#mod_development

1 messages · Page 435 of 1

willow estuary
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@severe ridge that's the new vanilla porno mags 😉

severe ridge
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lmao

echo sonnet
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Oof 100dollars for a canned beans ?

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XD

willow estuary
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Apocalypses tend to devalue currency.

echo sonnet
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I know, considering even things common such as toilet paper gets rare due to long term survival xD

quaint nightBOT
valid stump
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@echo sonnet Yeah, but then you can turn to nature 😛

echo sonnet
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Never !

plucky patio
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@willow estuary I remember you were making a weapon mod, how's that going?

willow estuary
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@plucky patio oh good, have a lot of cool stuff developed for it, but waiting for the gun stuff in build 41 to "stabilize" before seriously trying to finish it.

valid stump
valid stump
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Well got my user system up and working for the toolkit, not just have to add the Mods System for easy mod management, then the build system. and eventually a Simplistic Test Feature

valid stump
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For anyone intrested in checking out my work here you go,
Be warned it is still really young and not everything is implimented [ If a menu doesnt due anything when clicked then it isnt added yet ]

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Oh, and Requires .Net Framework 4.7.2 and (atm) only work as intended on Windows [ will have some issues with Mac? and Linux(Known) ]

valid stump
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lol

valid stump
valid stump
eternal stirrup
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Sorry for a silly question, @valid stump, but what's your toolkit for?

severe ridge
valid stump
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@eternal stirrup It is "Going" to be a toolkit to make the lives of PZ Modding much easier [ Although wont touch mapping due to the number of Apps already available for that ] but it will have features to help Make fixings, Recipes, Items and simple testing of lua scripts

eternal stirrup
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Nice, thanks for answering

valid stump
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@eternal stirrup No problem, I know i'm not very good at explaining things so questions are always welcome 🙂 helps me get stronger 🙂

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@eternal stirrup I may also add a feature for making translating easier two

eternal stirrup
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cool, good luck 🙂 If I can ask for a feature request - editing all vehicle parameters, adding removing doors and seats etc.

valid stump
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hmmm, I will look into that and i'll let you know how it goes

valid stump
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@eternal stirrup When i get it up and running after this batch of new systems would you like to test it out, It is still really new, only about 25 hours into it

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That goes for anyone else, if you would just pm me and i'll send you the app when i get it running, Please just make sure you have .Net Framework 4.7.2 [ Requires version at or greater then, Will not work with anything else ]

quaint nightBOT
placid delta
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.help

willow estuary
valid stump
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@willow estuary Looking good there 🙂

severe ridge
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🥜

valid stump
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ROFL Nice @severe ridge

severe ridge
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was able to save dougulus this time

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usually he just last stand at the police PD but he came out to help and survived

valid stump
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Awsome 🙂

lilac night
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Love the logo, lol

valid stump
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Thank you very much @lilac night

fluid heath
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Do mods auto download on non steam servers as well?

valid stump
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I highly doubt that one

valid stump
velvet wedge
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Hi,
Is there a mod for nigthvision in B41 ?

abstract raptor
midnight crystal
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a new compaion based of a mannequin? seems intresting

velvet wedge
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Is the survivor AI working for custom maps ? (

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talking about super survivor mod

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or mega i dont know how its called

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the mod for b41

fast girder
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Yes, but there won't be any unique survivors i guess.

radiant ginkgo
lilac night
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Gorgeous

valid stump
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🤤

little harbor
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What's the de facto way of getting .x files into zomboid? Is it really switching between old Blender 2.7x something and back or has anyone got a better solution? And is there any guide to proper alignment of models because I've been doing trial and error and it works but it's time consuming. Also muzzle flashes on guns being mis-aligned anyone got any fixes? Sorry for all the questions but google is not helping

grand walrus
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@valid stump your toolkit. It looks more like some sort of mod organizer like vortex or FOMM. What are it's primary functions?

digital trellis
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I don't like this cars. This is an Apocalypse... it means, car need to be used, and not clean 😂

severe ridge
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they do accumulate rust and dirt you know

valid stump
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@digital trellis Lol yes but whats to say that people where not at one time maintaining it, or it has been in a garage the whole apocalypse

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@grand walrus Lol, My toolkit will not have any features like that, My toolkit will [ In process of going from Winforms to WPF App ] have tools like checking to see if your lua scripts are correct, Tools for adding new data IE [ Items, Fixing, Recipes ] along with a planned feature to allow Imported mods top extend the Toolkit so that the editor can handle new data implimented by other mods... not sure if that really answers your question.

grand walrus
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@valid stump So it's a mod organizer with text editor, compilator and a couple of basic functions that can be otherwise done in a couple of button presses without your tool?

loud creek
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Quick question, what in a weapon mods files would control the spawn rate of the weapon in game? Would it be the script, the lua, etc? I’m attempting to remove some guns from a mod

severe ridge
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distributions.lua or the procedural one

valid stump
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@grand walrus It's job is not to organize Mods, More of just a way of making the entire process of making mods easier

grand walrus
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@valid stump Haha, can't say i had a problem with creating a couple of text files. Well maybe it has it's uses while ItemZed is down.

valid stump
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@grand walrus Ehh, I'm making it for me, if you dont want to use it, that is completely up you.

grand walrus
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@valid stump Is it like a programming practice or something?

valid stump
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@grand walrus It is my hobby, The toolkit is being written in c#, which i have 13 years of self taught experience.

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Plus i'm planning a overhaul of the PZ game which the toolkit will make it easier for people to add data to overhaul without having to know lua or even how to mod the base game

grand walrus
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I see, lowering modding accessibility can lead to more amazing mods to be out there. Good luck with your tool!

valid stump
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Thank you very much

loud creek
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How does one access the lua?

severe ridge
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yep

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mac users (like me) have no access to modding tools tho

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xD

valid stump
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@severe ridge I have plans to support Mac and linux with my toolkit, just right now i'm going for windows till a library i'm watching gets released then I will support all 3 🙂

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@loud creek Can you explain what you mean by access the Lua,
Do you mean the lua of the game, or lua of a mod?

loud creek
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@valid stump the lua of a mod

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I’m trying to take the spawns off some guns of a certain mod

valid stump
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@loud creek Steam mod or non steam

loud creek
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Steam

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It’s the Britta’s gun mod

valid stump
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you have to find your steam folder then it look for Steam/steamapps/workshop/{workshopID}/mods/{mod folder}/lua
@loud creek

loud creek
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Can I just open the file?

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@valid stump

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Or do I need a specific program

valid stump
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they are normal text document so either way is a option to be honest

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Most modders more then likely use Notepad or Notepad++, I personally use Visual studio code but it takes some knowing what your doing to get it working with the game's lua

valid stump
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@loud creek I wish you luck with your task

loud creek
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@valid stump

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Thank you I’ll go hunting

valid stump
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@loud creek Sounds good and if you have any other questions feel free to ask

supple briar
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how can i find out why my mod is causing the game to crash

loud creek
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@valid stump the local distribution table is the data that controls spawns correct? If so setting it to zero would stop spawns right?

valid stump
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@supple briar You have to check your zomboid folder for console.txt

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@loud creek I cant help you with that one, I have yet to touch distribution table. Sorry I cant be more help without seeing what your talking about

loud creek
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This is the distribution table set in the file

valid stump
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pm me the file please, that image is hard to see

supple briar
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@valid stump i tried that and it tells me nothing

valid stump
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can you post the console log please @supple briar and can you explain where it is crashing?

supple briar
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can i dm it to you?

valid stump
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that or post it here 🙂

loud creek
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Will do

valid stump
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@loud creek glad to have helped 🙂

loud creek
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I deleted the lines and am running a test now

valid stump
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🙂

loud creek
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It worked!!!

valid stump
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🙂

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Thats good, Happy gaming @loud creek

loud creek
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Happy gaming indeed

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@valid stump

valid stump
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@loud creek 🙂 Enjoy, feel free if you have any other questions to ask

loud creek
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If I do I know who to come to! 😎 @valid stump

valid stump
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@loud creek Rofl Love the Face 😛

valid stump
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So whats all Y'all, how is everyone's modding going today?

severe ridge
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im doing cursed things

valid stump
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can you explain cursed things?

nimble spoke
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I'm not sure I fixed a controller-related issue..... I dread playing pz with a controller I don't want to test it

severe ridge
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colé

cedar osprey
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So I'm having an issue where I can't attach weapon addons to guns, is there any mod in particular that you think might be causing this or did the new update do it?

late hound
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do you have a screwdriver in your inventory?

cedar osprey
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yes

abstract raptor
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Anyone know if teleporting as an OnCreate Function in an item recipe is still broken for b41?

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Cuz I was able to succesfully ad basements to a b40 server and I'd like to be able to do the same once b41 comes out

nimble spoke
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why would you need an oncreate function to go in a basement?

abstract raptor
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To simulate the basements I just create an item with a recipe that teleports you to a different area where I built a basement

nimble spoke
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jeez people, it's 2020 we have context menus

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right click whatever marks the entrance on the map -> teleport

severe ridge
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🤔

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👌

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tudo que e perfeito a gente pega pelo braço 🎵

abstract raptor
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@nimble spoke Yeah, but it's easier to do what I've been doing in terms of running a server

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Plus

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how would you mark a specific area as a place where you can teleport to

viral spire
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Any cure mods out there that don't completely cure you of the infection, just staves it off a bit, like Zombrex or Antizin? Seems that all the cure mods out there completely remove the infection from your body, but I'm looking for a mod where treatment is temporary, around 24 hours, and you can create the treatment through concocting multiple different medical supplies.

fast girder
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There was one, but the cure is only in crafting and with full medicine skill it will completely cure you

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Though looking forward to antizine mod that could be looted in airdrops..

humble kernel
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..airdrops?

fallow bridge
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Aidrops won’t be a thing

near copper
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Maybe not animated ones but

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You could probably make it so that on a helicopter spawn it has a chance to also spawn a wooden crate or something somewhere around a town it goes to or in a forest

fallow bridge
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Perhaps

drowsy briar
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Does anyone have any experience using ItemZed? I'm messing around adding/tweaking items and not really sure what to make of the "Item Distribution" tab. Not exactly sure what "Rolls" and "Chance" mean aside from the higher number makes them more likely to spawn. I'm more confused on the "Rolls" part of it.

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Sorry if this has been asked but I suck at Discord lol

nimble spoke
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@abstract raptor How do you control where a player teleports to right now? it wouldn't be any different I guess

late hound
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I think of it as a dice roll on a chance for an item to spawn. @drowsy briar

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3 rolls on a 30% chance for instance

abstract raptor
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Well last time I attempted to make an item teleporter it didn't work at all -- works fine in build 40 tho

nova egret
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Guys does the hydrocraft mod work when playing with two players? And someone is using it in the test phase?

valid stump
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@nova egret I belive that would only work if you both are using the same version of the mod

plucky nova
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Paw Low loot is currently broken for me. im not sure why. with it on, I can't save or load saved characters

severe ridge
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tried reinstalling guids? we just had a update x.x

charred coyote
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So the silencer mod is not working for the latest build or is it just me??

severe ridge
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had to delete my bodylocations file to avoid problem with other mods

plucky nova
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what do you mean? or were you even talking to me?

severe ridge
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maybe thats the problem x.x i mean, i haven't had any problems nor errors so far, but i had to give up on modding vanilla files because other mods go wild on them, probably creating a lot of trouble lmao xD

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plus, had no problems loading save files from last month, watch out for your subs 👀

plucky nova
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@severe ridge well, whats happening is I had to delete my mods folder because a different mod bricked my game, then when I went back into the game and put all my mods on, all my characters were blank, and whenever i tried to make a new one, it worked fine UNTIL i tried to load it. Then it would give me an error and randomize the character. its so weird.

severe ridge
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if you ever load the game without updating the guids, better alt+f4, otherwise you're going to get a huge error and poof, all items gone

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everyone gets affected by updates :V

plucky nova
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but I did update the guids!

severe ridge
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thats why IWillBackUpMySave uwu

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are using WPI? /hm

plucky nova
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what?

severe ridge
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west point incident

plucky nova
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oh!

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nah

severe ridge
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cuz it requires the clothing.xml as well i think

plucky nova
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I remember seeing it tho and wondering what it did yeah

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but yeah, I use a lot of mods, but they all worked before lol

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so, what do you think I should do? because even without mods it does this

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cant load old characters, can make new ones, but cant load them once i made them

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its weird as hell

severe ridge
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u using fashion montage?

plucky nova
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yeah

severe ridge
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test without it :f i'm not a big fan anymore, it changes stuff beyond the clothing setting at the beginning

plucky nova
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oh?

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it does?

severe ridge
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harrys mod too

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and other ones

plucky nova
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what does it do?

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i mean

severe ridge
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distributions, vanilla clothing duplicates

plucky nova
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really?

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damn.

severe ridge
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yep

plucky nova
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i just want to make characters!

severe ridge
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ikr

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what i do is

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i load the game with cheat menu or whatever console

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create the character, disable and play

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lol

plucky nova
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ugh, that would be so tedious tho

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ok, what specifically does it change about the distributions and vanilla clothing though?

severe ridge
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loads of stuff

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you find more

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of everything

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and then people come complaining that my stuff is spawning too much

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lmao

plucky nova
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lol

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honestly? i think that its fine that more clothes spawn. people wear clothes alot

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most people

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but anyway, is there a way i can FIX this ?

severe ridge
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please don't use my mod 🤷

plucky nova
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what?

severe ridge
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it's gonna run better without it, trust

plucky nova
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....

severe ridge
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You're asking the questions for the wrong person, sorry.

drowsy briar
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@late hound Yeah, that's pretty much what I thought as well, the more rolls + chances would be higher chances as opposed to just a single % chance.

plucky nova
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alright. time to uninstall and reinstall.

plucky nova
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need some help fixing my game, if anyone wants to help I am in vc

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nvm

plucky nova
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hey, @severe ridge I just realized that i never sent a screenshot of the problem

severe ridge
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it's both a guid or fashion menu problem, happens when a item that is trying to be defined at the fashion menu is missing somehow, from what i can tell

plucky nova
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yeah. its just that i tested some things myself.

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so

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when the guid file has a problem, the character reverts to naked

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well, that and the menu does this

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with the "none" text

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and blank drop down

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however

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they have clothes in the screenshot

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so I have no idea what is happening

severe ridge
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are you still using swatpack?

plucky nova
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uh

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yeah

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lemme turn that off and try again

severe ridge
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i dont know, theres two swatpacks

plucky nova
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what?

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no there isnt?

severe ridge
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3.4 and the fix one

plucky nova
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OH

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yeah i have the original one

severe ridge
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but i dont know if it was updated for fashion manu

plucky nova
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i dont think it was

severe ridge
plucky nova
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ah damn nice cap bro

severe ridge
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it's Ela's hat, basically :x

plucky nova
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wish I had just a solid color one

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ah damn

severe ridge
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its tintable

plucky nova
severe ridge
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holy fucking shit

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you probably need to uninstall all your configs

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from users > zomboid

plucky nova
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oh god

severe ridge
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just make sure to back up saves

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:l

plucky nova
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nah, dont have any saves lol

severe ridge
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i have no idea about the persistence

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the only mods i know that were implemented into the fashion menu is Relih's and mine

plucky nova
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and besides, i already uninstalled and reinstalled earlier today to fix this, and it did not work

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but i guess that does not get rid of everything

severe ridge
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i think i found the prob

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lil

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brb

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its exclusively from the fashionmontage

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now i need to find out what

plucky nova
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oh ok

severe ridge
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not really

plucky nova
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oh huh?

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were you wrong?

severe ridge
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when i deactivate the fantasy pack i get a similar error, but that doesnt blocks me to create the character at all :f

plucky nova
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oh! yeah no, i can still make a character, i just cant save or load them

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like, i can play the game, but i get like, 10 errors every second

severe ridge
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penissssssssß

nova egret
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@nova egret I belive that would only work if you both are using the same version of the mod
@valid stump I intend to play in two on the same pc

severe ridge
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blame the android i guess, im testing

plucky nova
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what?

severe ridge
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yes

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the android face was being called in the core

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but its a fantasy item

plucky nova
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ah ok

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so, advanced gear maybe does something like that too

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because turning that on does this too

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but also other things that i have yet to pinpoint

severe ridge
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nah, all those mods that changes vanilla settings are going to need a little tweak after any updates

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why im fleeing from touching vanilla files

plucky nova
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ah ok

severe ridge
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but ill fix this fashion menu thing right away

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even tho i dont use the mod anymore

plucky nova
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thank you!

severe ridge
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i guess is gtg

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but make a test, try with and without the fashion mod and compare overall loot drop

plucky nova
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what?

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but

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the game doesnt work with it on

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it works for about 30 seconds then crashes

severe ridge
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🤔 i had a recent crash after update but didn't happened again

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but i was using it, yeah

plucky nova
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huh

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weird

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i guess lol

plucky nova
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@severe ridge oh hey its fixed now lmao

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did you do that?

plucky nova
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oh also, I cant find the HECU helmet

severe ridge
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theres no helmet /hm

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i had a urban camo helmet

plucky nova
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oh, I meant the gas mask

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like the one in the screenshots

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wait, is it in the fantasy pack?

severe ridge
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yes

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it has hi-tech NV lol

drifting ore
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There is an urban camo helmet is westpointincident and there is also a mod that retextures the standard army helmet to urban camo

severe ridge
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yep

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he has my texture but without the crispy NV and stats -v-

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but its easier to find

plucky nova
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with the superb survivors mod, is there a way to make custom npcs? or edit them? or spawn them? or something....?

humble kernel
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make a character then switch to the npc

valid stump
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@severe ridge So I went back to using Windows Forms for what is now Realms Invasion 'Projects' for my toolkit. While it doesnt look as good it should at least make it so you 'should' be able to use it on mac, although might require some updates to code to get it fully smooth 🙂

pure kraken
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I'm new to zomboid modding, is there any good guide out there on how to import/export models from Blender for build 41?

spark vector
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@humble kernel sorry I'm just seeing this now. That's... really weird. I have some mods that I can see doing that but Weird Closet only changes xml stuff related to a few clothing items. It doesn't touch anything related to ISUI context menu stuff. Keep me in the loop if you discover anything else!

vital dune
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Does anyone know anything about hydrocraft's progress?

severe ridge
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none outside of what's on the mod page, i guess 🤷

dusky fossil
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I dont think there's been a single change on github since December

valid stump
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Hello everyone, so I figured I should post a link to the server with the development of my toolkit and mods to see who is interested so here it is for those of you interested https://discord.gg/8P2kvwm . Thank you and I have you all have a very good day 🙂

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The move to Winforms is helping to speed up development,
This is what is looks like when your signed in "It is not online or anything, it just will allow users that use shared account computers to allow the different users to develop different content based on who is logged in via that app not the computer 🙂

nova egret
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But where can animals in hydrocraft be found, captured?

plucky nova
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with the superb survivors mod, is there a way to make custom npcs? or edit them? or spawn them? or something? I want to make a squad of soldiers or something lol

drifting ore
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All I know is I think you can spawn them with /

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I can at least

late hound
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^^^^

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can confirm

severe ridge
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you gotta set a mod to make your own npcs

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or mod the mod

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lol

near copper
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so... ive heard of build 41 hydro craft...

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but ive not seen it

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is that a real thing?

dusky fossil
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It's on github, hasn't had any commits since December so I doubt its functional.

slow spade
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Hydro for 41 is already in steam workshop @near copper

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It's only partly functional tho

abstract raptor
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Yeahhh telepprtation doesn't work

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:(

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Devs plz fix oncreate teleportation via recipe. 🙏

severe ridge
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gotta make as a timed action somehow 🤔 i mean, oncreate can run functions but it's not exactly the same thing as far as i know

dusky fossil
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I'm sorry there's teleportation in Hydrocraft?

drifting ore
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I think it's like teleportation with boats and stuff, more like quick travel or something but it just teleports you to a place, I'm not sure but I remember like... giving tickets for places to helicopters or boats

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And it sends you to a location if you craft it together

severe ridge
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i really miss a "more traits" mod

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:v

ashen dagger
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Not updated for 41?

severe ridge
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nah, got too many bugs on the long run

obsidian ferry
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Anyone who I could talk to about radio mod? 🙂

drifting ore
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Anyone who I could talk to about radio mod? 🙂
@obsidian ferry if it's the one I think you're talking about, @abstract raptor can help you

obsidian ferry
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thanks 🙂

uncut depot
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@obsidian ferry I might be able to help, what's up?

obsidian ferry
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Hi @uncut depot 🙂 I made a radio mod, edited the sounds_RadioWavs.txt in a scripts folder and
RadioWavs in a RadioCom folder but after I activating my mod and trying to creating a new game I cant see my frequency

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I compared my xml with broadcast to one of the working radio mods, reactivated the mod, but still 😦

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maybe u can check my xml?

abstract raptor
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hehe

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that tutorial is old

drifting ore
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Wish there was a baby mod with a chest carrier so i can go around with the baby while shooting up zombies.

severe ridge
severe ridge
hexed anchor
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is that fio?

severe ridge
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i could go that way :V was just a coincidence

severe ridge
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rambo or kung fury

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xD ive been doing couple of wigs focused to be worn with most hats, unisex

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around 300kb total each 👌

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could be better ofc

hexed anchor
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man, are they going to fix that thing you complained about hats and shit

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I hope they do

severe ridge
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nope

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its working as intended

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long live mods lul

hexed anchor
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no, like I remember you were complaining about something about hats

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or hair

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I think

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something that was seemingly broken

severe ridge
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oh

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probably masking

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lmao

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i always complain about how the masking works, but it's hierarchal by body location rendered

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i've been fiddling more lol

hexed anchor
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I see

severe ridge
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it was easily possible to add more hair to hats but they went the other way around, even grouping by hat type is there. hats are tight to the head or very loose and big because of that /hm

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but again, just me bitching about design lul

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i have fun doing those xD

hexed anchor
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honestly that's fair to bitch about

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I'm just glad someone out there is making hats that doesn't use that pony tail

craggy furnace
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paw lows mods in a nutshell

pure kraken
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can anyone here teach me how to mod this game? I know how to model but can't import or export anything for this game.

near copper
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Java.

plucky nova
#

I kinda want to make a few mods for this game, nothing much, (I hope) just some simple mods to fix some gripes i've had about the game, anywhere to start? also, Paw Low, if you see this can YOU help me? maybe point me in the right direction or something? let me know if what I want to do is impossible? thanks either way, thanks!

hexed anchor
#

I think the best way to start would be to just browse through the game's files and reading the code, maybe the mod template they give you

#

look up some tutorials

#

and trying your best to understand the code on your own

#

start with something simple, maybe changing the text of the loading screen or the main menu background image

shrewd grove
#

first non car mod for me was a personal conversion of music to animal crossing music. was the biggest meme i streamed in a while

severe ridge
#

first version of paw low was a summer hat transformed into a witch hat, first fanny bag model in pz and a black dress lol

hexed anchor
#

cute witch

severe ridge
hexed anchor
#

first programmer socks too

young sequoia
#

damn that 2nd one looks like ebony armor from skyrim

echo roost
#

I hope there is a version for just the military related stuff

pure kraken
#

I would make those, once I figure out how modding for this game works

echo roost
#

what i hope is that someone can make a recolor of a police shirt so it has that classic south sheriff color

#

Khaki and brown you know

drifting ore
#

@severe ridge New hairs? Interesting weapons? You made all this?

severe ridge
#

yep :3 asides from the credited stuff

hexed anchor
#

I want someone autistic enough to make a stalker mod in pz

#

but not quantum autistic enough to lock it behind russian because "filthy westerners xaxaxa))))"

drifting ore
#

Send some links of hairstyle stuff. I require the N E E D.

severe ridge
#

xaxa

drifting ore
#

Epic.

#

How well these guns do tho?

severe ridge
#

i did my smgs work better in targeted area than linearly, so it does less damage than pistols but it's better against small groups. Fantasy weapon pack can be very strong (theres miniguns, auto 40mms and such, i did to kill modded creatures lol)

#

had to split my mod in two to let my creativity do what desires :V

#

if youre playing terror zeds for example you will wants some heavier weaponry because zombies can be very spongy randomly

plucky nova
severe ridge
#

just finished my 69th clothing item

abstract raptor
#

@plucky nova I choose a few of the gnarliest punk songs to do that

plucky nova
#

that what I thought lol

abstract raptor
#

being angry doesn't do anything mech wise so its just like, you're listening to the song and it makes you feel angry like a good punk song should

plucky nova
#

hell yeah

abstract raptor
#

Do you like the music in the mod?

plucky nova
#

thats punk as hell tbh

#

yeah i do!

#

its great!

#

lots of stuff i've never heard before

abstract raptor
#

I'm glad -- ya know, I personally was in that band's practice basement/cave to record that song

#

With microphones and everything

plucky nova
#

oh! nice lol

#

cool

abstract raptor
#

Yep all the songs from the V3 were personally recorded by me and my friend's company, The Gallatin Underground. All local bands (from Bozeman Montana and surrounding areas).

#

If you want to hear any more of those bands, you can check em out on the website -- There's a link to it on the mod page.

#

We recorded a fullset from everyband we interviewed

plucky nova
#

you know, i really like the Dianne side plot

#

I always try to tune in

abstract raptor
#

Oh! Airpex did the writing for dianne, can't wait to get her voiced

plucky nova
#

hell yeah

abstract raptor
#

I might be releasing full voice for Classical for the Dead soon

plucky nova
#

oh yeah! love that dude too

abstract raptor
#

Right now only a couple broadcasts are in

#

His story is so tragic

plucky nova
#

yeah

abstract raptor
#

You have to live for 21 days to hear all of it

#

26 to get the secret broadcast

plucky nova
#

ooooooh

#

secrets!

abstract raptor
#

Mhm the mods is rife with them

plucky nova
#

yeah I know

#

but I love waking up and fliping through the radio to see if anyone is there

#

makes me wish for multiplayer lol

#

cant wait for that

#

but yeah, great mod!

abstract raptor
#

Yeah, MP is gonna be amazing

#

I actually switched back to build 40 because of how I missed MP

plucky nova
#

personally, I cant go back lol

#

all the improvements and stuff just being taken away would be too much for me lol

abstract raptor
#

But in b40 I can mod this onto a server

plucky nova
#

wait

#

wait is that...

#

IS THAT A CAVE SYSTEM?????????

abstract raptor
#

Mhm

#

And you can travel there by clicking on an item

plucky nova
#

hell yeah

#

PoRt To b41???/?

#

pPlEEsE BrO

abstract raptor
#

I built this all one tile at a time.

#

X_X

plucky nova
#

im kidding

#

yeah

#

oh

#

damn

#

im so sorry lol

#

are you ok

abstract raptor
#

But the end result is a building that's incredibly massive, probably bigger than a cell

plucky nova
#

yeah true

#

i'd say it was worth it

abstract raptor
#

Adding in the props was fun

#

It's supposed to be like for an RP server

#

and the players find this cave filled with monsters

#

I wish there a way to port maps that have been on a server thonk

severe ridge
#

;-; i dont have golden unicorns

shrewd grove
#

:3

#

of course it drives well

drifting ore
#

how do you troubleshoot mods? i have a ton installed and have no idea how to fix this one dumb bug that doesn't let me transfer items to containers in my inventory

#

well it's on my save file even with all mods disabled

#

awesome

#

well, i think i figured out which one it was anyways

late hound
#

what happens when you try to transfer items?

drifting ore
#

straight up don't work unless the container is on the ground

late hound
#

does it flag the error box in the bottom right corner?

drifting ore
#

ive seen a bunch of errors but i never noticed if that was the cause

#

they start upon loading anyways

late hound
#

so you said you figured it out?

drifting ore
#

i think so

#

one of my mods was not .41 compatible

#

i assume something like that could break the game a bit

late hound
#

yeah

severe ridge
#

looks sexy on men ofc

shrewd grove
#

when all these clothing items comin out?

severe ridge
#

when mp comes out

green hull
#

when pm

severe ridge
#

ehwqjeda jk

#

i need to do the most boring part which is applying the items to the drop table

#

but most stuff i made next update is from sports store

#

and you can use a sheet to make a bandana, random color

#

wrapped over the head

#

im thinking about deestroying the grimoire and sharing the melee in survivor event houses

#

or keep it but make melee appear in the core mod like that

low yarrow
#

If i remember right i have read one day that they will release a tool to make it easy to add new clothes in the game if you have them as meshes. Is this tool already available?

severe ridge
#

one day

#

but yeah, AnimZed will come out eventually

low yarrow
#

Alright thanks. Looking forward for that

severe ridge
#

is there no 3d animators on this community btw?

#

i think its something hard to come by xD

low yarrow
#

Well. With a already rigged mesh it shouldnt be too difficulty to make animations for zomboid. Why are you asking?

severe ridge
#

the limitation right now is importing/exporting the character skeleton bones to the models, so you can animate or attach each item to different bones etc

#

right now we only have static or vanilla retext models

low yarrow
#

Oh gotcha

severe ridge
#

so we cant really make nice volumetric clothing, long dusters, long hairs and such

low yarrow
#

Well, the jacket you made there looks pretty nice nonetheless

#

vest*

willow estuary
#

looks sexy on men ofc
@severe ridge Dudes wearing cropped american football jerseys etc was a thing in the 80s. Although it was more a thing among dudes with mullets + shitty sports cars that listened to Judas Priest and smoked hash oil.

severe ridge
#

HAHAHAH

#

i like the specification

willow estuary
#

Niche fashion.

#

But yeah, trailer parks in Kentucky in 93? There were probably holdouts still rocking that look.

latent orchid
#

Although it was more a thing among dudes with mullets + shitty sports cars that listened to Judas Priest and smoked hash oil.

#

who says the 80's wasnt a brilliant decade!

#

it provided us with the dysfunctional 'influencers' of the present generation 🙂

drifting ore
#

N U D E M O D.

severe ridge
#

there's a few already, not on workshop :l

abstract raptor
severe ridge
lavish adder
#

is that a tank?

fast girder
#

god what are these clothing mods..

ashen dagger
#

That's the new build from the looks of it.

little harbor
#

Anyone got any clue how to make the game play weapon sounds at a higher volume or is it just crank up the gain and export it? Also if there's a way to make customweapon sounds not sound jank when moving?

little harbor
#

Okay so the volume thing was down to my idiot brain trying to use mono sounds, game doesn't like it just make it stereo. Still the jank sound, anyone got an idea or is it just the way of the game atm when it comes to modded sounds?

echo roost
#

M134 Minigun is too heavy for a user to handle

severe ridge
#

it is

#

i have a mk19 too

#

lmao

#

they both weight 30 but irl is more lik 75

near copper
#

make it happen biatches

abstract raptor
#

i need guidance

abstract raptor
#

Im trying to make a random body injury from a context menu

#

Like an OnCreate function in a recipe

#

"Fight Monster"

#

and then there'd be a random chance a certain body part gets hit, or it "misses" and doesn't do any damage.

severe ridge
#

i tried messing with the body part bleeding :v but im too newb

abstract raptor
#

If i could get it to work randomly I'd be happy -- with of course a chance for there to be no injury.

near copper
#

Are you seriously making pz turn based

abstract raptor
#

Heheh

near copper
#

Why.

abstract raptor
#

For an RP server

near copper
#

Yeah but why. Why would you do that. Why would anyone do that.

abstract raptor
#

Cuz I enjoy it ???? :(

severe ridge
#

maybe that suicide mod that makes you write a item that gives you many recipes on how to kill yourself might help? i dont know how outdated it is :f

willow estuary
#

There are people, in both the wider gaming scene, and the PZ community, that engage in recreational negging/low key antagonistic behaviour, and they're really not worth any time or attention.

abstract raptor
#

function FightMantis(items, result, player) local Fight == ZombRand(3); if Fight == 2 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(40); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBleeding(true); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setDeepWounded(true); else if Fight == 1 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Lower):AddDamage(30); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Lower):setBleeding(true); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Lower):setDeepWounded(true); else if Fight == 0 then player:getBodyDamage():getBodyPart(BodyPartType.Head):AddDamage(50); player:getBodyDamage():getBodyPart(BodyPartType.Head):setBleeding(true); player:getBodyDamage():getBodyPart(BodyPartType.Head):setDeepWounded(true); end end

#

Right now testing to see if I can do random wounds

#

Hm, one worked but 2 does not

#

I mean 3

#

X_X

#

@willow estuary any thoughts 👀

willow estuary
#

In general, build your functions so they output every random roll, generated variable, decision branch, etc to console so you can evaluate exactly what is going on under the hood, and then comment the output out when it's working properly.

abstract raptor
#

😮

#

I figured it out

#

`function getRandomBodyPart(player)
local parttohurt;
local r = ZombRand(11);
if(r == 0) then
parttohurt = BodyPartType.LowerLeg_L;
elseif(r == 1) then
parttohurt = BodyPartType.LowerLeg_R;
elseif(r == 2) then
parttohurt = BodyPartType.UpperLeg_R;
elseif(r == 3) then
parttohurt = BodyPartType.UpperLeg_L;
elseif(r == 4) then
parttohurt = BodyPartType.UpperArm_R;
elseif(r == 5) then
parttohurt = BodyPartType.UpperArm_L;
elseif(r == 6) then
parttohurt = BodyPartType.Head;
elseif(r == 7) then
parttohurt = BodyPartType.Torso_Lower;
elseif(r == 8) then
parttohurt = BodyPartType.Torso_Upper;
elseif(r == 9) then
parttohurt = BodyPartType.ForeArm_L;
else
parttohurt = BodyPartType.ForeArm_R;
end

return player:getBodyDamage():getBodyPart(parttohurt);

end

function FightMantis(items, result, player)
local BP;
BP = getRandomBodyPart(player);
BP:AddDamage(ZombRand(25) + 40);
BP:setBleeding(true);
BP:setDeepWounded(true);
end`

valid stump
#

@abstract raptor Going to have to keep an eye on your mod/mods for when I go to do my overhaul mod, you seam to have some features that would go very good with Realms Invasion 'Aftermath' 🙂

abstract raptor
#

😄

valid stump
#

Not quite the reaction I expected but 🙂

abstract raptor
#

o wat reaction did u expect 👀

severe ridge
valid stump
#

Something a little more readable then a smile 😛

abstract raptor
#

Yeah you said you were thinking about doin' like scifi stuff right

valid stump
#

Sci-Fi-Fantasy hybrid but yeah

#

Your mod reminded me alot of the game FF: Tactics

#

at least the caves do

abstract raptor
#

heck yeah I'm so stoked for this event

#

getting the mantids to deal mechanical damage would add a lot to the over all experience of it I think

#

Would be cool to make like

#

a monster glossary of props with different turn based stuff

#

could even give them hp

#

and have them react to certain weapons

#

It'd always have to be GM'd or facilitated though

#

in multiplayer could be cool

valid stump
#

Not exactly sure why it would have to be GM'd or facilitated? can you explain your thought here, not sure exactly what meaning your trying to convey

abstract raptor
#

Like its for a role play server that uses turn based combat during events, but zombie fighting is usual mechanical

#

Its like d&d but using zomboid as the client

#

These monster props are just like pawns and randomness generators that also happen to make noises

#

But now I can get them to deal damage, and... I might be able to give the HP and etc

valid stump
#

For something like that i believe you would have better luck designing the system to be an extension of Zomboid. Trying to go with a Turned based system seams very counter intuitive...

#

Not saying that it would be a bad thing

abstract raptor
#

I dunno, I'm just havin' fun yo

valid stump
#

Lol, Nothing wrong with having fun. Just wanting to ask what is your seciality, For example if i had to answer for myself it would be Core System (coding and development)

abstract raptor
#

I guess I do a lot of stuff

#

I made Survivor Radio

#

And the Vocalizer, and I made a Desert Map

#

and recently I've been doing a server props mod that adds npc srpites, merchants, props, monsters, and basements.

#

Hmmmmm

#

how do I add the chancer for there to be no damage taken?

valid stump
#

one second let me look at your code and then i'll see, about how much of a chance do you want?

abstract raptor
#

well that I'll have to adjust , but I was thinking 2/3rds chance to be hit, and 1/3rd chance to deal damage to the creature

valid stump
#

easy way is to do something like

function FightMantis(items, result, player)
    if (ZombRand(100) >= 90) then --10% chance of no damage
      return;
    end
    local BP;
    BP = getRandomBodyPart(player);
    BP:AddDamage(ZombRand(25) + 40);
    BP:setBleeding(true);
    BP:setDeepWounded(true);
end
abstract raptor
#

Oh lemme try that

#

thank you!

valid stump
#

Your very welcome, I suck at graphics, but i'm a major code head 🙂

abstract raptor
#

Hmm it did not work

#

I musta did something wrong

#

I adjusted the chance from 90 to 70 I wonder if I broke it somehow on accident

valid stump
#

It may be issue on my end with mixing up my languages

#

i forgot the "then at the end of the if statement

abstract raptor
#

ooooooo

valid stump
#

well to give your 2/3 and 1/3 chance you would do something like

function FightMantis(items, result, player)
    local rChance = ZombRand(100);
    if (rChance <= 65 ) then --2/3 chance of taking damage
      local BP = getRandomBodyPart(player); -- normally only init a value to nil if you need to check things, if not always set to value instead of nil which local BP; did
      BP:AddDamage(ZombRand(25) + 40);
      BP:setBleeding(true);
      BP:setDeepWounded(true);
    else -- about 1/3 chance of no damage

    end
end
abstract raptor
#

😮

#

the first version works

#

Actually

#

I think both methods would work fine

valid stump
#

Lol, Just trying to give you a little help, figured might as well post with the math for the chances you posted earlier 🙂

abstract raptor
#

king ghidorah noises intensify

valid stump
#

although the 1/3 was meant to be more for your planned "Damage the monster" part. if you wanted to add chance of no damage you would add another if with the given chance after to look like

function FightMantis(items, result, player)
    local rChance = ZombRand(100);
    if (rChance <= 65 ) then --2/3 chance of taking damage
      if ( ZombRand(100) >= 75 ) then -- 1/4 chance that the enemy will miss
        return;
      end
      local BP = getRandomBodyPart(player); -- normally only init a value to nil if you need to check things, if not always set to value instead of nil which local BP; did
      BP:AddDamage(ZombRand(25) + 40);
      BP:setBleeding(true);
      BP:setDeepWounded(true);
    else -- about 1/3 chance of damaging the enemy
      -- todo: Fill in logic for damaging enemy
    end
end
#

and Looking pretty awsome there 🙂

abstract raptor
#

So for logic for like damaging enemy I think would involve getting another item and dropping it to the floor, to replace the old "item" that was the monster.

#

And then just have varying ... states of the same creature by having it be different items

#

That uses the same sprite (until dead)

#

Or if I was super pro, they'd have varying sprites too

#

😓

valid stump
#

I'm not sure that you have to replace the item although I do not know much about how your placing the "monsters"

abstract raptor
#

Well like for this event, they're just kinda randomly placed about -- the server rules are kinda based on roleplay so players would be encouraged to interact with them via RP to deal with; I was of course looking for a hybrid solution hencewhy I thought adding mechanical damage output by the prop was a good idea

valid stump
#

because You might be able to get away with using the "Items" or "Character"'s Mod data to hold the stats and info of the given "Enemy"

abstract raptor
#

Hmmmmm

#

Maybe it's condition could be damaged?

#

When it's condition reaches zero then it "dies"

valid stump
#

That could work, although I dont really think that would be the best idea because what if you want to customize the "Health" to be some number that the "condition" doesnt allow for, where as with the Mod data it "should" only be acted upon by the mod... although to know how big of an issue this "could" be i would have to dig through the java code more

#

But are there any other things that you need/would like help with before I call it a night due to this migraine, although may need to try some of my medicine and hope it kicks in

abstract raptor
#

Aww, I'm sorry you're having a migraine

#

😦

#

That's no fun

#

I hate those

valid stump
#

I have chronic migraines so it is pretty daily for me sadly

abstract raptor
#

That sucks!

valid stump
#

and thank you, means alot

abstract raptor
#

I can't think of anything I need at the moment; I'm still tryna wrap my brain around having an item have health and how it would work

valid stump
#

Well, if you have any question feel free to ask, although i recomend if your talking to me to mention me so I can be notified, I'm going to "Attempt" to plan the "Welcome" page of my patreon, been working all day and well been hitting a massive wall of Writers block 😦

abstract raptor
#

Aye happens to the best of us

#

I feel u there. I hiss at sunlight.

#

Lol 😆 how do you feel about mirrors ? Lmao
Anyway too keep the convo here mod related uhhhhh

My team and I are working on SRV3 again; prepping it for more voice release.

#

One of the characters in the mod, Reverend Dan is a preacher with lung cancer; who reads the bible over the radio while playing instrumental gospel hymns.

valid stump
#

Does anyone else have any modding questions, I'll try to help if I can 🙂

severe ridge
left lintel
#

Please, please tell me this beauty is coming to the workshop soon

severe ridge
#

Please, please tell me this beauty is coming to the workshop soon

left lintel
#

Oh fuck the 69 Mustang

radiant ginkgo
#

@left lintel Eh, very soon I will upload this :)

left lintel
#

Please, please please please, we were just talking about how PZ Desperately needs some muscle

#

God.. DAYUM that's a fine Mustang model

radiant ginkgo
#

@left lintel Yeah, month of work, but now I need to do paint variants

#

Mach 1 and etc

left lintel
#

Worth it, it's bloody gorgeous

late hound
#

@severe ridge He will never put it on the workshop, sad!

willow estuary
lilac night
#

It’s a Good Day to Dye

drifting ore
#

I have a very basic question about a mod

#

I made Mustard&Honey sauce, and the recipe is mustard+honey (unexpected :0)

#

But I don't know why it doesnt seem to work

#

I have both items and I can't get the recipe by clicking on them

#

`recipe Make MustardHoney
{
Mustard,
Honey,

Result:MustardHoney,
Sound:BreakMetalItem,
Time:5.0,

}`

#

And I remember some items get the recipe only when clicking on the main one (for example when creating the bat with nails, you can only right-click on the bat, not on the nails nor the hammer)

#

Do I need to add like a "main item" somehow?

shrewd grove
#

@late hound cheese car cannot exist because i lost the files to cheese car. we must instead make cheese car 2.0

valid stump
#

@drifting ore Have you tried looking at the log to make sure there was no errors?

humble kernel
#

unga bunga

valid stump
#

ROFL small sneak peak at what I've got so far on my toolkit 🙂

shell widget
#

someone knows if this is always working for build 41 version of professions framework ?

left lintel
#

Anyone know of any mods (or would be willing to make a mod~) that makes the vehicles in the game a little more resilient/deadly when it comes to running over Zombies?

#

Kinda' sick of having my multi-ton pickup truck stop dead in its tracks when trying to run over 3 meatbags at once.

severe ridge
#

not yet, those changes are recent

valid stump
valid stump
#

@drifting ore What script module is your recipe in, same goes with the MustardHoney item? If the are not in the Base module, did you make sure that you import Base?

#

and do you get any red error boxes when loading or starting new game?

civic lodge
#

How can I change the bite/scratch infection rate?

#

Oh, wrong channel-

#

Actually, maybe not.

#

Any ideas?

cyan viper
#

Hi! I'm not sure if this channel is ok for asking about installing mods, and not just for modders talk

#

Can I ask here for some compatibility and errors i get?

severe ridge
plucky patio
#

has anyone made a shemagh for the game (just curious) ?

drifting ore
#

@drifting ore What script module is your recipe in, same goes with the MustardHoney item? If the are not in the Base module, did you make sure that you import Base?
@valid stump I'm sure it's this! Thank you!!

valid stump
#

@drifting ore Your welcome, and let me know if you got it working or not 🙂

willow estuary
valid stump
#

@willow estuary Looking good there 🙂

willow estuary
#

Thanks! 🙂

valid stump
#

Your very welcome 🙂

shell widget
#

That's a cool one

#

Great job

shrewd grove
#

anyone here ever pick with the seasonsProps file to change the temperatures? im trying to pick around with it and it appears to change nothing.

shrewd grove
#

from what i see, the seasonProps doesnt change anything.

#

might be a old inactive file, no idea.

scenic moss
#

Please tell me how does fire work? Where can I see the parameters of the ignition of zombies against each other.

drifting ore
#

@drifting ore Your welcome, and let me know if you got it working or not 🙂
@valid stump It worked!

#

Nut now I have 106 errors at the bottom

#

And my recipe works, but I think it is the only one

#

At least I can't make sandwiches or bread slices

#

Yes, I can't even rip tshirts

valid stump
#

@drifting ore can you send/upload your console.txt so i can try to help you out

plucky nova
#

I missed having stubble a lot, so I modded it back in! would anyone else care about having stubble back? although, I don't know how to upload this mod, can anyone help?

severe ridge
severe ridge
willow estuary
valid stump
#

Wouldnt you normally want a vest like that under your hoodie/jacket?

#

but looking awsome @willow estuary

willow estuary
#

It's the way vanilla PZ layers it, and I have zero interest in "fixing" vanilla?
But naw, effective body armor is bulky, is usually worn over light garments like hoodies, and for PVP purposes, having body armor visible provides people with information.

valid stump
#

Makes a little sense

abstract raptor
#

reminds me of drive

drifting ore
#

@valid stump I got help from AuthenticPeach, and now I have far less errors, but still it has errors

#

Now everything works fine in the mod and vanilla, but I still get red errors at the bottom

#

16 when I start the game and 1 everytime I rightclick on inventory

#

So what I have figured out is that something is causing the whole "getEvolvedRecipe" line of code to be thrown off. Everything else is functional though, even when things are crafted. The errors at the start (16-18 of them) happen from the crafting menu. The others happen at your inventory menu when you right-click an item.

#

This is what he told me

shell widget
#

desert version of army bulletproof vest

#

I'll make the desert version of army helmet soon

shell widget
scenic moss
#

Please tell me how does fire work? Where can I see the parameters of the ignition of zombies against each other.

shell widget
lilac night
#

Not bad at all

shell widget
#

thanks

shell widget
green hull
#

@plucky nova waiting stubble on head

valid stump
#

@drifting ore sounds like one of the recipes is not set up correctly. But thats good, currently i'm not really in a mental state to help debug so at least you got help, I'm having a bad flair up of my chronic migraines and no meds for them right now

severe ridge
#

im sick

valid stump
#

@severe ridge I hope you feel better soon, I love to see all your work 🙂

severe ridge
#

ty ;-; i can relate to migraines

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mine's usually just disables me

radiant ginkgo
valid stump
#

@radiant ginkgo Looking good there 🙂

latent orchid
#

when you look at a picture and can hear the purr of the engine!

abstract raptor
severe ridge
#

cheetos

abstract raptor
#

DMCA 😮

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That not good

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I hope this doesn't negatively impact the modding scene

severe ridge
#

Devil May Cry Advanced

abstract raptor
#

XD

severe ridge
#

ikr

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this mod has been around for a while

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havent the author got any notice before?

abstract raptor
#

All the copyrighted material is within TSCache mod

severe ridge
#

oh-k

abstract raptor
#

So technically this mod does nothing wrong lol

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IT's the other mod that's literally just music distribution

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The cache that is

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So I wonder if that one got hit with the strike as well

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WACK it didn't

#

I looked around at the mods files they were pretty dope, if the person could manage to find music that worked that was copyright free it'd be pretty cool

#

I might take a wack at trying it out but it's kinda beyond me, stuff with emitters and crap

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I didn't report dis mod, I just noticed dat it was

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by the way

#

lol

severe ridge
#

i see, i dont know much

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i remember it back way in thirty something, while playing on redboid

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66.6 MB fuck yeah

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build 61

#

nooo

#

almost there

scenic moss
#

Guys, is it possible to change the parameters of the ignition?

shrewd quartz
#

hi, is there any mod wich adds hunting and animals for build 41 ?

#

i have hydrocraft but animals are just items in the mod they are not autonomous npcs

drifting ore
#

We don't have time machines, you'll just have to wait for b42

shrewd quartz
#

@drifting ore kind of , we do have them , we have a mod wich adds a pretty complex npc system, but ok ill wait

#

also, that deer is so cool

drifting ore
#

At the cost of performance, yeah

shrewd quartz
#

nah, it doesent impacts that much

drifting ore
#

Sure

shrewd quartz
#

i lose max 10-15 fps when i use superb survivors

#

also, is that official, material from the devs ?

drifting ore
#

Yeah

shrewd quartz
#

ok

humble kernel
#

deer eating sand

shrewd quartz
#

yes, lol

humble kernel
#

very good nutritio

regal lintel
#

now imagen it eating salt

#

you got some beef jurky ready to eat after you hunt it and kill it

#

also just waiting for build 44 and have good working AI that might help you or might kill you

#

i just want to see how long i would survive well there are others around with guns and knifes

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and also having it that i can go walking dead style shoot a guy in the leg so i lose all the zombies behind us

shell widget
#

working on an horrible trait 🤢

humble kernel
#

i hope when b44 gets added we can turn off npcs so we can just play the normal mode where were the only one alive in kentucky

near copper
#

someone make me spiffo cereal

digital violet
#

work in progress

#

Pontiac Banshee 1964 concept car and this thinner male playermodel i've did that i'm struggling a lot to mod into the game.

#

altough as basic as it is...

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i'm a newbie to modding.

shell widget
#

good luck for that

#

at least you got skills in blender

digital violet
#

eh, i've had to tought myself how to use it first as of recently

shell widget
#

aw

#

oof

digital violet
#

thanks, i appreciate it ;- )

#

oof
@shell widget yes it's kind of an headache

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as all the important settings and controls are nowhere to be seen, being all categorized under secondary to 8th sub menu catalogs

shell widget
#

I tried to get in blender to draw my textures directly on it

digital violet
#

it's not hard

#

it just takes time to do.. .

#

photoshop lags in 3d

shell widget
#

maybe

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I chose to stay on photoshop

#

photoshop is cool enough

digital violet
#

good for you

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ofcourse it is

#

i'm just currently stuck with this crap computer of mine from 2009.

#

zomboid and team fortress 2 is like the only games that still does keep me somewhat entertained on cold winter nights where i can't have fun outside; as i'm very desensitized to video games in general.. .

#

altough i'd like to try Half Life Alyx someday.. .

shell widget
#

I hope you'll try HLA

digital violet
#

as i really like using source engine, and source 2 already looks promising with it's Rubikon engine

#

thanks man

#

do you know anyone who may collaborate with me on modding the male player model into the game?

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as either a replacement or as an additional playermodel with a trickery by adding a few additional sex labeled "male 1, 2,3" for each custom playermodel physique

shell widget
#

you should ask paw low if he could help you

digital violet
#

as i know that it'd be very difficult to get it to actually function trough player stats like fitness and weight.

#

you should ask paw low if he could help you
@shell widget alright

eternal stirrup
#

@digital violet I've also taught myself some blender to create a Polish car Polonez FSO some time ago. Definitely struggled at first and started over from scratch like 3 times xd

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Modding it into the game was a nightmare as well, for the love of God I couldn't understand why the physics was weird with my car, as if it was glued to the ground. After like a week I discovered that your 3d model must be of similar size in blender to the vanilla car models, and this fixed the physics.

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And then I didn't know that game debug options allowed you to set vehicles areas nice and quick - before that I did hit-and-miss by editing the values in the files xd

digital violet
#

And then I didn't know that game debug options allowed you to set vehicles areas nice and quick - before that I did hit-and-miss by editing the values in the files xd
@eternal stirrup yeah

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That’s why i’d much appreciate share yhe creatorship of a mod when uploading it to workshop as i’m in need to do collaborations with people who are used to modding PZ.

#

Besides, it’s impossible to get my custom playermodel to work without the developers releasing AnimZED

#

I might aswell only do vehicles until then

rich mesa
#

anyone able to help me or advise me, i want to adjust most items to add a line that makes them flammable. is it 1. do able. & 2. not having to make replacement of same item already in game?

latent orchid
#

cant recommend anything mod wise, but just letting you know that the whole fire mechanics are being redesigned so object properties may likely be impacted that may result in an obsolete mod

#

proceed with caution

rich mesa
#

yea i was thinking that

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i have wanted to do a arson challenge, but atm most things dont burn or only way to start fires is threw camp fire kit sadly

latent orchid
#

dont have exact quotes, but devs did say they will be redefining flammability for almost everything with later builds

rich mesa
#

awesome

latent orchid
#

fire should spread better

#

and more realistically

rich mesa
#

i have heard lil but hopefully they hit it on the nail with things being able to be set a light

latent orchid
#

however, i hav noticed they have not mentioned anything more recently. i gather this is because dev working on it shifted to MP strikeforce

rich mesa
#

i rather fire before mp, but patience is a virute

#

also is it just me or does things in ovens no explode as much compared to b40

willow estuary
#

Unless you know what your doing, and do it properly with item tweaker or lua, changing basegame items is a road to a shitshow currently.

Lots of people have been burned by mods that did that in combination with the mechanics for itens changing with updates to the test builds.

latent orchid
#

^this exactly

rich mesa
#

yea i understand what you mean

latent orchid
#

reason why i dont bother making mods and items

rich mesa
#

thanks for the info again guys and will stay patient and see what they do with this fire implementation before deciding on if i need to try and adjust for what im looking for

plucky nova
#

where did paw low loot go???

#

goddamn it my save probably got bricked....

#

oh wait

#

um

#

@severe ridge ?

severe ridge
#

Im giving a break in that unfruitful project

#

i dont think it's going to break the game, just gonna make everything despawn

plucky nova
#

ah god

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fuck

severe ridge
#

everything mod-related i mean

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not your stuff

plucky nova
#

look. I rely on your mod alot

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I understand taking a break

severe ridge
#

if i dont update it, its going to break

#

not really

plucky nova
#

what do you mean?

severe ridge
#

i just dont feel like it was very welcomed

plucky nova
#

????

#

so many people loved it!

severe ridge
#

i only get complaints and people getting my content for free

plucky nova
#

really?

severe ridge
#

ohye

plucky nova
#

people are complaining?

#

probably about dumb stuff

#

neverming

severe ridge
#

i rather have it uploaded in another platform

plucky nova
#

ok then

#

thats fine

#

sorry if I seem desperate, its just that I use your mod alot

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most of my characters are made off of it

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sorry

#

i'm just worried is all

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that my favorite mod is gone now

severe ridge
#

i wouldn't use fashion montage anymore btw

plucky nova
#

why?

severe ridge
#

basically dupes all the clothing in custom values

plucky nova
#

what do you mean?

severe ridge
#

you have double of everything loaded in?

plucky nova
#

no?

#

i dont think?

severe ridge
#

at least the vanilla clothing

plucky nova
#

i dont think so... do you mean more of it spawns?

#

like, what do you mean by "double of everything loaded in"?

severe ridge
#

it does.

#

anyways, sorry for that. it just didnt worked for me

plucky nova
#

ah ok

#

sorry

severe ridge
#

better stuff will come with animzed, dont worres

plucky nova
#

well yeah but

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you made my favorite mod

#

and now its gone

#

i guess?

#

for now

#

eh

severe ridge
#

for now, i'm limited on how much i can do

#

splitting my mod would be even more chaotic

plucky nova
#

its just that I have never had any problems with it

severe ridge
#

so i cant make more mods for clothing, if i keep it together people complain

#

people dont read

#

soon this guid mess will be over i hope

#

and mod flow will be better

plucky nova
#

ok

hexed anchor
#

brad = pawlow now?

plucky nova
#

yeah

hexed anchor
#

wtf, when did he turn into bread

plucky nova
#

he deleted paw low loot, I think he is starting over (I guess?)

#

idk

#

maybe he will tell you

#

eh

hexed anchor
#

so i cant make more mods for clothing, if i keep it together people complain
@B r a d#9699 people complain even about freshly printed money, if they don't read your shit, you shouldn't read theirs, if people are harassing you because your mods are "not lore friendly" I'm 100% sure you can report them and get them banned, truth is 90% of the people that play this game don't even deserve the right to have internet access to be very fair

plucky nova
#

yeah true lmao

#

some people are just borderline fuckin braindead it seems

#

some are assholes

#

and some just don't know what they are doing

#

but mostly the first two

humble kernel
#

i dont like how people like this exist

#

for example they just fucking act retarded on paw low just because his stuff is anime related

#

like i never installed his stuff but by the looks

#

i bet its awesome

#

its just them who have like 1 IQ

low yarrow
#

Modding is taked for granted tho. Totally understand why some modders tend to sell their mods on fallout 4 now for real money.

abstract raptor
#

Yo

#

I got a request to do stuff with a build 40 servers chat box

#

Any ideas on how I mess with that stuff ?

shrewd grove
#

so much for one of my fav clothing mods on the workshop

willow estuary
echo roost
#

unf

scenic moss
#

Guys, is it possible to change the chance of fire for a zombie?

vocal bloom
#

tf you playing

#

Unturned

#

Lmaoo

scenic moss
#

Somebody knows?

hexed anchor
#

you can turn off firespread

scenic moss
#

I want to change the chance of a zombie burning from a zombie neighbor and from a burning surface.

#

I'm specifically interested in the Molotov cocktail

lethal lotus
#

How do you install the official hydrocraft b41 beta?

fallow bridge
#

@lethal lotus it's on their website iirc, although i HEAVILY advise against using it atm

#

considering just how unstable B41 still is

plucky nova
#

holy shit! its Terry A Davis! Creator of the best OS ever!

fallow bridge
#

woah

#

what OS is that

hexed anchor
#

TempleOS

lilac marsh
#

what happened to paw low loot mod ?

hexed anchor
#

he removed it from the workshop

#

he thought it was an unfruitful project aswell as some assholes talking it down because "muh I hate anime" retards

#

@lilac marsh

#

he'll make another project when AnimZed gets released

lilac marsh
#

oh okay, thanks for the answer

fallow bridge
#

@hexed anchor he didn't remove it from the workship IIRC, he just set it to private so only he can see it

hexed anchor
#

well, that's effectively removing it until the animzed goes live

fallow bridge
#

i really hope the devs actually fix the whole quid thing

late hound
#

*guid

plucky nova
#

aight guess I aint playing PZ until animzed is released

willow estuary
willow estuary
humble kernel
#

@willow estuary will sewing and knitting clothing level up tailoring?

willow estuary
#

When MP is released, and it can be tested properly in a MP context, then I may put ways of building xp in these mods, but in the meantime no. These mods are intended for a more hardcore playstyle compared to mods like Hydrocraft, and that includes ensuring that there aren't any metas or exploits that can be used to grind skills @humble kernel

#

The intent with them is to:

  • provide a means for factions to make uniforms, or for players to customize clothing.
  • provide an alternative to Hydrocraft for people that are unhappy with aspects of it, and that includes doing things very differently than the way HC does things.
pine tree
#

Does anyone know what controls shouts? Found out how to mod the text from shouts but I dont know how to add additional callouts