the black screen issue i assume, its just the client not being kicked for failing the type21 anti cheat (regardless of if its enabled or not)

small trout
hoary seal
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Would disable checksum work

old scaffold
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also admins are affected, which normally is not a thing for DoLuaChecksum=true issues

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this type21 recipe CRC doesn't seem to give a crap about any settings or privileges

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it's just always on whether type 21 is or not, whether checksums are or not, and whether you're an admin or not

delicate merlin
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any update on latest 41.77 hotfix?

marsh eagle
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We'd need your logs and server settings. Two servers, two different issues. It's specific mods causing it so far.

silver elk
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pz_chat is unstable