#mod_development

1 messages · Page 429 of 1

echo sonnet
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Unless someone modify a few lua scripts to makes differents sounds for each melee

severe ridge
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did anyone was able to use my waist bags at all? x.x
I can't find the reason of the graphical glitch anywhere

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and i cant replicate it :B

digital trellis
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@radiant ginkgo with wich program you made your Truck ? Thx 🙂

radiant ginkgo
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@digital trellis 3DX MAX and Ps :)

digital trellis
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Ook and PS for what? Textures? (sorry I am a beginner)

severe ridge
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x.x

severe ridge
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i just did a belt too

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:u ill be here later on

radiant ginkgo
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@digital trellis Yes, or another paint program :)

digital trellis
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Okay thanks @radiant ginkgo 😉

abstract raptor
calm portal
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Private video @abstract raptor

abstract raptor
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Is it set to private?

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I thought I set it to unlisted

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fuckkkkkk

vestal umbra
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Oh cool! @abstract raptor if you ever need more voice actors for random voice clips I'd be up for it. I have the right equipment for it and I've done it before.

abstract raptor
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join the survivor radio discord~! We're talking about setting up a casting call soon here

vestal umbra
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Send me a link

abstract raptor
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I'll probably also make a reddit post soon so keep an eye out for that

ornate cloak
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hello. When I enable the beta "iwbms" I can't host a server, is it normal ?

undone elbow
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Yes, it's normal.

willow estuary
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Franchi SPAS-12 with a 18" barrel; 5 round magazine tube; and a folded stock.

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...and the same, but with a 21.5" barrel; 8 round magazine tube; and pistol-grip full stock.

long grove
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awesome work

raw tulip
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beautiful

spark vector
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@willow estuary Nice

echo sonnet
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Damn, spas 12 to wreck zombies ? Hell yeah

fallow bridge
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@shrewd grove

drifting ore
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@willow estuary looks great! any plans for AA12 or Saiga 12k for auto shotguns? 🙂

fallow bridge
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If Hurley tries to release his spaz 12 people will flame him XD

severe ridge
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we got FAMAS on the going?

radiant ginkgo
severe ridge
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what could cause a model to work perfectly on my machine and get all deformed and stretched on other sides? :l i can't find a reason why my waist bags aren't working.

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and i cant replicate -_-

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unhappy plz help

radiant ginkgo
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?

fallow bridge
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@craggy furnace hows that DayZ hunting bag model going for ya?

craggy furnace
fallow bridge
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...

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🤮

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that looks NOTHING LIKE IT

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you need a sideways comparison?

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it's not dummy flat

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best i can do with finding a sideways comparison

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it's a dummy thicc bag

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@craggy furnace you will be shunned from this world if you do not get that pack correct

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the bag is sorta like a tilted 0

craggy furnace
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its almost like smol brain vunderfiz cant mod

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thats a real shame 🙃

fallow bridge
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it's almost like smol brain shark can't understand dimensions

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if i could i'd totally model that bag

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it's my favorite bag

craggy furnace
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if i could

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then do it

hollow shadow
fallow bridge
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alrighty i'll give it a go

drifting ore
shrewd grove
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and here we go with shark getting his ego going agian

fallow bridge
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I have more experience looking at that bag than you

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it'll be hard but i can do it

hollow shadow
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I cant realy say anything to sharks bag model yet, i need to see it with texutres 😛

craggy furnace
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my ego will become so large i will consume the universe then move onto to our dimension

fallow bridge
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@hollow shadow even with just a model it looks to small and thin

hollow shadow
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I dont think he was finished with the model yet

fallow bridge
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Shark why does your model have a bulge

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he said all that needs to be done is the straps and smoothing

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i should be able to remember how to model thanks to @shrewd grove

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hurley join VC

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you'll see me model this thing

severe ridge
craggy furnace
drifting ore
shrewd grove
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i wouldnt mind

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shark likes to backseat mod

craggy furnace
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define backseat

fallow bridge
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@craggy furnace so hows the model going? my patience hit zero while i was making mine

craggy furnace
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let me show you real quick

fallow bridge
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but shark remember

craggy furnace
fallow bridge
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it's to thin

craggy furnace
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its still wip

fallow bridge
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ok

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it's still too thin

craggy furnace
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i need to make the bag thicker

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and the straps wider

fallow bridge
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and the upper flap

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the bag itself is 3 small pouches and the rest is a bag with a flap over it

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and remember it doesn't need to be over the top quality

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most people prefer the model to fit zomboid's look

willow estuary
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@willow estuary looks great! any plans for AA12 or Saiga 12k for auto shotguns? 🙂
@drifting ore Thanks, but I actually don't do the modelling for this, just the code. But my partner who does the models has no plans to do those currently afaik?

drifting ore
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That is njce

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Nice pack

craggy furnace
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its a nice alice like bag

drifting ore
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Goodbag good bag

fallow bridge
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it fits the games design

severe ridge
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oh god, is there a bag thing going on?

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g o o d

fallow bridge
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one of my older pictures taken (and one of the few with a good view of the bag itself)

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i'm giving reference images

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@prisma lantern that looks really good

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are you just going to make a model or do you plan on releasing it onto the workshop?

craggy furnace
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he knows what a dayz bag looks like

fallow bridge
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meh some people don't remember the exact look

craggy furnace
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i have holsters and bandoleers done

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i dont think i will release them, though

fallow bridge
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oh

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i thought you where talking about the ones that Virus made

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they won't work

craggy furnace
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it isnt a problem of working

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they can

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the problem is TIS

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animzed is miles away

fallow bridge
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from what virus said they would float away from the players model when moving

craggy furnace
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we really need it

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its a problem of snapping it to the skeleton

fallow bridge
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yeah

craggy furnace
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even creating addition bags is a problem

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very likely a bridge too far

fallow bridge
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hm

hollow drum
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animzed is miles away
what is animzed?

fallow bridge
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@hollow drum animation tool

hollow drum
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it is being developed?

fallow bridge
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it's finished

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it's always been finished

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devs just don't wanna give it out yet

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wanna finish B41 first

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the devs use Animzed to animate the things we currently see

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they will just release it to the public once B41 is finished and hits stable

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at least

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that's what i've heard

craggy furnace
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id like a line thrown because if MP will be another 3-5 months id like the enhanced ability to make things

fallow bridge
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it will be great to have the Animzed. I imagine many things that at the moment are impossible will become possible

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like ladder climbing

craggy furnace
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my greatest hesitation in continuing clothes modding is you need to manually edit the guidtable

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it breaks every update

fallow bridge
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mhm

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kinda blegh

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but hey

craggy furnace
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it frustrates me

fallow bridge
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at least it's easy to fix

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when i was using better belts it was super easy

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explained it nicely

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i don't use better belts atm because i feel like having over 10 belt spaces would be a wee bit OP

craggy furnace
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i am a man who no pet peeves but with plenty of massive psychotic hatreds

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my biggest one is doing something twice when it can be either automated and streamlined

fallow bridge
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maybe you should go to the forums and post a suggestion about changing that?

craggy furnace
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i think i may

craggy furnace
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i asked

hollow drum
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in what program you did that model?

fallow bridge
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That looks amazing

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@prisma lantern do you plan on uploading it? I’d love to use it!

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Ah

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Perhaps you could ask djvirus about it?

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Or his partner

calm portal
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Oooh, do you plan on adding any weathering effects or simply touching up the texture?

fallow bridge
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I honestly don’t understand why there isn’t a hunting bag in the vanilla game

long grove
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because thats for the hunting update you nerd

fallow bridge
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It’s 1993 kentucky

drifting ore
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Indiestone saved it for future dlc

fallow bridge
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Lol

long grove
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mud/dirt iguess

topaz pendant
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all these weapon mods being made, i wanna sub to them and kill zombie with em

long grove
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if you can find themthat is

raw tulip
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the mods done... just need to take some more screenshots.

drifting ore
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Damn

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Shup up and show me workshop page

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So that i can favorite and like it

long grove
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what gun is this? and is this another replacement?

noble iris
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Looks like the M9

raw tulip
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yes its another replacement for the existing m9

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itll be ready soon

hollow shadow
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Can you please also change the sound? i get earraped every time i use this

raw tulip
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ive been thinking about replacing most of the default sounds

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actually.. ill do that

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expect that within a week, probably

hollow shadow
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😮

raw tulip
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ill have to gather a ton of clips from gun videos on youtube

drifting ore
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👍

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💯

raw tulip
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and some foley sounds for gun handling

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but im not too sure my sources may be too good

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base game does not have suppressors yet 😦

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big sad

hollow shadow
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Lol i got all my crafting sounds and gun sounds from either youtube or vanilla

raw tulip
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go ahead mate

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ill do one now for lols

long grove
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long boi

raw tulip
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ooh nice

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no texture. but itll do for now

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its literally just a cylinder

drifting ore
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Fancy

raw tulip
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id add a few details here and there but yeah

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base game does not have suppressors yet

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ono

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i mean yeah it works

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but it looks ugly as hell

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something like this

drifting ore
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Oil filter suppressor 🤔

long grove
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oh, you're modding terraria? neat

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just got into the game with a friend, waiting on 1.4 mods

raw tulip
long grove
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imagine the bullet grows to that size as it leaves

drifting ore
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Can we have foregrip pls

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On a pistol lmao

raw tulip
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93r right?

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i was thinking of doing that

drifting ore
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That do have foregrip ye

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Fancy

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And

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Based

raw tulip
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wasnt sure if people would like it

long grove
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reminds me of the pocket m1 grand

raw tulip
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not sure how id implement it either

long grove
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or that pistol that shot 40m grenades

raw tulip
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these make me a bit sad i cant get it low enough

drifting ore
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What is the left model?

raw tulip
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although i am happy about the final result

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the existing game m9

drifting ore
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Huh

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Your M9 is a large improvement i think

raw tulip
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im not very happy with the deagle i did a while back

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i might redo that one

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that deagle looks too unturned

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need to add more details

drifting ore
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Like the game unturned?

noble iris
long grove
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...i never knew the m9 looked like that

long grove
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i always went by the icon, so i thought it was like that

drifting ore
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@noble iris dude same lmao

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I was thinkin bout loudner too

noble iris
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Now thats a meme mod and a half

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Random dumb attachments

long grove
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gimme the police helicopter attachement

noble iris
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"This attachment changes the gunfire sound to honks."

drifting ore
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📣

raw tulip
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📣

drifting ore
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🎉

hollow shadow
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Can u add homing missile rocket launcher so we can get rid of the helicopters lmao?

hollow shadow
raw tulip
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nice

drifting ore
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Noice

hollow shadow
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I have one in brown too

raw tulip
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hehe

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ill keep this one

noble iris
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Do it

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Make a louderner

raw tulip
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nah

noble iris
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dew it

raw tulip
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im not a programmer so i dont know how to implement stuff

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sorry

noble iris
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oof

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rip dream of M9 having a soundradius of 300

long grove
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only 300?

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it should summon the entire town

fallow bridge
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Btw guys virus made Joel’s bag from TLOU

echo sonnet
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@raw tulip So, any attachements would work on the M9 model you made ?

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I mean, even from the workshop ?

raw tulip
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no...

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its the base game m9

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its pretty garbage

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until the devs enable the use of the other models

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or rework the attachment systems
maybe when rigging and animation is more fluent attachments can be streamlined instead of making the same model

fallow bridge
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Bruh @raw tulip could you probably remodel the military/survivor bag?

raw tulip
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yes.. i probably could

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ive never done character props before
nor clothing

fallow bridge
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If I remember right the survivor bag and military bag are two different bags

raw tulip
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yes.. but actually no

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they probably use the same model

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but use separate textures
probably

fallow bridge
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They use the same textures and model

raw tulip
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ah.. no

fallow bridge
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But are two different bags in the item menu

raw tulip
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mate.

fallow bridge
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Hm?

raw tulip
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alright fine im gonna boot up my computer and take a look at the files

echo sonnet
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I mean

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I can do it if you want

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Lemme check if the models are alike or not

fallow bridge
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No they are like two different objects but they use the exact same model and texture

raw tulip
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yeah

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wait

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no

fallow bridge
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The debug menu has them as “military bag” and “survivor bag”

raw tulip
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they use different textures

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yeah 2 green

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1 multicam

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the other bag has a slightly different icon, but still uses alicepack_green

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i havent done anything with character props/clothing

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and im not sure itd work with the current tools we have

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clothing will most likely need AnimZed for real custom clothing

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but a bag would probably be a static object attached to the character model

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ill have to take a look at that

echo sonnet
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Unless you grab one of the clothings already made

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modify it

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im sure if you keep the configs already made, you could easily do that

raw tulip
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sometimes that works

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but more often that creates issues with the skinning of that object

echo sonnet
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i see, you tried before ?

raw tulip
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those previously assigned polygons would create issues

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no

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but I know that would probably happen
because I've done that in other games

echo sonnet
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I mean...worth giving it a try i guess

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Like edit a cap or hat for an example i guess

raw tulip
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that's static

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easy

echo sonnet
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Fair enough, so gloves, shoes and any clothes that doesn't have said "Physics" would be easy to re-work on

raw tulip
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they're bound to the hands or fingers

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The shoes could probably be done as it seems there isn't a toe roll or foot rig

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@fallow bridge @echo sonnet I'll give it a crack, but now I sleep

echo sonnet
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Eh, it's your call after all, not forcing you to do anything after all x3

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Anyways, sleep well !

final plinth
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not sure if this is the firght place to ask but im trying to learn how to mod this game, and im having a problem

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I'm trying to replace the hunting rifle model (in build 41)

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i think the problem lies somewhere in how im getting the model as an x file

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i exported it from blender as an obj and tried 2 different online converters to change it to x

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but it wont change the model ingame

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the texture however is changing

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actually im noticing that the game models have blue lines in blender edit mode but i have no clue what that is/ does

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any help would be much appreciated, thanks!

fallow bridge
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Btw nobody is ignoring you everyone’s (mostly everyone) is asleep rn

final plinth
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i know i sent all that as i thought of more info that could be helpful

fallow bridge
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Mhm, just gotta wait now, I have no clue how to mod this game either and tbh I don’t intend to learn

tired charm
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@final plinth i Just know the Blue Lines in Blender that you see are "Sharp" edges. They're used for shading.

final plinth
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ah ok thanks. so that probably isnt it anyway

raw tulip
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@final plinth

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i assume you have some background in 3d yes? is what im getting from that you have been talking about earlier today

final plinth
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some

raw tulip
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judging by the information you have provided

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you may have an issue with the mod structure being incorrect

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so

final plinth
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i have made mods for other games with models but thats the extent of iit

raw tulip
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like replacing something requires the corresponding file to be in the correct place

final plinth
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i doubt thats the problem but maybe

raw tulip
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let me ask you this

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are you able to successfully import and export your desired objects/models as you please?

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are there any issues with the model itself

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or the mod not appearing in game, like being non existent in the mods screen while in game

final plinth
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no the mod works ingame except for the model

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but i did just notice that the text in the .x file is different

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im not sure why

raw tulip
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ok... is the model scaled correctly?

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or the origin point of the object in the correct position

final plinth
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as far as i know those are correct

raw tulip
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is the model actually cantered in the 3d space?

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have you applied the correct parameters of the modified object?
such as transform, rotation and scale?

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im not entirely sure where that is in blender

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but it should be something like "apply transform, rotation and scale"

final plinth
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in blender that is ctrl A

raw tulip
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is that so? sounds like "select all"

final plinth
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select all is just A

hollow shadow
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You need to use blender 2.7.9 and get the directx export addon (if you havent done so already)

raw tulip
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Resolved

final plinth
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I was accidentally exporting it with bake animations checked for anyone who is wondering

spark vector
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Is there a way to have a mod load a different version of itself depending on which version of the game the player is using?

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I'd like to make Let Me Think works for every version of the game starting from v38.30 all the way to the current IWBUMS

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Right now my plan is to have a "legacy" version on the workshop that contains submods for each older version but if there is a more elegant way I'd like to do it. More for personal understanding than anything else.

hollow shadow
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Hey, anyone have a fix for this issue? my new backpack has the same bone as the vanilla backpacks, but the straps still move trough the characters shoulders unlike the vanilla backpacks. I have no idea how to fix this or what i did wrong.

fallow bridge
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bruh my real question is what song is that

hollow shadow
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I need a fix for this before it gets burried :C

hollow shadow
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me and mayrum already compared them, but i didnt know straps had their own bone? i didnt know that

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so you arent sure?

severe ridge
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I think the straps are attached to the character thru animation settings, i'm actually impressed it sticks in the player back etc wiggles
@hollow shadow

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like parts of the straps goes into torso attachment or something

craggy furnace
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i havent looked at the skeleton for PZ yet

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but i suppose you might be attaching it to the back rather than the torso

hollow shadow
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I used the same attachment as the vanilla backpacks

severe ridge
#
  
  { Bip01_DressBackNub }

  AnimationKey S {
   1;
   2;
   0;3;1.000000,1.000000,1.000000;;,
   3200;3;1.000000,1.000000,1.000000;;;
  }

  AnimationKey R {
   0;
   2;
   0;4;-0.000001,0.707388,0.000001,0.706825;;,
   3200;4;-0.000001,0.707388,0.000001,0.706825;;;
  }

  AnimationKey T {
   2;
   2;
   0;3;0.136508,0.000000,0.000000;;,
   3200;3;0.136508,0.000000,-0.000000;;;
  }
 }

 Animation {
  
  { Bip01_Prop1 }

  AnimationKey S {
   1;
   2;
   0;3;1.000000,1.000000,1.000000;;,
   3200;3;1.000000,1.000000,1.000000;;;
  }```
#

how these works? (inside x_model files)

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why would this happen to the model? (not on my side)

craggy furnace
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@severe ridge the might be too complicated for PZ

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it doesnt seemed rigged for it either

severe ridge
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maybe if i force it to be static?

radiant ginkgo
indigo hound
#

Воооо! Пошло дело)

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Молорик)

median slate
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Это реально будет в каком-то из аддонов?

vestal umbra
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@median slate @indigo hound Guys please don't speak foreign languages in public channels.

indigo hound
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@median slate это мод)

median slate
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ok, sorry :<

indigo hound
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С:

vestal umbra
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A stunning display of class

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truly.

median slate
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This mod has not yet come out? It will be interesting to look at this colossus in the game.

indigo hound
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Yeah)

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@vestal umbra Developers do not swear about this. We just discussed a cool mod)

vestal umbra
#

Just speak in English, everyone here speaks in English.

median slate
#

It will be especially interesting to crush zeds... That's for sure.

indigo hound
#

When I see curses in our language, I immediately report to administrators.

median slate
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English is an international language. This is a fairly easy and nice language, I don’t need, I think, to raise arguments

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Hehe, but the model is really cool

indigo hound
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But why should I tell the Russian guy: “It's cool!”, In English?)
I lead discussions in English) But to give a comment - to someone I know - I don’t see the point in English)

median slate
#

Yes, but ... But I do not know. So that other people know that you are not discussing plans to conquer the world here :D

indigo hound
#

It’s also funny, like when I play on Valorant, and different racists start trolling me, calling me Russian, because of my Russian nickname. Although I am not Russian, I am Belarus. Just in Russian (as in English), a lot of countries speak) Well, of course, not so much as in English.

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Yes, but ... But I do not know. So that other people know that you are not discussing plans to conquer the world here :D
@median slate :D

vestal umbra
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Because it is inconsiderate to start speaking a language others don't know in public.

indigo hound
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What if I don’t know English?)

median slate
#

:::DDD

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You walk on thin ice, I think

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;D

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Sorry, could not resist

indigo hound
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okey) the topic is closed)

median slate
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Very well :>

radiant ginkgo
#

@median slate This is future mod - #3 Pack of KAMAZ-4326. This MADaz(on screen) can only be found. I'll mark the area to search for it on map

median slate
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Wow!

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It sounds like something I will need to subscribe to!

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What will be the characteristics of this car?

severe ridge
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waist bags working 😄

radiant ginkgo
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@median slateThere are no certain characteristics, but they will be higher than the usual KAMAZ 🙂

median slate
#

@radiant ginkgo
Oh well, that's interesting! Thanks you!

radiant ginkgo
median slate
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Hehe, okey! I will do it

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Th u!

gray cradle
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@radiant ginkgo
The mod looks fantastic, wait to try it out: D

wet wind
#

@radiant ginkgo nice job! Hey man, I'm trying create some mods to. But I can't figure out, how spaw my items on map. Can u show me an example (function in lua). I only use my items if I user too item spawner...

severe ridge
#

is there a way to set a equipment to not be affected by masks?

radiant ginkgo
#

@wet wind Eh, l dumb at code, sorry, ask someone else

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But

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If you need spawn your item in tables etc. I can help

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In world idk

severe ridge
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lua>server>items

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theres some distribution tables there from vanilla

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they work kinda differently tho, you gotta fiddle with them, like procedural and normal distribution tables

wet wind
severe ridge
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i only know by establishment and container type :f

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and its tables

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theres rolls per table and % per item

#
{

    bookstore = {
        other =
        {
            rolls = 1,
            items = {
                "Base.Grimoire", 0.3,
            },
        },
    },
}```
craggy furnace
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you are messing with that too

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hmm

wet wind
#

Every bookstore has, 30% chance to has base.grimoire? That is a script, ou ou call in lua functions? I'm little confused how use that...

#

Look in Hydrocraft mod, itens spawer is in .lua file...

#

-- Add items for Medical Counter
table.insert(SuburbsDistributions["medical"]["counter"].items, "Hydrocraft.HCMedicalbag");
table.insert(SuburbsDistributions["medical"]["counter"].items, 1);

severe ridge
#

nope

#

theres one roll every time you check "other" labeled container

#

and each roll is 0.3%

#

so its pretty rare

#

if i had 2 rolls there would be two 0.3% chances of dropping the item

#

so possibly two of the same item

#

medical is a example of procedural distribution

#

theres survival gear too

#

there's mannequins clothing

#

and im not sure but might apply to cars and pretty much everything that varies a lot

wet wind
#

thanks, it's realy halpfull

#

but, want to spaw item in specific location. Do u know how do that way?

severe ridge
#

not yet :f sry

drifting ore
#

Couldnt you make a spawntable with just one item you want in it?

#

I have never modded in PZ but

severe ridge
#

yeah, they kinda blend in

craggy furnace
#

it sucks

#

hard to read and parse

wet wind
#

I found that...

severe ridge
#

superb survivors spawns items on the ground in specific coords

#

might have a clue there

#

but yeah, it works

drifting ore
#

I wonder how hard it would be to impliment a multitool..something like swiss pocket knife that can act as can opener/knife/saw/screwdriver,I guess it would be OP, but could have low durability

#

Also ability to open cans with knife, or smashing with rock with chance to lose some of the food

radiant ginkgo
raw tulip
#

@drifting ore maybe you need to get the components of each tool to then forge them all together into a full multitool

#

im not sure if youve played terraria, but what im getting at is "tinkerers workshop" a crafting station where you can combine multiple tools/items to be able to use them at the same time

#

so you will still need to find the standalone tools, but when you get all of them you can fuse them into one, to save on inventory space

#

this system still requires players to seek the components individually so it seems fairly balanced

craggy furnace
#

that truck makes me want a russian PZ map

#

with russian versions of everything

#

set in the PZverse

rocky lark
#

So I've learned how to mod in lua.

#

I've also solved a broken mod issue.
Now I need a workshop texture.
It seems lua is very easy if you can refer from something.

rocky lark
#

Ok, a bit confusing, but chopped through the UI and refusals and made my first mod

rocky lark
#

@drifting ore try making an object "craftable" into various tools
look into hydrocraft's multitool drill and saw lua/scripts, see if it's possible to patch in to various recipes the use of your swiss army knife

raw tulip
#

this is the most cursed thing ive done

#

RELOAD ANIMATIONS!

#

the magazine separates from the m16

severe ridge
#

the model is tied to reload type

hollow shadow
#

This is my ugly slamfire xd

severe ridge
#

I WANT THE RELOAD TYPES FILE ;-;

#

thats the only way rotflol, if we make custom reload types

wet wind
#

helo guys, anyone know how create an item like a forniture. I what create
barriers to stoped zombies, like cars, desks(forniture in general). Can help me?

#

[CODE] item Barrier
{
Icon = barrier,
Weight = 5,
Type = Moveable,
DisplayName = Barroer,

}  [/CODE]
#

that's my code

craggy furnace
#

it appears the metagame is moddable

#

oh goody

craggy furnace
#

yuck

#

when you add new sounds, there is an odd reverberation to it

#

at some angles, it will play in one ear

hollow shadow
#

I would also be interested in making some furniture mod

abstract raptor
drifting ore
#

this is what i call a based moment

craggy furnace
#

everything will be tweaked later

little stream
#

More kitchen knives mod plz XD

#

or r those like a rare oddity in murican homes ?

uncut depot
#

@little stream naw, we cut food, too :p. Just balancing, I'm sure

willow estuary
drifting ore
#

is this your mod?

#

or is this ORGM

loud creek
#

This is his mod

#

@drifting ore

plucky patio
#

damn cant wait for it to come out, any time frame?

radiant ginkgo
plucky nova
#

holy fucking shit danny

drifting ore
#

That is a

#

Thicc ass boi

fallow bridge
#

DAMN BOI HE THICC BOI DAYUMMMMM

severe ridge
#

I wanna live there

gray cradle
#

@radiant ginkgo Ya esta ese Mod?

#

esta liberado?

drifting ore
#

English please

final plinth
#

where are the sound files? assuming that sounds_item.txt is correct, i cant find the sounds specified in that file

radiant ginkgo
#

@gray cradle Todavía estoy trabajando en este mod 🙂

fallow bridge
#

@gray cradle English only (sorry to back seat mod)

drifting ore
#

any clue how to load in the github version of HC?

#

im not seeing it pop up in my drop down menu

gray cradle
#

@radiant ginkgo
Great MrDanny. We are some people in my steam group (74) waiting for that mod xD

radiant ginkgo
#

@gray cradle There is bad news for mod 😦 There may not be this truck in screenshot, but there will be others

#

But I will try to add it

gray cradle
#

NOOOO, my broken heart, hahaha

#

No Buscaremos la manera MrDanny xD

gray cradle
#

People say ] jUG: holy fucking shit danny

mystic moss
#

I am new to the mods part I love the game

gleaming loom
#

Guys, I downloaded some mods like Sandbox+ to have more customization over my game but there's a feature that I would need and I don't know if there's any mod that does that, the feature I'm talking about is an alternative "item rarity" tab, in sandbox mode you can customize each item category's spawn rate and those options are based of wheter an item is a weapon, a med, a food... what I would like to do is set a rarity for each item, for example, I would want to make weapons like baseball bats and kitchen knifes common, while stuff like military knifes and axes rare, but they're all under the "weapons" category so I don't have any control over that

hollow shadow
#

Well you could change it in the game files 😮

#

and make a mod for it

slow spade
#

Yea, you need to change the category of all items you need

gleaming loom
#

I'm not a modder I wouldn't know how to do that 😅

#

the best thing would be creating subcategories for those (idk if it's possible)

willow estuary
hollow shadow
hollow sundial
#

that's cool af

muted sorrel
#

lol

final plinth
#

how can i replace item inventory icons?

#

its like they dont exist in the game files

hollow shadow
#

?

final plinth
#

yeah i want to replace those icons

hollow shadow
#

if i need icons from vanilla i go to pz wiki and snip them out

final plinth
#

yeah but how do i put them in my mod to replace the vanilla?

hollow shadow
#

cuz sometimes pz is a maze

#

Oh just name it the same as the file name

#

so it gets overwriten

#

i think

#

im not sure

final plinth
#

it didnt work for the axe when i named it axe.png and put it in textures

hollow shadow
#

oof i dont know how to help then, i also havent seen any mods replace vanilla icons too

final plinth
#

found it

#

you have to unpack UI and UI2 in texturepacks

radiant ginkgo
#

@prisma lantern Yes, The Indie Stone forums

lyric blaze
#

Is it possible to mod zombie sounds ?

final plinth
#

i would also like to know how to modify sounds

drifting ore
#

Same, I wanna make a mod that adds more death sounds for humans

sage ermine
#

Hey guys, I kinda wanna try my hand at modding instead of mapping for a bit to see if i enjoy it. How would I start with that properly?

#

Okay well ive got Blender, but I dont know what version I need, Ive got it on Steam now but I remember earlier dj said someone needed 2.79 but i cant backtrack mine to that

final plinth
#

actually i export as an obj and use an online obj to x and x to obj comversion

#

if you wanna use 2,8

#

2.8*

sage ermine
#

Okay well is there a good starting point or should i just make textures

final plinth
#

if your making models make the models before the textures

#

but if youre just replacing vanilla textures then go ahead and do that

#

you can do that in the scripts folder, ive not done it myself so i dont know exactly how its done

#

id reccomend looking at the game's scripts folder and seeing how its done there

sage ermine
#

I mean Id like to take vanilla models and edit them to get some practice in and maybe make retextures for weapons for people

#

So should i just go into my game files, find a weapon i want to texture, copy it into blender and go berserk on it?

final plinth
#

vanilla models are located in modelsX

#

well make sure to copy it

#

put it in your mod folder or another folder

#

then go berserk

sage ermine
#

What are they under? lol completely new to retextures of pz

final plinth
#

in the project zomboid folder

sage ermine
#

Thats what im lookin at

final plinth
#

go to media/models_X

sage ermine
#

So these are the 3d models?

final plinth
#

yessir

sage ermine
#

Thanks for not treating me like an idiot, I know im not good at this but god I want to try and be good at it

final plinth
#

media/textures is where the textures are

sage ermine
#

So thank you for the help

final plinth
#

usually the model and texture share the same name

sage ermine
#

Im not seeing the m9 in here?

final plinth
#

the m9 is one of the handguns

#

im not sure if its handgun or handgun03

sage ermine
#

Oh lol my mouse wasnt scrolling I didnt see the folders sorry

final plinth
#

one of those is m9 the other is the desert eagle

#

1911 is handgun02

sage ermine
#

I had two windows open had the other one active so it wouldnt scroll

#

How do I open these files into Blender, I went to open and went to the files location and nothings showing up

final plinth
sage ermine
#

I converted the hunting knife to an obj but blender still cant see it

final plinth
#

whats happening?

#

or rather what are you doing to import it

sage ermine
#

Im clicking open file, ah i probably gotta do something else huh

final plinth
#

file > import > obj

sage ermine
#

yep yep got it here had to hide the cube thing man im bad at this already

final plinth
#

lol all good

#

gotta start somewhere

sage ermine
#

Can I paint the models in Blender or do I have to use the textures

final plinth
#

yeah with texture paint

#

you need to UV map it first

#

the vanilla models are already mapped but if you edited it a lot you need to map it

#

then you can texture paint it by setting its base color on the material to a texture to paint on

sage ermine
#

Oh I just did the vertex paint thing to paint it, I went in to make the hunting knife a smaller bladed knife and i shrunk it so

#

I like it

#

Barely an edit but i am proud

final plinth
#

im not sure that vertex paint actually textures it

#

i havent used it but i think its only in blender

sage ermine
#

Mannnnn I like it just like that :/ shame

final plinth
#

blenderguru's donut tutorial is a good place to learn the basics including texturing imo

sage ermine
#

Aight im on it

craggy furnace
#

the weather radio functions are fucking huge

drifting ore
#

Noice

#

Damn

#

This is pretty good

#

Btw dibs on first unique visitoe

final plinth
#

thanks dude

drifting ore
#

Also nice mod icon too

calm portal
#

Damn those models are just. 👌

final plinth
#

😄

drifting ore
final plinth
#

yo what the heck

#

is that actually the burger?

drifting ore
#

I think so

#

It is from wiki

#

And it said that is burger model

final plinth
#

yup that is most definitely the burger

#

i just opened it

drifting ore
#

Oof

sage ermine
#

I didnt make the connection there between you, harrycheez and harrys vanilla weapons lol I love em

final plinth
#

lol thanks

digital trellis
#

@sage ermine you have made your knife with 3DS max?? or blender?

severe ridge
#

finally finished my muzzeflashes

severe ridge
craggy furnace
sage ermine
#

Oh i used blender and just went crazy with testing tools lol

willow estuary
fallow bridge
#

@craggy furnace I can see squares in the static... it’s not real static

craggy furnace
#

me too

fallow bridge
#

Makes me mad

severe ridge
#

: pphot :

fallow bridge
#

Welcome to square space

#

I can’t sleep

severe ridge
#

my belly hurts

#

i broke up yesterday

#

lmao

#

life is good

hollow shadow
#

Have this

hollow shadow
#

I need ideas for my weapons mod

muted sorrel
#

naginata, nodchahi

#

@hollow shadow

#

and uhhhhhhhhhhhh

#

shurikens?

#

ok jk lmfao

#

about the shuriken one

#

trident?

hollow shadow
#

Man i would have already added scrap knives, shurikens, tomahawks etc if i knew how

muted sorrel
#

perhaps medieval weapons

hollow shadow
#

I want them to be visible on zombies when they hitz

muted sorrel
#

bruh

final plinth
#

id love to see some bows

#

but that doesnt seem easy to do

muted sorrel
#

i would love to see halbard, flails, swords etc

hollow shadow
#

Medieval weapon mod is already in workshop, aswell as in hydrocraft

muted sorrel
#

wait where

#

for build 41?

hollow shadow
#

ye

final plinth
#

it works in b41?

hollow shadow
#

And for bows i need animzed

#

I dont know, i didnt make that one

muted sorrel
#

what does hydrocraft have to do with medieval xd

final plinth
#

a flare gun that lights fires would also be amazing but that doesnt seem easy either lol

hollow shadow
#

Hydrocraft adds halberds, bows, crossbows, swords. all of them made from different metals

muted sorrel
#

ah

hollow shadow
#

Blair already made a flair gun mod

muted sorrel
#

thought it just added farming shit lol

hollow shadow
#

flare*

muted sorrel
drifting ore
#

Now add more weapons :whip:

severe ridge
#

what's sharedamage in weapon .txt value?

#

i wish devs would help a little more with modding questions :x is it better to ask in the forums or reddit?

#

i mean, i never got any help but from other modders 🤷

#

We could do beautiful things rj

hollow shadow
#

what's sharedamage in weapon .txt value?
@severe ridge Im not sure, but i think it means That ranged damage does or does not share continous or previous damage done from melee weapons?

untold swift
#

Hey, does derLoko hang out in here?

#

(Sandbox+ author)

abstract raptor
#

I have him on steam, I don't think I've ever seen him on discord

untold swift
#

is it bad form to point out a bug and a code fix in comments on steam? I'd rather contact him directly, but no dice.

#

just feels weird doing it there

long grove
#

hey @severe ridge , you can wear witch socks and normal socks at the same time

drifting ore
#

I think it is because they go in the slot that the uh... what are those pyjama pants things, go into

severe ridge
#

they're long johns :C

hollow sundial
#

love the knight shotgun

#

best meme

long grove
#

why are they long johns tho

hollow sundial
#

comfy

hollow shadow
severe ridge
hollow sundial
#

smooth af sound effects (also your guy looks like a stereotypical biker 😉 )

hollow shadow
#

Lol yeah i use him for testing my mods

severe ridge
#

i rose my reload time too much and my gun became a melee weapon

#

i gave up on the logics lmao

#

yep

#

shooting, reloading, inserting ammo, racking

#

yep

#

same way

#

ogg, you replace the original file name within your mod

echo sonnet
#

ogg, you replace the original file name within your mod
@severe ridge I did

#

And it's not working

#

x3

severe ridge
#

pretty sure its not the names in the actual folder but the ones in the weapon scripts

#

like SwingSound = Firearm9mmShot, for the m9

#

but some weapons share sounds :v

echo sonnet
#

Such as deagle

#

m1911 etc

#

In the game folder

#

go in media

#

and go in sounds

severe ridge
#

you would have to change vanilla sound names and add custom ones to make each different

echo sonnet
#

Actually that might be why it's not working..

severe ridge
#

scripts

#

weapons.txt

#

item_weapons.txt sry

#

but dont add values youre not using, like, if youre changing only sounds of specific weapons just let those values there, you dont need to add all the vanilla stuff within the file

#

creating dupes suck deep :V

#

basically, yeah.

#

You can create a script item just like this in the scripts folder (only editing the handgun in this example), change SwingSound and add the sound with the same name to the sounds folder in your mod folder

#

too big lmao

echo sonnet
#

Oof so that's why it doesn't work doing the way i was doing

#

I thought only remplacing the sound would be enough

#

guess not

severe ridge
#

you can edit directly on the vanilla files, but some are stored in the class/java files

#

which i think we are not supossed to mess with lmao

#

but i wish

echo sonnet
#

you can edit directly on the vanilla files, but some are stored in the class/java files
@severe ridge yup, not every sounds are in the sound folder

#

but i tried with them

#

it wasn't working x3

severe ridge
#

it's simple but its not, i had to fiddle a lot

#

no proper tutorial and i'm not doing that myself :XX because stuff is changing all the time

#

nope

#

every ogg plays in game

#

thats how survivor radio plays songs

#

i wouldnt expect it to work if you just create a new sound named Firearm9mmShot in the vanilla folder

#

as a mod it would replace but as vanilla it needs to have a custom value or be actually replaced

echo sonnet
#

If i just want to change the sound

#

Please get notepad++
@prisma lantern too lazy

severe ridge
#

like go to a weapon in scripts> items_weapons and change the swingsound value to pewpew and add pewpew.ogg to the sounds folder

#

it worked for me

#

just testing

#

not gonna work if you have another mod like harry's on top setting their own values tho

#

then you would need to change his values in his mod folder

#

and youre not closing the "arrays"

#

}}}}}}}}}}}}}}}}}

#

needs two closing brackets

echo sonnet
#

I know, just not finishing editing it

severe ridge
#

and yeah, add all the pistol values only xD

#

never tried only one value but if it works its better /hm

echo sonnet
#

imma try

severe ridge
#

depends on how youre approaching, if you just want to edit the vanilla folder you shouldnt create more script files, just edit the existing ones, but you wont be able to share or use it with other people

echo sonnet
#

depends on how youre approaching, if you just want to edit the vanilla folder you shouldnt create more script files, just edit the existing ones, but you wont be able to share or use it with other people
@severe ridge At this point we should make duplicate then x3

severe ridge
#

even duplicates are read by the game if theyre in the same folder

#

they dont really follow a nomenclature when it comes to loading files

#

they will just go to the scripts folder and try to load it all

#

is a mess

echo sonnet
#

I bet so lol

severe ridge
#

lol

echo sonnet
#

I have a feeling that im pretty much fucked rn
@prisma lantern Make sure to make a copy

#

just saying

severe ridge
#

reinstall

#

it's so much easier to fiddle with the game indirectly by modding

#

because the media folder on your mod folder is basically everything in the vanilla media folder. And everything you add there will be placed or replaced in-game

#

fiddle the mod template and you will have an idea

#

even tho theres just a "custom" map folder there

echo sonnet
#

imma try
@echo sonnet Okay don't

#

the game doesn't boot up properly

#

xD

muted sorrel
#

Bruh

#

Yeah

echo sonnet
#

Instead of the blue/green one

muted sorrel
#

hm

#

yeah

long grove
#

replace the green one

echo sonnet
#

I could do both btw

#

Or maybe i should make separate ?

long grove
#

i just flat out dislike the green mask tbh

echo sonnet
#

I should make two separate addon, because some peoples would say otherwise

#

Instead of remplacing both

long grove
#

guess its more downloads n clicks

echo sonnet
#

Yeahhhh xD

long grove
#

neato burrito

echo sonnet
#

You don't need to start a new save to use it btw

#

It's just a re-texture so

long grove
#

well i dont know how to enable mods mid playthrough ;>

echo sonnet
#

Oh it's simple

#

before you load your save

#

you can choose the option "more"

#

you'll be able to enable mods

long grove
#

o neat

#

maybe i should make a mod

echo sonnet
#

If you have texture knowledge, sure go on

long grove
#

i'm gonna make a bucket helmet

echo sonnet
#

you'll be able to enable mods
@echo sonnet Keep in mind some mods require to start a new game to work correctly and such

#

but re-texture is fine so

#

i'm gonna make a bucket helmet
@long grove heck

long grove
#

no hecks

echo sonnet
#

I heck if i want !

long grove
#

no you fuckin dont

echo sonnet
#

Heck harder

long grove
echo sonnet
#

Oh hell no

#

aaaaaaaaaaaaaaaaaa

long grove
echo sonnet
long grove
wary cipher
#

How difficult would it be to add in a thermos can to the game?

gloomy ivy
#

Depends on whether or not you know java and lua

severe ridge
#

We had one in hydro before, but I mean, I don't think it ever held temperature, just a container like a water bottle

willow estuary
#

New Original Henry lever action in .45 Colt, which means it pairs well with a Colt Single Action Army.

sage ermine
#

Looks nice

willow estuary
hidden marsh
#

Does anyone know how you texture or retexture a clothing?

I've tried to edited a bulletproof vest at 1 point, but it didn't show anything in the game.

fading frost
#

could anyone walk me step by step on how to make thigh high socks please? ( ・ ▿・;

drifting ore
#

@willow estuary Curious to see how Smith and Wesson model 39 with pearl grips looks like 🙂

undone elbow
#

Is there any event when the game (dedicated server) is about to go down just before saving the game?

sage ermine
#

@hidden marsh I can show you how to retextexture stuff

#

In case you havent figured it out yet

hidden marsh
#

@sage ermine Yes, please

still summit
#

Is it possible for the developers to release how many polygons the hairstyles contain?

still summit
#

anyone?

hidden marsh
#

@sage ermine So are you gonna show me? I haven't figured how to do it yet.

spark vector
#

Can someone explain how to add steam workshop tags? It seems like no matter what I put after tags= in workshop.txt the game erases them as soon as I try to upload it to steam

hollow shadow
#

worked for me

hollow sundial
#

the biker makes his return

hollow shadow
#

Its quite shity quality cuz idk how to make good vids

severe ridge
#

Do some MLG editing and profit

long grove
#

step 1: git good

severe ridge
#

With pumping music -jj

hollow shadow
#

Do some MLG editing and profit
@severe ridge lol i was already thinking about this

spark vector
#

@hollow shadow thanks! so weird that we need a mod for that lol

severe ridge
#

what's the best PhysicsObject = , for launchers?

hollow shadow
#

@severe ridge so is your random sounds thingie working?

severe ridge
#

yep

#

just updated

#

that adds echoes from distant shots too

craggy furnace
#

that adds echoes from distant shots too

#

oooooo

hollow sundial
#

mmm yes

#

must consume paw low content

severe ridge
#

like, i don't mind making my mod just to help other people mod too lmao

#

because i do that too

#

👀 if you post that biatch i will peek

#

but i already found a better idea instead of just add 1 mid, 1 higher and 1 lower. Probably +1 mid for more natural sounds transitions

willow estuary
severe ridge
#

that's a cute gun man

#

and probably recoils like unwanted buttsecks

fallow bridge
#

the little gun that could

#

gun down entire highways with ease

untold swift
#

If you have two mods with two lua files in different locations that have the same name, do both get loaded? I only see one instance of the lua file in the debugger. Not my mod, trying to debug a non-working mod.

#

if I give one of them a unique filename it seems to work, just wondering if that is a thing

tired plank
#

I don't follow the technical side of things; I was wondering, are the animation tools accessible to modders?

tired plank
#

nvm, I assume it's gonna come along with build 41

spark vector
#

The "subtitle" of each recipe is translated into Russian properly, but the "title" is still in English

zenith tangle
earnest quartz
#

so theres a mod more traits, works on SP fine, but not on MP. what would i do to make that work on my private MP server? tried to find trait mods that worked on MP to compare and not finding much

zenith tangle
#

i dont see why it wouldnt work on a MP server?

#

how is it exactly "not working"?

earnest quartz
#

tried, and console just spams unrecognized trait at char login

#

char doesnt have the traits once logged in

#

for example broken leg, its as if the client can pick it, and server just says "nope doesnt exist, log in anyways without it" or something

zenith tangle
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i dont know much about lua/modding this game but the only advice i can give is too reinstall the mod/game

earnest quartz
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have, and a few reported it doesnt work on MP

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so trying to learn how to fix 🙂

zenith tangle
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hm

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i wouldnt really know how to fix it

untold swift
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is there a concept of controlling mod loading order? or is it just random or what?

spark vector
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@untold swift the actual order they're loaded in is random, but that isn't too important. What is more important is what happens after they're loaded:

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I might be wrong on some of the details but it basically goes like this

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The game pulls all the enabled mod files and puts them all together. If multiple mods have files with the same exact path and filename, then whichever one gets loaded last "wins".

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(but modders should all be doing their best to avoid that ever happening to begin with)

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(mainly because it's impossible to predict whether or not your mod will be loaded first or last)

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vanilla stuff is always loaded first, of course

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After that it runs through each file alphabetically. If multiple files define lua functions with the same name, or script entries with the same Module.Item name (e.g. module Base {item Crowbar {...}}) those get overwritten by each successive file.

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.txt script stuff happens first, followed by lua stuff

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Note: It might actually be that the higher alphabetical file gets precedence in determining the definition of a lua function or script item. But I think it's the lower.

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Hope that helps!

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---- my multi-line response to @untold swift ends here ----

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@zenith tangle re: overhauling the overlay mod:
What did you have in mind, exactly?

hollow sundial
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anyone know some sort of way I could spawn a zombie with specific clothing or rather just place clothing onto an already pre-existant zombie

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e.g. priest zombie, wedding zombie, military..

zenith tangle
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@spark vector Mainly just adding more moodlets to the effects list (stress, drunk, panic, extreme amounts of hunger/thirst, etc)
and making them more intense/noticable

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sorry for replying so late, i was asleep lmao

spark vector
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that's cool!

untold swift
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@spark vector thanks for the info 🙂 supports what I was seeing - it was a mod that was attempting to add iwbums compatibility/tweaks, but used the same filename as the original mod and it wasn't getting loaded. figured that was the case. was an interesting dive into pz modding/debugging. just trying to figure out some of the tools and best practices. might take a stab at some basic modding myself now that I have gotten that itch. I have many years (decades) of coding experience, just figuring out the objects/tools/etc. for now.

hollow shadow
untold swift
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nice @hollow shadow

craggy furnace
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that looks great

hollow shadow
fallow bridge
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Hmmm salvaged sword from rust I see

hollow shadow
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nah thats a knife

fallow bridge
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Looks way to much like the salvaged sword

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Looks great

hollow shadow
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ok den

fallow bridge
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But rust instantly popped into my head

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Keep up the good work though

hollow shadow
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@fallow bridge You will be able to switch either stabbing or cutting with dis

fallow bridge
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Also nice AK in fan art BUT there can’t be a hole in the barrel

hollow shadow
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why nawt

fallow bridge
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If there actually was a hole you would have blown off your hands on the first shot

hollow shadow
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lel why is that

fallow bridge
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Because the pressure isn’t all in one place

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It’s being pushed up

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You wanna see what happened to M16’s if there was a little dirt in the barrel? It ain’t pretty

hollow shadow
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hmm just make another hole on the bottom then

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might balance it

fallow bridge
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No it wouldn’t

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You want all the pressure to be focused on the barrel exit

hollow shadow
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my mod isnt that realistic, the fact that the air tank guns even work is already unrealistic but im not repainting the whole thing cuz of that hole xd

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u shud have told me earlier when i made the salvaged rifle model, that thing has an even bigger hole

fallow bridge
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Not really?

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Air tank guns do infact exist

hollow shadow
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ok den

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but i wont do anything about it 😛

fallow bridge
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Lol

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All good

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I don’t use the scrap guns mod anyways

hollow shadow
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Just use this

fallow bridge
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I only use scrap weapons

hollow shadow
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fixed

fallow bridge
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Lol

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One thing I do love about your model

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Is it’s true to the real life ak

zenith tangle
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it would be cool if someone added more occult/paranormal stuff in a mod, im a sucker for that sort of stuff

fallow bridge
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We already have spiffo

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That’s all we need

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Pray to god lord spiffo

hollow shadow
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Is it’s true to the real life ak
@fallow bridge thx, what about this one

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if the carry handle and stock wasnt ther

fallow bridge
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Yeah I’d say it’s good

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Missing the fire mode switch

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But that’s not s huge deal

hollow shadow
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not sure but did the small aks have that?

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  • you cant toggle any of my guns firemode yet
fallow bridge
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All automatic AK variants have it

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That includes the saiga 12

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Because all automatic AK’s have both semi auto and full auto fire modes

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And plus where is the safety 😛

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That’s a jk

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No need for that much attention to detail

hollow shadow
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@fallow bridge Removed safety to reduce weight xd

fallow bridge
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Lol

low spear
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vunder are you gun nut?

untold swift
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is loot spawning done when a container is searched first time, or when a chunk/cell is entered?

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(is container loot determined)

zenith tangle
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@spark vector any updates/ideas on the whole "overhaul the overlay mod" thing i mentioned earlier?

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i'd love to help in anyway i can

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i also cant wait for the animation stuff for modding to come out, i have some experience in blender and i would like to do some small animation work

hollow shadow
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cant wait for the new special zombies

hollow sundial
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I would

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love for someone to add those

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an actual zombie

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lol

quaint nightBOT